Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostAEffectPlay.cs
2023-09-06 22:19:13 +02:00

570 lines
17 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F9 RID: 249
[Token(Token = "0x20000F9")]
public class GhostAEffectPlay : MonoBehaviour
{
// Token: 0x06000C84 RID: 3204 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C84")]
[Address(RVA = "0xA312E0", Offset = "0xA302E0", VA = "0x180A312E0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C85 RID: 3205 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C85")]
[Address(RVA = "0xA33980", Offset = "0xA32980", VA = "0x180A33980")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C86 RID: 3206 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C86")]
[Address(RVA = "0xA322B0", Offset = "0xA312B0", VA = "0x180A322B0")]
public void PlaySplash01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C87 RID: 3207 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C87")]
[Address(RVA = "0xA323E0", Offset = "0xA313E0", VA = "0x180A323E0")]
public void PlaySplash02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C88 RID: 3208 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C88")]
[Address(RVA = "0xA31C10", Offset = "0xA30C10", VA = "0x180A31C10")]
public void PlayComboA01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C89 RID: 3209 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C89")]
[Address(RVA = "0xA31D40", Offset = "0xA30D40", VA = "0x180A31D40")]
public void PlayComboA02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8A RID: 3210 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8A")]
[Address(RVA = "0xA31E70", Offset = "0xA30E70", VA = "0x180A31E70")]
public void PlayComboA03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8B RID: 3211 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8B")]
[Address(RVA = "0xA325B0", Offset = "0xA315B0", VA = "0x180A325B0")]
public void RightBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8C RID: 3212 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8C")]
[Address(RVA = "0xA31AE0", Offset = "0xA30AE0", VA = "0x180A31AE0")]
public void LeftBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8D RID: 3213 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8D")]
[Address(RVA = "0xA32810", Offset = "0xA31810", VA = "0x180A32810")]
public void RunAttackEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8E RID: 3214 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8E")]
[Address(RVA = "0xA326E0", Offset = "0xA316E0", VA = "0x180A326E0")]
public void RotateAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8F RID: 3215 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8F")]
[Address(RVA = "0xA33130", Offset = "0xA32130", VA = "0x180A33130")]
public void SlapAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C90 RID: 3216 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C90")]
[Address(RVA = "0xA32480", Offset = "0xA31480", VA = "0x180A32480")]
public void PressAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C91 RID: 3217 RVA: 0x0001D510 File Offset: 0x0001B710
[Token(Token = "0x6000C91")]
[Address(RVA = "0xA33260", Offset = "0xA32260", VA = "0x180A33260")]
public void StopAttackEffect()
{
GameObject gameObject = this.g_Rotate.GetGameObject();
int num = 0;
if (gameObject != num)
{
GhostAAttackRotate component = this.g_Rotate.GetGameObject().GetComponent<GhostAAttackRotate>();
int num2 = 0;
if (component != num2)
{
float g_fContinueTime = component.g_fContinueTime;
component.g_fTime = g_fContinueTime;
ParticleSystem component2 = component.GetComponent<ParticleSystem>();
int num3 = 0;
if (component2 != num3)
{
component2.Stop(true);
return;
}
}
}
}
// Token: 0x06000C92 RID: 3218 RVA: 0x0001D588 File Offset: 0x0001B788
[Token(Token = "0x6000C92")]
[Address(RVA = "0xA32250", Offset = "0xA31250", VA = "0x180A32250")]
public void PlaySESwing()
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
// Token: 0x06000C93 RID: 3219 RVA: 0x0001D5C4 File Offset: 0x0001B7C4
[Token(Token = "0x6000C93")]
[Address(RVA = "0xA31FA0", Offset = "0xA30FA0", VA = "0x180A31FA0")]
public void PlaySEAttack(int i)
{
this.g_SEAttack.gameObject.SetActive(true);
this.g_SEAttack.Play(i, 1f, 1f);
}
// Token: 0x06000C94 RID: 3220 RVA: 0x0001D600 File Offset: 0x0001B800
[Token(Token = "0x6000C94")]
[Address(RVA = "0xA321F0", Offset = "0xA311F0", VA = "0x180A321F0")]
public void PlaySERotate()
{
this.g_SERotate.gameObject.SetActive(true);
this.g_SERotate.PlayRandom(1f, 1f);
}
// Token: 0x06000C95 RID: 3221 RVA: 0x0001D63C File Offset: 0x0001B83C
[Token(Token = "0x6000C95")]
[Address(RVA = "0xA320D0", Offset = "0xA310D0", VA = "0x180A320D0")]
public void PlaySEMonster()
{
this.g_SEMonster.gameObject.SetActive(true);
this.g_SEMonster.PlayRandom(1f, 1f);
}
// Token: 0x06000C96 RID: 3222 RVA: 0x0001D678 File Offset: 0x0001B878
[Token(Token = "0x6000C96")]
[Address(RVA = "0xA32070", Offset = "0xA31070", VA = "0x180A32070")]
public void PlaySEDestory()
{
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000C97 RID: 3223 RVA: 0x0001D6B4 File Offset: 0x0001B8B4
[Token(Token = "0x6000C97")]
[Address(RVA = "0xA32010", Offset = "0xA31010", VA = "0x180A32010")]
public void PlaySEDeath()
{
this.g_SEDeath.gameObject.SetActive(true);
this.g_SEDeath.PlayRandom(1f, 1f);
}
// Token: 0x06000C98 RID: 3224 RVA: 0x0001D6F0 File Offset: 0x0001B8F0
[Token(Token = "0x6000C98")]
[Address(RVA = "0xA32130", Offset = "0xA31130", VA = "0x180A32130")]
public void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C99 RID: 3225 RVA: 0x0001D740 File Offset: 0x0001B940
[Token(Token = "0x6000C99")]
[Address(RVA = "0xA32950", Offset = "0xA31950", VA = "0x180A32950")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000C9A RID: 3226 RVA: 0x0001D754 File Offset: 0x0001B954
[Token(Token = "0x6000C9A")]
[Address(RVA = "0xA32940", Offset = "0xA31940", VA = "0x180A32940")]
public void SetMoveEnable(bool bEnable)
{
this.g_bMove = bEnable;
}
// Token: 0x06000C9B RID: 3227 RVA: 0x0001D768 File Offset: 0x0001B968
[Token(Token = "0x6000C9B")]
[Address(RVA = "0xA32960", Offset = "0xA31960", VA = "0x180A32960")]
public void SetTimeScale(float fTimeScale)
{
this.g_Splash01.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_Splash01.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
GameObject gameObject2 = this.g_Splash02.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
GhostAAttackSplash02 component = gameObject2.GetComponent<GhostAAttackSplash02>();
component.g_Mat01.SetFloat("_TimeScale", fTimeScale);
component.g_Mat02.SetFloat("_TimeScale", fTimeScale);
component.g_Mat03.SetFloat("_TimeScale", fTimeScale);
component.g_Mat04.SetFloat("_TimeScale", fTimeScale);
}
this.g_ComboA01.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_ComboA01.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_ComboA02.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_ComboA02.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_ComboA03.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_ComboA03.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_RightBack.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_RightBack.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_LeftBack.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_LeftBack.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Run.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_Run.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Rotate.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_Rotate.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
GhostAAttackRotate component2 = gameObject9.GetComponent<GhostAAttackRotate>();
component2.g_Mat02.SetFloat("_TimeScale", fTimeScale);
component2.g_Mat03.SetFloat("_TimeScale", fTimeScale);
component2.g_Mat04.SetFloat("_TimeScale", fTimeScale);
}
this.g_Slap.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_Slap.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Press.SetTimeScale(fTimeScale);
GameObject gameObject11 = this.g_Press.GetGameObject();
int num11 = 0;
if (gameObject11 != num11)
{
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000C9C RID: 3228 RVA: 0x0001DA50 File Offset: 0x0001BC50
[Token(Token = "0x6000C9C")]
[Address(RVA = "0xA34310", Offset = "0xA33310", VA = "0x180A34310")]
public GhostAEffectPlay()
{
}
// Token: 0x04001444 RID: 5188
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001444")]
[SerializeField]
private string ghostASplash01Path;
// Token: 0x04001445 RID: 5189
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001445")]
[SerializeField]
private string ghostASplash02Path;
// Token: 0x04001446 RID: 5190
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001446")]
[SerializeField]
private string ghostAComboA01Path;
// Token: 0x04001447 RID: 5191
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001447")]
[SerializeField]
private string ghostAComboA02Path;
// Token: 0x04001448 RID: 5192
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001448")]
[SerializeField]
private string ghostAComboA03Path;
// Token: 0x04001449 RID: 5193
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001449")]
[SerializeField]
private string ghostARightBackPath;
// Token: 0x0400144A RID: 5194
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400144A")]
[SerializeField]
private string ghostAgLeftBackPath;
// Token: 0x0400144B RID: 5195
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400144B")]
[SerializeField]
private string ghostARunPath;
// Token: 0x0400144C RID: 5196
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400144C")]
[SerializeField]
private string ghostARotatePath;
// Token: 0x0400144D RID: 5197
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400144D")]
[SerializeField]
private string ghostASlapPath;
// Token: 0x0400144E RID: 5198
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400144E")]
[SerializeField]
private string ghostAPressPath;
// Token: 0x0400144F RID: 5199
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400144F")]
[SerializeField]
private string sESwingPath;
// Token: 0x04001450 RID: 5200
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001450")]
[SerializeField]
private string sEAttackPath;
// Token: 0x04001451 RID: 5201
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001451")]
[SerializeField]
private string sERotatePath;
// Token: 0x04001452 RID: 5202
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001452")]
[SerializeField]
private string sEMonsterPath;
// Token: 0x04001453 RID: 5203
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001453")]
[SerializeField]
private string sEDestoryPath;
// Token: 0x04001454 RID: 5204
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001454")]
[SerializeField]
private string sEDeathPath;
// Token: 0x04001455 RID: 5205
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001455")]
[SerializeField]
private string sEMovePath;
// Token: 0x04001456 RID: 5206
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001456")]
private Transform g_EffectParent;
// Token: 0x04001457 RID: 5207
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001457")]
private EffectPool g_Splash01;
// Token: 0x04001458 RID: 5208
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001458")]
private EffectPool g_Splash02;
// Token: 0x04001459 RID: 5209
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001459")]
private Vector3 g_v3SplashPos;
// Token: 0x0400145A RID: 5210
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x400145A")]
private Vector3 g_v3SplashDir;
// Token: 0x0400145B RID: 5211
[Token(Token = "0x400145B")]
private const int g_iSplashNum = 5;
// Token: 0x0400145C RID: 5212
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400145C")]
private int g_iSplashVal;
// Token: 0x0400145D RID: 5213
[Token(Token = "0x400145D")]
private const float g_fSplashTime = 0.2f;
// Token: 0x0400145E RID: 5214
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x400145E")]
private float g_fSplashTimeVal;
// Token: 0x0400145F RID: 5215
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400145F")]
private bool g_bSplash;
// Token: 0x04001460 RID: 5216
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001460")]
private EffectPool g_ComboA01;
// Token: 0x04001461 RID: 5217
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001461")]
private EffectPool g_ComboA02;
// Token: 0x04001462 RID: 5218
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001462")]
private EffectPool g_ComboA03;
// Token: 0x04001463 RID: 5219
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001463")]
private EffectPool g_RightBack;
// Token: 0x04001464 RID: 5220
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001464")]
private EffectPool g_LeftBack;
// Token: 0x04001465 RID: 5221
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001465")]
private EffectPool g_Run;
// Token: 0x04001466 RID: 5222
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001466")]
private EffectPool g_Rotate;
// Token: 0x04001467 RID: 5223
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001467")]
private EffectPool g_Slap;
// Token: 0x04001468 RID: 5224
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001468")]
private EffectPool g_Press;
// Token: 0x04001469 RID: 5225
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001469")]
private SoundEffect g_SESwing;
// Token: 0x0400146A RID: 5226
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400146A")]
private SoundEffect g_SEAttack;
// Token: 0x0400146B RID: 5227
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400146B")]
private SoundEffect g_SERotate;
// Token: 0x0400146C RID: 5228
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400146C")]
private SoundEffect g_SEMonster;
// Token: 0x0400146D RID: 5229
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400146D")]
private SoundEffect g_SEDestory;
// Token: 0x0400146E RID: 5230
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x400146E")]
private SoundEffect g_SEDeath;
// Token: 0x0400146F RID: 5231
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400146F")]
private SoundEffect g_SEMove;
// Token: 0x04001470 RID: 5232
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001470")]
private bool g_bMove = true;
// Token: 0x04001471 RID: 5233
[FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4001471")]
private float g_fMoveSpeed;
// Token: 0x04001472 RID: 5234
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001472")]
private float g_fMoveVolume = 1f;
}