Files
NobetaSource/Cpp2IL/Assembly-CSharp/IceChargeShotLightSet.cs
2023-09-06 22:19:13 +02:00

52 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000103 RID: 259
[Token(Token = "0x2000103")]
public class IceChargeShotLightSet : MonoBehaviour
{
// Token: 0x06000D4A RID: 3402 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4A")]
[Address(RVA = "0x1529A20", Offset = "0x1528A20", VA = "0x181529A20")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4B RID: 3403 RVA: 0x0001F400 File Offset: 0x0001D600
[Token(Token = "0x6000D4B")]
[Address(RVA = "0x15299A0", Offset = "0x15289A0", VA = "0x1815299A0")]
public void SetIntensity(float fIntensity)
{
Light light = this.g_Light;
int num = 0;
if (light != num)
{
this.g_fIntensity = fIntensity;
}
}
// Token: 0x06000D4C RID: 3404 RVA: 0x0001F428 File Offset: 0x0001D628
[Token(Token = "0x6000D4C")]
[Address(RVA = "0x79FD70", Offset = "0x79ED70", VA = "0x18079FD70")]
public IceChargeShotLightSet()
{
}
// Token: 0x040015F8 RID: 5624
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40015F8")]
public Light g_Light;
// Token: 0x040015F9 RID: 5625
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40015F9")]
public float Attenuation = 1f;
// Token: 0x040015FA RID: 5626
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40015FA")]
private float g_fIntensity;
}