52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000103 RID: 259
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[Token(Token = "0x2000103")]
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public class IceChargeShotLightSet : MonoBehaviour
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{
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// Token: 0x06000D4A RID: 3402 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D4A")]
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[Address(RVA = "0x1529A20", Offset = "0x1528A20", VA = "0x181529A20")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D4B RID: 3403 RVA: 0x0001F400 File Offset: 0x0001D600
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[Token(Token = "0x6000D4B")]
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[Address(RVA = "0x15299A0", Offset = "0x15289A0", VA = "0x1815299A0")]
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public void SetIntensity(float fIntensity)
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{
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Light light = this.g_Light;
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int num = 0;
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if (light != num)
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{
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this.g_fIntensity = fIntensity;
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}
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}
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// Token: 0x06000D4C RID: 3404 RVA: 0x0001F428 File Offset: 0x0001D628
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[Token(Token = "0x6000D4C")]
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[Address(RVA = "0x79FD70", Offset = "0x79ED70", VA = "0x18079FD70")]
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public IceChargeShotLightSet()
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{
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}
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// Token: 0x040015F8 RID: 5624
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40015F8")]
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public Light g_Light;
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// Token: 0x040015F9 RID: 5625
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40015F9")]
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public float Attenuation = 1f;
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// Token: 0x040015FA RID: 5626
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40015FA")]
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private float g_fIntensity;
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}
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