Files
2023-09-06 22:19:13 +02:00

123 lines
3.9 KiB
C#

using System;
using System.Linq;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
// Token: 0x02000181 RID: 385
[Token(Token = "0x2000181")]
public class ItemPool
{
// Token: 0x0600130A RID: 4874 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600130A")]
[Address(RVA = "0x104DE40", Offset = "0x104CE40", VA = "0x18104DE40")]
public ItemPool(string itemName, Transform root, ItemSystem.ItemType itemType, int size, float aliveTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600130B RID: 4875 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600130B")]
[Address(RVA = "0x104DBE0", Offset = "0x104CBE0", VA = "0x18104DBE0")]
private void RegisterItemProcessor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600130C RID: 4876 RVA: 0x0002B2DC File Offset: 0x000294DC
[Token(Token = "0x600130C")]
[Address(RVA = "0x104D8A0", Offset = "0x104C8A0", VA = "0x18104D8A0")]
public void Init()
{
AssetItemRequest assetItemRequest = new AssetItemRequest(this.itemName);
AssetItemRequest req = assetItemRequest;
AssetItemRequest req2 = req;
Action action = delegate
{
int assetGroup = req.AssetGroup;
string <AssetName>k__BackingField = req.<AssetName>k__BackingField;
Item component = Game.GetAsset<GameObject>(assetGroup, <AssetName>k__BackingField).GetComponent<Item>();
ItemPool <>4__this = this;
float g_fUseTime = component.g_fUseTime;
<>4__this.useTime = g_fUseTime;
};
req2.<OnFinished>k__BackingField = action;
Game.LoadAsset(req);
}
// Token: 0x0600130D RID: 4877 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600130D")]
[Address(RVA = "0x104D9F0", Offset = "0x104C9F0", VA = "0x18104D9F0")]
public Item NewUse(Vector3 position, Quaternion rotation, bool isDiscarded)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600130E RID: 4878 RVA: 0x0002B338 File Offset: 0x00029538
[Token(Token = "0x600130E")]
[Address(RVA = "0x104D800", Offset = "0x104C800", VA = "0x18104D800")]
public void AllCheckFloor()
{
GameObjectPoolLimited<Item> gameObjectPoolLimited = this.pooledItems;
Action<Item> action = this.itemProcessor;
gameObjectPoolLimited.ProcessActivePool(action);
}
// Token: 0x0600130F RID: 4879 RVA: 0x0002B360 File Offset: 0x00029560
[Token(Token = "0x600130F")]
[Address(RVA = "0x104DD00", Offset = "0x104CD00", VA = "0x18104DD00")]
public bool TryGetActiveProperty(int propertyID)
{
Item[] activePoolClone = this.pooledItems.GetActivePoolClone();
Func<Item, bool> func = delegate(Item property)
{
int propertyID2 = propertyID;
return property.g_iPropertyID == propertyID2;
};
Item item = Enumerable.FirstOrDefault<Item>(activePoolClone, func);
int num = 0;
return item != num;
}
// Token: 0x06001310 RID: 4880 RVA: 0x0002B3AC File Offset: 0x000295AC
[Token(Token = "0x6001310")]
[Address(RVA = "0xB94720", Offset = "0xB93720", VA = "0x180B94720")]
public float GetUseTime()
{
return this.useTime;
}
// Token: 0x06001311 RID: 4881 RVA: 0x0002B3C0 File Offset: 0x000295C0
[Token(Token = "0x6001311")]
[Address(RVA = "0x104D850", Offset = "0x104C850", VA = "0x18104D850")]
public void Dispose()
{
this.pooledItems.Dispose();
}
// Token: 0x04001CD3 RID: 7379
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001CD3")]
private GameObjectPoolLimited<Item> pooledItems;
// Token: 0x04001CD4 RID: 7380
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001CD4")]
private Action<Item> itemProcessor;
// Token: 0x04001CD5 RID: 7381
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001CD5")]
private string itemName;
// Token: 0x04001CD6 RID: 7382
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001CD6")]
private float useTime;
// Token: 0x04001CD7 RID: 7383
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4001CD7")]
private float aliveTime;
}