Files
NobetaSource/Cpp2IL/Assembly-CSharp/Knight_BR_EffectPlay.cs
2023-09-06 22:19:13 +02:00

252 lines
7.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E8 RID: 232
[Token(Token = "0x20000E8")]
public class Knight_BR_EffectPlay : knightEffectPlay
{
// Token: 0x06000B73 RID: 2931 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B73")]
[Address(RVA = "0x1052C00", Offset = "0x1051C00", VA = "0x181052C00", Slot = "4")]
public override void InitData(MoveController Move, AI_knight AI)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B74 RID: 2932 RVA: 0x0001A2AC File Offset: 0x000184AC
[Token(Token = "0x6000B74")]
[Address(RVA = "0x1053BC0", Offset = "0x1052BC0", VA = "0x181053BC0", Slot = "5")]
protected override void Update()
{
base.Update();
this.g_SEBRSplashBulletCollision.Update();
this.g_SEBRSplashBulletPlayerCollision.Update();
}
// Token: 0x06000B75 RID: 2933 RVA: 0x0001A2DC File Offset: 0x000184DC
[Token(Token = "0x6000B75")]
[Address(RVA = "0x1052A00", Offset = "0x1051A00", VA = "0x181052A00", Slot = "6")]
public override void DamageFly()
{
base.DamageFly();
GameObject gameObject = this.g_EffBRAttackBackJump.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_EffBRAttackBackJump.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
this.g_EffBRAttackBackJump.Stop(3f);
GameObject gameObject2 = this.g_EffBRAttack03Combo.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_EffBRAttack03Combo.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
this.g_EffBRAttack03Combo.Stop(3f);
}
// Token: 0x06000B76 RID: 2934 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B76")]
[Address(RVA = "0x1053900", Offset = "0x1052900", VA = "0x181053900")]
public void PlayEffAttackBackJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B77 RID: 2935 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B77")]
[Address(RVA = "0x1053720", Offset = "0x1052720", VA = "0x181053720")]
public void PlayEffAttackBackJumpShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B78 RID: 2936 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B78")]
[Address(RVA = "0x10535F0", Offset = "0x10525F0", VA = "0x1810535F0")]
public void PlayEffAttack03Combo()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B79 RID: 2937 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B79")]
[Address(RVA = "0x1053240", Offset = "0x1052240", VA = "0x181053240")]
public void PlayEffAttack03ComboShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B7A RID: 2938 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B7A")]
[Address(RVA = "0x1052920", Offset = "0x1051920", VA = "0x181052920")]
public void AniMoveAttack03Combo()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B7B RID: 2939 RVA: 0x0001A394 File Offset: 0x00018594
[Token(Token = "0x6000B7B")]
[Address(RVA = "0x1053A30", Offset = "0x1052A30", VA = "0x181053A30", Slot = "7")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_EffBRAttackBackJump.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffBRAttackBackJump.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffBRAttack03Combo.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffBRAttack03Combo.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000B7C RID: 2940 RVA: 0x0001A418 File Offset: 0x00018618
[Token(Token = "0x6000B7C")]
[Address(RVA = "0x1053C10", Offset = "0x1052C10", VA = "0x181053C10")]
public Knight_BR_EffectPlay()
{
}
// Token: 0x0400125C RID: 4700
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x400125C")]
public GameObject Eff_BR_AttackBackJump;
// Token: 0x0400125D RID: 4701
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x400125D")]
public GameObject Eff_BR_Attack03Combo;
// Token: 0x0400125E RID: 4702
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x400125E")]
public GameObject Eff_BR_SplashBullet;
// Token: 0x0400125F RID: 4703
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x400125F")]
public GameObject Eff_BR_SplashBulletCollision;
// Token: 0x04001260 RID: 4704
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4001260")]
public GameObject Eff_BR_SplashBulletShot;
// Token: 0x04001261 RID: 4705
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4001261")]
public GameObject Eff_BR_AttackBackJumpSwordEnergy;
// Token: 0x04001262 RID: 4706
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4001262")]
public GameObject Eff_BR_Attack03SwordEnergy;
// Token: 0x04001263 RID: 4707
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4001263")]
public GameObject Eff_BR_SwordEnergy_Collision;
// Token: 0x04001264 RID: 4708
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4001264")]
public GameObject Eff_SwordEnergy_WallCollision;
// Token: 0x04001265 RID: 4709
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4001265")]
private EffectPool g_EffBRAttackBackJump;
// Token: 0x04001266 RID: 4710
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4001266")]
private EffectPool g_EffBRAttack03Combo;
// Token: 0x04001267 RID: 4711
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4001267")]
private EffectPool g_EffBRSplashBullet;
// Token: 0x04001268 RID: 4712
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4001268")]
private EffectPool g_EffBRSplashBulletCollision;
// Token: 0x04001269 RID: 4713
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4001269")]
private EffectPool g_EffBRSplashBulletShot;
// Token: 0x0400126A RID: 4714
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x400126A")]
private EffectPool g_EffAttackBackJumpSwordEnergy;
// Token: 0x0400126B RID: 4715
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x400126B")]
private EffectPool g_EffAttack03SwordEnergy;
// Token: 0x0400126C RID: 4716
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x400126C")]
private EffectPool g_EffSwordEnergyCollision;
// Token: 0x0400126D RID: 4717
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x400126D")]
private EffectPool g_EffSwordEnergyWallCollision;
// Token: 0x0400126E RID: 4718
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x400126E")]
public GameObject SE_BR_SplashBulletShot;
// Token: 0x0400126F RID: 4719
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x400126F")]
public GameObject SE_BR_SplashBulletCollision;
// Token: 0x04001270 RID: 4720
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4001270")]
public GameObject SE_BR_SplashBulletPlayerCollision;
// Token: 0x04001271 RID: 4721
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4001271")]
private SoundEffect g_SEBRSplashBulletShot;
// Token: 0x04001272 RID: 4722
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4001272")]
private SoundEffectPool g_SEBRSplashBulletCollision;
// Token: 0x04001273 RID: 4723
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4001273")]
private SoundEffectPool g_SEBRSplashBulletPlayerCollision;
// Token: 0x04001274 RID: 4724
[Token(Token = "0x4001274")]
private const int g_iBRAttack03Combo = 18;
}