351 lines
9.6 KiB
C#
351 lines
9.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001D7 RID: 471
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[Token(Token = "0x20001D7")]
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public class Level04LightMagicController : MonoBehaviour
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{
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// Token: 0x06001462 RID: 5218 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001462")]
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[Address(RVA = "0x1055170", Offset = "0x1054170", VA = "0x181055170")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001463 RID: 5219 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001463")]
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[Address(RVA = "0x10558E0", Offset = "0x10548E0", VA = "0x1810558E0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001464 RID: 5220 RVA: 0x0002E748 File Offset: 0x0002C948
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[Token(Token = "0x6001464")]
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[Address(RVA = "0x1055640", Offset = "0x1054640", VA = "0x181055640")]
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private void UpdateFlashing(float fDeltaTime)
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{
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float num = this.g_fLightFrequencyVal;
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Light plight = this.PLight;
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if (num <= 0.09f)
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{
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if (plight.enabled)
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{
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Light plight2 = this.PLight;
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float intensity = plight2.intensity;
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float num2 = this.g_fPLightChangeIntensity;
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float num3 = fDeltaTime * 2.4f;
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num2 = Mathf.Lerp(intensity, num2, num3);
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plight2.intensity = num2;
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}
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float num4 = fDeltaTime * 2.4f;
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if (!this.SLight.enabled)
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{
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goto IL_EE;
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}
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Light slight = this.SLight;
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float intensity2 = slight.intensity;
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float num5 = this.g_fSLightChangeIntensity;
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num5 = Mathf.Lerp(intensity2, num5, num4);
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slight.intensity = num5;
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}
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this.g_fLightFrequencyVal = num;
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if (plight.enabled)
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{
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float num6 = UnityEngine.Random.Range(-0.6f, 0.6f);
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this.g_fPLightChangeIntensity = num6;
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}
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if (this.SLight.enabled)
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{
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float num7 = UnityEngine.Random.Range(-0.6f, 0.6f);
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this.g_fSLightChangeIntensity = num7;
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}
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IL_EE:
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this.g_fLightFrequencyVal = fDeltaTime;
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}
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// Token: 0x06001465 RID: 5221 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001465")]
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[Address(RVA = "0x10557F0", Offset = "0x10547F0", VA = "0x1810557F0")]
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private void UpdateFloat(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001466 RID: 5222 RVA: 0x0002E850 File Offset: 0x0002CA50
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[Token(Token = "0x6001466")]
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[Address(RVA = "0x1055150", Offset = "0x1054150", VA = "0x181055150")]
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public void SetStartActive()
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{
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this.g_Status = (Level04LightMagicController.LMSTATUS)((ulong)1L);
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this.g_fWaitTime = 2f;
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}
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// Token: 0x06001467 RID: 5223 RVA: 0x0002E874 File Offset: 0x0002CA74
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[Token(Token = "0x6001467")]
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[Address(RVA = "0x1055070", Offset = "0x1054070", VA = "0x181055070")]
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public void SetDeactivate(int iIndex)
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{
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Level04LightMagic[] lightMagic = this.LightMagic;
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Debug.LogError("LightMagic編號錯誤");
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Level04LightMagic[] lightMagic2 = this.LightMagic;
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this.g_Status = (Level04LightMagicController.LMSTATUS)((ulong)3L);
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this.g_fWaitTime = 1.2f;
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Transform transform = lightMagic2[iIndex].transform;
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this.TargetPos = transform;
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throw new NullReferenceException();
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}
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// Token: 0x06001468 RID: 5224 RVA: 0x0002E8C8 File Offset: 0x0002CAC8
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[Token(Token = "0x6001468")]
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[Address(RVA = "0x1054FF0", Offset = "0x1053FF0", VA = "0x181054FF0")]
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public Level04LightMagicController.LMSTATUS GetStatus()
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{
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return this.g_Status;
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}
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// Token: 0x06001469 RID: 5225 RVA: 0x0002E8DC File Offset: 0x0002CADC
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[Token(Token = "0x6001469")]
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[Address(RVA = "0x1054F70", Offset = "0x1053F70", VA = "0x181054F70")]
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public void EventUnactive()
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{
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Level04LightMagic[] lightMagic = this.LightMagic;
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int num = 0;
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if (num < lightMagic.Length)
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{
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lightMagic[num].Check();
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Level04LightMagic[] lightMagic2 = this.LightMagic;
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num++;
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}
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}
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// Token: 0x0600146A RID: 5226 RVA: 0x0002E918 File Offset: 0x0002CB18
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[Token(Token = "0x600146A")]
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[Address(RVA = "0x1055000", Offset = "0x1054000", VA = "0x181055000")]
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private void OnTriggerEnter(Collider other)
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{
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if (this.g_Status == Level04LightMagicController.LMSTATUS.ACTIVE && other.CompareTag("Player"))
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{
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this.g_Status = (Level04LightMagicController.LMSTATUS)((ulong)0L);
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}
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}
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// Token: 0x0600146B RID: 5227 RVA: 0x0002E94C File Offset: 0x0002CB4C
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[Token(Token = "0x600146B")]
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[Address(RVA = "0x1056D00", Offset = "0x1055D00", VA = "0x181056D00")]
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public Level04LightMagicController()
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{
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}
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// Token: 0x04001EE2 RID: 7906
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001EE2")]
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public Level04LightMagic[] LightMagic;
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// Token: 0x04001EE3 RID: 7907
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001EE3")]
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public CrystalBall[] Crystal;
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// Token: 0x04001EE4 RID: 7908
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001EE4")]
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public Transform Pos_LightBall;
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// Token: 0x04001EE5 RID: 7909
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001EE5")]
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public Transform Pos_LerpTarget;
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// Token: 0x04001EE6 RID: 7910
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001EE6")]
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private Transform TargetPos;
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// Token: 0x04001EE7 RID: 7911
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001EE7")]
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private Transform PlayerPos;
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// Token: 0x04001EE8 RID: 7912
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001EE8")]
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private Transform AimPos;
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// Token: 0x04001EE9 RID: 7913
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001EE9")]
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private Vector3 g_v3MovePos;
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// Token: 0x04001EEA RID: 7914
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[Token(Token = "0x4001EEA")]
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private const float g_fPosHeight = 2.7f;
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// Token: 0x04001EEB RID: 7915
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4001EEB")]
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private Vector3 g_v3Float;
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// Token: 0x04001EEC RID: 7916
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001EEC")]
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private float g_fFloatX;
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// Token: 0x04001EED RID: 7917
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4001EED")]
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private float g_fFloatY;
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// Token: 0x04001EEE RID: 7918
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001EEE")]
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private float g_fFloatZ;
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// Token: 0x04001EEF RID: 7919
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4001EEF")]
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private float g_fFloatSpeedX;
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// Token: 0x04001EF0 RID: 7920
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001EF0")]
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private float g_fFloatSpeedY;
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// Token: 0x04001EF1 RID: 7921
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4001EF1")]
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private float g_fFloatSpeedZ;
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// Token: 0x04001EF2 RID: 7922
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[Token(Token = "0x4001EF2")]
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private const float g_fFloatRange = 0.3f;
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// Token: 0x04001EF3 RID: 7923
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001EF3")]
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private float g_fPI2;
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// Token: 0x04001EF4 RID: 7924
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001EF4")]
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public ParticleSystem PS_LightBall;
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// Token: 0x04001EF5 RID: 7925
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001EF5")]
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public Light PLight;
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// Token: 0x04001EF6 RID: 7926
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001EF6")]
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private float g_fPLightDefaultIntensity;
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// Token: 0x04001EF7 RID: 7927
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4001EF7")]
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private float g_fPLightChangeIntensity;
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// Token: 0x04001EF8 RID: 7928
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[Token(Token = "0x4001EF8")]
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private const float g_fLightFrequency = 0.09f;
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// Token: 0x04001EF9 RID: 7929
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001EF9")]
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private float g_fLightFrequencyVal;
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// Token: 0x04001EFA RID: 7930
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4001EFA")]
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private float g_fPLightDefaultRange;
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// Token: 0x04001EFB RID: 7931
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001EFB")]
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private float g_fPLightRange;
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// Token: 0x04001EFC RID: 7932
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[Token(Token = "0x4001EFC")]
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private const float g_fLightSpeed = 2.4f;
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// Token: 0x04001EFD RID: 7933
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001EFD")]
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public Light SLight;
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// Token: 0x04001EFE RID: 7934
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001EFE")]
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private float g_fSLightDefaultIntensity;
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// Token: 0x04001EFF RID: 7935
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x4001EFF")]
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private float g_fSLightChangeIntensity;
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// Token: 0x04001F00 RID: 7936
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001F00")]
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private float g_fSLightDefaultRange;
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// Token: 0x04001F01 RID: 7937
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[FieldOffset(Offset = "0xC4")]
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[Token(Token = "0x4001F01")]
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private float g_fSLightRange;
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// Token: 0x04001F02 RID: 7938
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001F02")]
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public Light CLight;
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// Token: 0x04001F03 RID: 7939
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4001F03")]
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private float g_fCLightDefaultIntensity;
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// Token: 0x04001F04 RID: 7940
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[FieldOffset(Offset = "0xD4")]
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[Token(Token = "0x4001F04")]
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public float PlayerLightRange = 24f;
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// Token: 0x04001F05 RID: 7941
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4001F05")]
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public GameObject SE_LightBallLoop;
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// Token: 0x04001F06 RID: 7942
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4001F06")]
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private SoundEffect g_SELightBallLoop;
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// Token: 0x04001F07 RID: 7943
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4001F07")]
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private float g_fWaitTime;
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// Token: 0x04001F08 RID: 7944
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[FieldOffset(Offset = "0xEC")]
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[Token(Token = "0x4001F08")]
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private Level04LightMagicController.LMSTATUS g_Status;
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// Token: 0x020001D8 RID: 472
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[Token(Token = "0x20001D8")]
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public enum LMSTATUS
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{
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// Token: 0x04001F0A RID: 7946
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[Token(Token = "0x4001F0A")]
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UNACTIVE,
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// Token: 0x04001F0B RID: 7947
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[Token(Token = "0x4001F0B")]
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STARTACTIVE,
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// Token: 0x04001F0C RID: 7948
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[Token(Token = "0x4001F0C")]
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ACTIVE,
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// Token: 0x04001F0D RID: 7949
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[Token(Token = "0x4001F0D")]
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DEACTIVATE
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}
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}
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