514 lines
15 KiB
C#
514 lines
15 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001DA RID: 474
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[Token(Token = "0x20001DA")]
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public class Level04Room08 : MonoBehaviour
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{
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// Token: 0x0600146E RID: 5230 RVA: 0x0002E9A4 File Offset: 0x0002CBA4
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[Token(Token = "0x600146E")]
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[Address(RVA = "0x416A40", Offset = "0x415A40", VA = "0x180416A40")]
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private void Start()
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{
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Shake shake = new Shake();
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this.g_ShakeOriginal01 = shake;
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GameObject original = this.Original01;
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Shake shake2 = this.g_ShakeOriginal01;
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Transform transform = original.transform;
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shake2.Start(transform, true);
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Shake shake3 = new Shake();
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this.g_ShakeOriginal02 = shake3;
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GameObject original2 = this.Original02;
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Shake shake4 = this.g_ShakeOriginal02;
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Transform transform2 = original2.transform;
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shake4.Start(transform2, true);
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GameObject se_RockFallCollision = this.SE_RockFallCollision;
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Transform transform3 = base.transform;
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ulong num;
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SoundEffectPool soundEffectPool = new SoundEffectPool(se_RockFallCollision, transform3, 6, num != 0UL);
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this.g_SERockFallCollision = soundEffectPool;
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GameObject se_Damage = this.SE_Damage;
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Transform transform4 = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Damage, transform4);
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this.g_SEDamage = soundEffectOfPrefabs;
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Game.BindStageTimeScale(this.g_SEDamage);
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GameObject se_HitPlayer = this.SE_HitPlayer;
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Transform transform5 = base.transform;
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SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_HitPlayer, transform5);
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this.g_SEHitPlayer = soundEffectOfPrefabs2;
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Game.BindStageTimeScale(this.g_SEHitPlayer);
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if (Game.GameSave.flags.stage04Room08)
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{
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this.Skip();
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GameObject original3 = this.Original06;
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int num2 = 0;
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original3.SetActive(num2 != 0);
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}
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}
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// Token: 0x0600146F RID: 5231 RVA: 0x0002EAC4 File Offset: 0x0002CCC4
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[Token(Token = "0x600146F")]
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[Address(RVA = "0x416CD0", Offset = "0x415CD0", VA = "0x180416CD0")]
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private void Update()
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{
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float stageTimeScale = Game.GetStageTimeScale();
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float num = this.g_fTimeScale;
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Animator ani = this.Ani;
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this.g_fTimeScale = stageTimeScale;
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num = stageTimeScale;
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ani.speed = num;
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float num2 = this.g_fTimeScale;
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Common.SetEffectTimeScale(this.PS_Damage01, num2);
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float num3 = this.g_fTimeScale;
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Common.SetEffectTimeScale(this.PS_Damage02, num3);
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float num4 = this.g_fTimeScale;
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Common.SetEffectTimeScale(this.PS_Damage03, num4);
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float num5 = this.g_fTimeScale;
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Common.SetEffectTimeScale(this.PS_Damage04, num5);
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float num6 = this.g_fTimeScale;
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Common.SetEffectTimeScale(this.PS_Damage05, num6);
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float num7 = this.g_fTimeScale;
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Common.SetEffectTimeScale(this.PS_FallRock, num7);
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}
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// Token: 0x06001470 RID: 5232 RVA: 0x0002EB7C File Offset: 0x0002CD7C
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[Token(Token = "0x6001470")]
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[Address(RVA = "0x416260", Offset = "0x415260", VA = "0x180416260")]
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public void PlayPSRockFall()
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{
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this.PS_RockFall.Play(true);
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}
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// Token: 0x06001471 RID: 5233 RVA: 0x0002EB9C File Offset: 0x0002CD9C
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[Token(Token = "0x6001471")]
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[Address(RVA = "0x416CA0", Offset = "0x415CA0", VA = "0x180416CA0")]
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public void StopPSRockFall()
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{
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this.PS_RockFall.Stop(true);
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}
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// Token: 0x06001472 RID: 5234 RVA: 0x0002EBBC File Offset: 0x0002CDBC
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[Token(Token = "0x6001472")]
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[Address(RVA = "0x416040", Offset = "0x415040", VA = "0x180416040")]
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public void PlayPSBlockCat()
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{
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this.PS_BlockCat.Play(true);
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}
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// Token: 0x06001473 RID: 5235 RVA: 0x0002EBDC File Offset: 0x0002CDDC
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[Token(Token = "0x6001473")]
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[Address(RVA = "0x416070", Offset = "0x415070", VA = "0x180416070")]
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public void PlayPSDamage01Ready()
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{
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this.PS_DamageReady01.Play(true);
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Shake shake = this.g_ShakeOriginal01;
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int num = 0;
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ulong num2;
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shake.SetRandomShake(0.6f, 25f, 5f, (float)num, num2 != 0UL);
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this.g_SEDamage.PlayRandom(1f, 1f);
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}
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// Token: 0x06001474 RID: 5236 RVA: 0x0002EC30 File Offset: 0x0002CE30
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[Token(Token = "0x6001474")]
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[Address(RVA = "0x416340", Offset = "0x415340", VA = "0x180416340")]
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public void SetDamage01()
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{
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GameObject gameObject = this.Original01.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.Damage01.SetDamage();
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this.PS_Damage01.Play(true);
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this.PS_DamageReady01.Stop(true);
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PlayerCamera cameraController = Game.GetCameraController();
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int num2 = 0;
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ulong num3;
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cameraController.SetRandomShake(0.9f, 6f, 1.5f, (float)num2, num3 != 0UL);
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}
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// Token: 0x06001475 RID: 5237 RVA: 0x0002ECA0 File Offset: 0x0002CEA0
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[Token(Token = "0x6001475")]
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[Address(RVA = "0x416100", Offset = "0x415100", VA = "0x180416100")]
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public void PlayPSDamage02Ready()
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{
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this.PS_DamageReady02.Play(true);
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Shake shake = this.g_ShakeOriginal02;
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int num = 0;
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ulong num2;
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shake.SetRandomShake(0.6f, 25f, 5f, (float)num, num2 != 0UL);
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this.g_SEDamage.PlayRandom(1f, 1f);
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}
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// Token: 0x06001476 RID: 5238 RVA: 0x0002ECF4 File Offset: 0x0002CEF4
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[Token(Token = "0x6001476")]
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[Address(RVA = "0x416440", Offset = "0x415440", VA = "0x180416440")]
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public void SetDamage02()
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{
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GameObject gameObject = this.Original02.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.Damage02.SetDamage();
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this.PS_Damage02.Play(true);
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this.PS_DamageReady02.Stop(true);
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PlayerCamera cameraController = Game.GetCameraController();
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int num2 = 0;
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ulong num3;
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cameraController.SetRandomShake(0.9f, 6f, 1.5f, (float)num2, num3 != 0UL);
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}
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// Token: 0x06001477 RID: 5239 RVA: 0x0002ED64 File Offset: 0x0002CF64
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[Token(Token = "0x6001477")]
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[Address(RVA = "0x416190", Offset = "0x415190", VA = "0x180416190")]
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public void PlayPSDamage03Ready()
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{
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this.PS_DamageReady03.Play(true);
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this.g_SEDamage.PlayRandom(1f, 1f);
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}
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// Token: 0x06001478 RID: 5240 RVA: 0x0002ED98 File Offset: 0x0002CF98
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[Token(Token = "0x6001478")]
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[Address(RVA = "0x416540", Offset = "0x415540", VA = "0x180416540")]
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public void SetDamage03()
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{
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GameObject gameObject = this.Original03.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.Damage03.SetDamage();
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this.PS_Damage03.Play(true);
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this.PS_DamageReady03.Stop(true);
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PlayerCamera cameraController = Game.GetCameraController();
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int num2 = 0;
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ulong num3;
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cameraController.SetRandomShake(0.9f, 6f, 1.5f, (float)num2, num3 != 0UL);
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}
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// Token: 0x06001479 RID: 5241 RVA: 0x0002EE08 File Offset: 0x0002D008
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[Token(Token = "0x6001479")]
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[Address(RVA = "0x4161E0", Offset = "0x4151E0", VA = "0x1804161E0")]
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public void PlayPSDamage04Ready()
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{
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this.PS_DamageReady04.Play(true);
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this.g_SEDamage.PlayRandom(1f, 1f);
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}
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// Token: 0x0600147A RID: 5242 RVA: 0x0002EE3C File Offset: 0x0002D03C
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[Token(Token = "0x600147A")]
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[Address(RVA = "0x416640", Offset = "0x415640", VA = "0x180416640")]
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public void SetDamage04()
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{
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GameObject gameObject = this.Original04.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.Damage04.SetDamage();
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this.PS_Damage04.Play(true);
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this.PS_DamageReady04.Stop(true);
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PlayerCamera cameraController = Game.GetCameraController();
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int num2 = 0;
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ulong num3;
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cameraController.SetRandomShake(0.9f, 6f, 1.5f, (float)num2, num3 != 0UL);
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}
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// Token: 0x0600147B RID: 5243 RVA: 0x0002EEAC File Offset: 0x0002D0AC
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[Token(Token = "0x600147B")]
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[Address(RVA = "0x416740", Offset = "0x415740", VA = "0x180416740")]
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public void SetDamage05()
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{
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GameObject gameObject = this.Original05.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.Damage05.SetDamage();
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this.PS_Damage05.Play(true);
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PlayerCamera cameraController = Game.GetCameraController();
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int num2 = 0;
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ulong num3;
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cameraController.SetRandomShake(0.3f, 6f, 1.5f, (float)num2, num3 != 0UL);
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}
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// Token: 0x0600147C RID: 5244 RVA: 0x0002EF10 File Offset: 0x0002D110
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[Token(Token = "0x600147C")]
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[Address(RVA = "0x415F20", Offset = "0x414F20", VA = "0x180415F20")]
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public void CloseLight()
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{
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this.DamageLG.ReleaseEvent();
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this.PS_Light.Stop(true);
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}
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// Token: 0x0600147D RID: 5245 RVA: 0x0002EF3C File Offset: 0x0002D13C
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[Token(Token = "0x600147D")]
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[Address(RVA = "0x415ED0", Offset = "0x414ED0", VA = "0x180415ED0")]
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public void CloseLight02()
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{
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this.DamageLG02.ReleaseEvent();
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this.PS_Light02.Stop(true);
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}
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// Token: 0x0600147E RID: 5246 RVA: 0x0002EF68 File Offset: 0x0002D168
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[Token(Token = "0x600147E")]
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[Address(RVA = "0x416870", Offset = "0x415870", VA = "0x180416870")]
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public void Skip()
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{
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this.PS_RockFall.Stop(true);
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this.PS_DamageReady01.Stop(true);
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this.PS_DamageReady02.Stop(true);
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this.PS_DamageReady03.Stop(true);
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this.PS_DamageReady04.Stop(true);
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GameObject original = this.Original01;
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int num = 0;
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original.SetActive(num != 0);
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GameObject original2 = this.Original02;
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int num2 = 0;
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original2.SetActive(num2 != 0);
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GameObject original3 = this.Original03;
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int num3 = 0;
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original3.SetActive(num3 != 0);
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GameObject original4 = this.Original04;
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int num4 = 0;
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original4.SetActive(num4 != 0);
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GameObject original5 = this.Original05;
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int num5 = 0;
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original5.SetActive(num5 != 0);
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GameObject gameObject = this.Damage01.gameObject;
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int num6 = 0;
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gameObject.SetActive(num6 != 0);
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GameObject gameObject2 = this.Damage02.gameObject;
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int num7 = 0;
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gameObject2.SetActive(num7 != 0);
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GameObject gameObject3 = this.Damage03.gameObject;
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int num8 = 0;
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gameObject3.SetActive(num8 != 0);
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GameObject gameObject4 = this.Damage04.gameObject;
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int num9 = 0;
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gameObject4.SetActive(num9 != 0);
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GameObject gameObject5 = this.Damage05.gameObject;
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int num10 = 0;
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gameObject5.SetActive(num10 != 0);
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}
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// Token: 0x0600147F RID: 5247 RVA: 0x0002F090 File Offset: 0x0002D290
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[Token(Token = "0x600147F")]
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[Address(RVA = "0x416230", Offset = "0x415230", VA = "0x180416230")]
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public void PlayPSFallRock()
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{
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this.PS_FallRock.Play(true);
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}
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// Token: 0x06001480 RID: 5248 RVA: 0x0002F0B0 File Offset: 0x0002D2B0
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[Token(Token = "0x6001480")]
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[Address(RVA = "0x416830", Offset = "0x415830", VA = "0x180416830")]
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public void Skin02()
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{
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this.PS_RockFall.Stop(true);
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GameObject original = this.Original06;
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int num = 0;
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original.SetActive(num != 0);
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}
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// Token: 0x06001481 RID: 5249 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001481")]
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[Address(RVA = "0x4162C0", Offset = "0x4152C0", VA = "0x1804162C0")]
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public void PlaySEPRockFallCollision(Vector3 Pos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001482 RID: 5250 RVA: 0x0002F0E0 File Offset: 0x0002D2E0
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[Token(Token = "0x6001482")]
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[Address(RVA = "0x416290", Offset = "0x415290", VA = "0x180416290")]
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public void PlaySEHitPlayer()
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{
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this.g_SEHitPlayer.PlayRandom(1f, 1f);
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}
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// Token: 0x06001483 RID: 5251 RVA: 0x0002F108 File Offset: 0x0002D308
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[Token(Token = "0x6001483")]
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[Address(RVA = "0x416DF0", Offset = "0x415DF0", VA = "0x180416DF0")]
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public Level04Room08()
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{
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}
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// Token: 0x04001F0F RID: 7951
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F0F")]
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public Animator Ani;
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// Token: 0x04001F10 RID: 7952
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001F10")]
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private Shake g_ShakeOriginal01;
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// Token: 0x04001F11 RID: 7953
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001F11")]
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private Shake g_ShakeOriginal02;
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// Token: 0x04001F12 RID: 7954
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001F12")]
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public GameObject Original01;
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// Token: 0x04001F13 RID: 7955
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001F13")]
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public GameObject Original02;
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// Token: 0x04001F14 RID: 7956
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001F14")]
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public GameObject Original03;
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// Token: 0x04001F15 RID: 7957
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001F15")]
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public GameObject Original04;
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// Token: 0x04001F16 RID: 7958
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001F16")]
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public GameObject Original05;
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// Token: 0x04001F17 RID: 7959
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001F17")]
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public GameObject Original06;
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// Token: 0x04001F18 RID: 7960
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001F18")]
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public DamagedObjectFloor_BossBig03 Damage01;
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// Token: 0x04001F19 RID: 7961
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001F19")]
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public DamagedObjectFloor_BossBig03 Damage02;
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// Token: 0x04001F1A RID: 7962
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001F1A")]
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public DamagedObjectFloor_BossBig03 Damage03;
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// Token: 0x04001F1B RID: 7963
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001F1B")]
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public DamagedObjectFloor_BossBig03 Damage04;
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// Token: 0x04001F1C RID: 7964
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001F1C")]
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public DamagedObjectFloor_BossBig03 Damage05;
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// Token: 0x04001F1D RID: 7965
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001F1D")]
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public ParticleSystem PS_RockFall;
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// Token: 0x04001F1E RID: 7966
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001F1E")]
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public ParticleSystem PS_BlockCat;
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// Token: 0x04001F1F RID: 7967
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001F1F")]
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public ParticleSystem PS_DamageReady01;
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// Token: 0x04001F20 RID: 7968
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001F20")]
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public ParticleSystem PS_DamageReady02;
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// Token: 0x04001F21 RID: 7969
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001F21")]
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public ParticleSystem PS_DamageReady03;
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// Token: 0x04001F22 RID: 7970
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001F22")]
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public ParticleSystem PS_DamageReady04;
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// Token: 0x04001F23 RID: 7971
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001F23")]
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public ParticleSystem PS_Damage01;
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// Token: 0x04001F24 RID: 7972
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001F24")]
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public ParticleSystem PS_Damage02;
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// Token: 0x04001F25 RID: 7973
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001F25")]
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public ParticleSystem PS_Damage03;
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// Token: 0x04001F26 RID: 7974
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4001F26")]
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public ParticleSystem PS_Damage04;
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// Token: 0x04001F27 RID: 7975
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4001F27")]
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public ParticleSystem PS_Damage05;
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// Token: 0x04001F28 RID: 7976
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4001F28")]
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public LightController DamageLG;
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// Token: 0x04001F29 RID: 7977
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4001F29")]
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public LightController DamageLG02;
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// Token: 0x04001F2A RID: 7978
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4001F2A")]
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public ParticleSystem PS_Light;
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// Token: 0x04001F2B RID: 7979
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x4001F2B")]
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public ParticleSystem PS_Light02;
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// Token: 0x04001F2C RID: 7980
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x4001F2C")]
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public ParticleSystem PS_FallRock;
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// Token: 0x04001F2D RID: 7981
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4001F2D")]
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public GameObject SE_RockFallCollision;
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// Token: 0x04001F2E RID: 7982
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4001F2E")]
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public GameObject SE_Damage;
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// Token: 0x04001F2F RID: 7983
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x4001F2F")]
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public GameObject SE_HitPlayer;
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// Token: 0x04001F30 RID: 7984
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4001F30")]
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private SoundEffect g_SEDamage;
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// Token: 0x04001F31 RID: 7985
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4001F31")]
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private SoundEffect g_SEHitPlayer;
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// Token: 0x04001F32 RID: 7986
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001F32")]
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private SoundEffectPool g_SERockFallCollision;
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// Token: 0x04001F33 RID: 7987
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x4001F33")]
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private float g_fTimeScale = 1f;
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}
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