109 lines
3.5 KiB
C#
109 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using MEC;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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// Token: 0x0200018E RID: 398
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[Token(Token = "0x200018E")]
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public class LoaderSceneManager : GameSceneBase
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{
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// Token: 0x0600133F RID: 4927 RVA: 0x0002B798 File Offset: 0x00029998
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[Token(Token = "0x600133F")]
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[Address(RVA = "0x41E850", Offset = "0x41D850", VA = "0x18041E850", Slot = "4")]
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public override void Enter()
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{
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this.UpdateProgress(-1f);
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int num = 0;
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Game.FadeInBlackScreen((float)0, num);
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int num2;
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LoaderSceneManager.<Ready>d__3 <Ready>d__ = new LoaderSceneManager.<Ready>d__3(num2);
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num2 = 0;
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<Ready>d__.<>4__this = this;
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CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<Ready>d__);
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}
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// Token: 0x06001340 RID: 4928 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001340")]
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[Address(RVA = "0x41EB80", Offset = "0x41DB80", VA = "0x18041EB80")]
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private IEnumerator<float> Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001341 RID: 4929 RVA: 0x0002B7D8 File Offset: 0x000299D8
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[Token(Token = "0x6001341")]
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[Address(RVA = "0x41E9E0", Offset = "0x41D9E0", VA = "0x18041E9E0")]
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private void LoadScene()
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{
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AsyncOperation asyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(Game.SceneData.nextSceneName);
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this.loader = asyncOperation;
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AsyncOperation asyncOperation2 = this.loader;
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int num = 0;
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asyncOperation2.allowSceneActivation = num != 0;
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int num2;
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LoaderSceneManager.<ProcessLoading>d__5 <ProcessLoading>d__ = new LoaderSceneManager.<ProcessLoading>d__5(num2);
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num2 = 0;
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<ProcessLoading>d__.<>4__this = this;
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CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<ProcessLoading>d__);
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}
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// Token: 0x06001342 RID: 4930 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001342")]
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[Address(RVA = "0x41EB10", Offset = "0x41DB10", VA = "0x18041EB10")]
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private IEnumerator<float> ProcessLoading()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001343 RID: 4931 RVA: 0x0002B82C File Offset: 0x00029A2C
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[Token(Token = "0x6001343")]
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[Address(RVA = "0x41ECA0", Offset = "0x41DCA0", VA = "0x18041ECA0")]
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private void UpdateProgress(float progressValue = -1f)
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{
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if (0 > (int)progressValue)
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{
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}
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Game.GetSceneLoadingUI().UpdateProgress(progressValue);
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}
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// Token: 0x06001344 RID: 4932 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001344")]
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[Address(RVA = "0x41E650", Offset = "0x41D650", VA = "0x18041E650")]
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private void CompleteLoading()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001345 RID: 4933 RVA: 0x0002B850 File Offset: 0x00029A50
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[Token(Token = "0x6001345")]
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[Address(RVA = "0x41E920", Offset = "0x41D920", VA = "0x18041E920")]
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private void HideLoading()
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{
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UISceneLoading sceneLoadingUI = Game.GetSceneLoadingUI();
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Action action = delegate
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{
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Game.FinishSceneLoading(this.loader);
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};
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sceneLoadingUI.Hide(action);
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}
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// Token: 0x06001346 RID: 4934 RVA: 0x0002B880 File Offset: 0x00029A80
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[Token(Token = "0x6001346")]
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[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
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public LoaderSceneManager()
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{
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}
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// Token: 0x04001D14 RID: 7444
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001D14")]
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private AsyncOperation loader;
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// Token: 0x04001D15 RID: 7445
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001D15")]
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private float progress;
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}
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