112 lines
3.3 KiB
C#
112 lines
3.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace MTAssets.UltimateLODSystem
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{
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// Token: 0x02000645 RID: 1605
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[Token(Token = "0x2000645")]
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public class RuntimeScanDemo : MonoBehaviour
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{
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// Token: 0x06003290 RID: 12944 RVA: 0x0006CC3C File Offset: 0x0006AE3C
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[Token(Token = "0x6003290")]
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[Address(RVA = "0x50A950", Offset = "0x509950", VA = "0x18050A950")]
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private void Start()
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{
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UnityEvent onDoneScan = this.ulodOfScene.onDoneScan;
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UnityAction unityAction = delegate
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{
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this.scanStatus.text = "Scan Done! Showing LOD Demo";
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this.cameraAnimator.SetBool("runLoop", true);
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this.buttonObj.SetActive(true);
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};
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onDoneScan.AddListener(unityAction);
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UnityEvent onUndoScan = this.ulodOfScene.onUndoScan;
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UnityAction unityAction2 = delegate
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{
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this.scanStatus.text = "No Scan Performed Yet";
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Animator animator = this.cameraAnimator;
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int num = 0;
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animator.SetBool("runLoop", num != 0);
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this.buttonObj.SetActive(true);
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};
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onUndoScan.AddListener(unityAction2);
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}
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// Token: 0x06003291 RID: 12945 RVA: 0x0006CC90 File Offset: 0x0006AE90
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[Token(Token = "0x6003291")]
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[Address(RVA = "0x50AB60", Offset = "0x509B60", VA = "0x18050AB60")]
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private void Update()
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{
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if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
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{
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this.buttonText.text = "Undo Current Scan And Delete Generated LODs";
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}
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if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
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{
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((ICanvasElement)this.buttonText).GraphicUpdateComplete();
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return;
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}
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}
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// Token: 0x06003292 RID: 12946 RVA: 0x0006CCDC File Offset: 0x0006AEDC
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[Token(Token = "0x6003292")]
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[Address(RVA = "0x50A840", Offset = "0x509840", VA = "0x18050A840")]
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public void StartUndoScan()
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{
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if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
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{
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this.scanStatus.text = "Undoing Scan...";
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GameObject gameObject = this.buttonObj;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.ulodOfScene.UndoCurrentScanWorkingAndDeleteGeneratedMeshes(true, true);
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return;
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}
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if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent())
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{
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this.scanStatus.text = "Scanning...";
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GameObject gameObject2 = this.buttonObj;
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int num2 = 0;
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gameObject2.SetActive(num2 != 0);
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this.ulodOfScene.ScanAllMeshesAndGenerateLodsGroups();
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return;
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}
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}
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// Token: 0x06003293 RID: 12947 RVA: 0x0006CD68 File Offset: 0x0006AF68
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[Token(Token = "0x6003293")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public RuntimeScanDemo()
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{
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}
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// Token: 0x04003CF5 RID: 15605
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003CF5")]
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public UltimateLevelOfDetail ulodOfScene;
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// Token: 0x04003CF6 RID: 15606
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003CF6")]
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public Text buttonText;
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// Token: 0x04003CF7 RID: 15607
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003CF7")]
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public GameObject buttonObj;
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// Token: 0x04003CF8 RID: 15608
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003CF8")]
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public Text scanStatus;
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// Token: 0x04003CF9 RID: 15609
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003CF9")]
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public Animator cameraAnimator;
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}
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}
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