Files
NobetaSource/Cpp2IL/Assembly-CSharp/MakeSomeNoise.cs
2023-09-06 22:19:13 +02:00

46 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200039C RID: 924
[Token(Token = "0x200039C")]
public class MakeSomeNoise : MonoBehaviour
{
// Token: 0x06002387 RID: 9095 RVA: 0x000552DC File Offset: 0x000534DC
[Token(Token = "0x6002387")]
[Address(RVA = "0x424250", Offset = "0x423250", VA = "0x180424250")]
public MakeSomeNoise()
{
}
// Token: 0x04002CFB RID: 11515
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CFB")]
public float power = 3f;
// Token: 0x04002CFC RID: 11516
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002CFC")]
public float scale = 1f;
// Token: 0x04002CFD RID: 11517
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002CFD")]
public float timeScale = 1f;
// Token: 0x04002CFE RID: 11518
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002CFE")]
private float xOffset;
// Token: 0x04002CFF RID: 11519
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002CFF")]
private float yOffset;
// Token: 0x04002D00 RID: 11520
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002D00")]
private MeshFilter mf;
}