Files
NobetaSource/Cpp2IL/Assembly-CSharp/MonsterAura.cs
2023-09-06 22:19:13 +02:00

93 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001E0 RID: 480
[Token(Token = "0x20001E0")]
public class MonsterAura : EnemyEvent
{
// Token: 0x06001493 RID: 5267 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001493")]
[Address(RVA = "0xC30490", Offset = "0xC2F490", VA = "0x180C30490", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001494 RID: 5268 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001494")]
[Address(RVA = "0xC30A90", Offset = "0xC2FA90", VA = "0x180C30A90", Slot = "13")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001495 RID: 5269 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001495")]
[Address(RVA = "0xC30850", Offset = "0xC2F850", VA = "0x180C30850", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001496 RID: 5270 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001496")]
[Address(RVA = "0xC30920", Offset = "0xC2F920", VA = "0x180C30920", Slot = "8")]
public override void ReleaseEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001497 RID: 5271 RVA: 0x0002F27C File Offset: 0x0002D47C
[Token(Token = "0x6001497")]
[Address(RVA = "0xC30480", Offset = "0xC2F480", VA = "0x180C30480")]
public MonsterAura()
{
}
// Token: 0x04001F46 RID: 8006
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001F46")]
public float CreateMonsterRate = 5f;
// Token: 0x04001F47 RID: 8007
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001F47")]
protected float g_fRate;
// Token: 0x04001F48 RID: 8008
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001F48")]
public GameObject MagicAura;
// Token: 0x04001F49 RID: 8009
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001F49")]
public GameObject CallEffect;
// Token: 0x04001F4A RID: 8010
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001F4A")]
protected int g_iIndex;
// Token: 0x04001F4B RID: 8011
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001F4B")]
protected EffectPool g_MagicAura;
// Token: 0x04001F4C RID: 8012
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001F4C")]
protected EffectPool g_CallEffect;
// Token: 0x04001F4D RID: 8013
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001F4D")]
public GameObject SEMonsterAuraObject;
// Token: 0x04001F4E RID: 8014
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001F4E")]
protected SoundEffectPool g_SE;
}