Files
NobetaSource/Cpp2IL/Assembly-CSharp/NPC_CatGril.cs
2023-09-06 22:19:13 +02:00

191 lines
5.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C0 RID: 192
[Token(Token = "0x20000C0")]
public class NPC_CatGril : NPC
{
// Token: 0x0600083F RID: 2111 RVA: 0x00011EC8 File Offset: 0x000100C8
[Token(Token = "0x600083F")]
[Address(RVA = "0xF135F0", Offset = "0xF125F0", VA = "0x180F135F0", Slot = "4")]
public override void Init()
{
base.Init();
Material[] g_Mat = this.g_Mat;
int num = 0;
this.g_fShadowSwitch = (float)num;
if (num < g_Mat.Length)
{
Material material = g_Mat[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Mat[num];
float num3 = this.g_fShadowSwitch;
material2.SetFloat("_ShadowTexSwitch", num3);
}
Material[] g_Mat2 = this.g_Mat;
num++;
}
GameObject se_Transform = this.SE_Transform;
Transform transform = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Transform, transform);
this.g_SETransform = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SETransform);
GameObject se_HoldPlayer = this.SE_HoldPlayer;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_HoldPlayer, transform2);
this.g_SEHoldPlayer = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEHoldPlayer);
GameObject se_EndingDebut = this.SE_EndingDebut;
Transform transform3 = base.transform;
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_EndingDebut, transform3);
this.g_SEEndingDebut = soundEffectOfPrefabs3;
Game.BindStageTimeScale(this.g_SEEndingDebut);
}
// Token: 0x06000840 RID: 2112 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000840")]
[Address(RVA = "0xF13AA0", Offset = "0xF12AA0", VA = "0x180F13AA0", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000841 RID: 2113 RVA: 0x00011FC8 File Offset: 0x000101C8
[Token(Token = "0x6000841")]
[Address(RVA = "0xF13840", Offset = "0xF12840", VA = "0x180F13840")]
public void PlayPSBody()
{
this.PS_Body01.Play(true);
this.PS_Body02.Play(true);
Material[] g_Mat = this.g_Mat;
int num = 0;
this.g_gShadowSwitchSet = 1f;
this.g_fShadowSwitch = 1f;
if (num < g_Mat.Length)
{
Material material = g_Mat[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Mat[num];
float num3 = this.g_fShadowSwitch;
material2.SetFloat("_ShadowTexSwitch", num3);
}
Material[] g_Mat2 = this.g_Mat;
num++;
}
this.g_SETransform.PlayRandom(1f, 1f);
}
// Token: 0x06000842 RID: 2114 RVA: 0x00012074 File Offset: 0x00010274
[Token(Token = "0x6000842")]
[Address(RVA = "0xF139E0", Offset = "0xF129E0", VA = "0x180F139E0")]
public void PlaySEHoldPlayer()
{
this.g_SEHoldPlayer.PlayRandom(1f, 1f);
}
// Token: 0x06000843 RID: 2115 RVA: 0x0001209C File Offset: 0x0001029C
[Token(Token = "0x6000843")]
[Address(RVA = "0xF13A10", Offset = "0xF12A10", VA = "0x180F13A10")]
public new void SetShadowSwitch(float Val)
{
float num = Mathf.Clamp01(Val);
this.g_gShadowSwitchSet = num;
}
// Token: 0x06000844 RID: 2116 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000844")]
[Address(RVA = "0xF13460", Offset = "0xF12460", VA = "0x180F13460")]
public void EndingDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000845 RID: 2117 RVA: 0x000120B8 File Offset: 0x000102B8
[Token(Token = "0x6000845")]
[Address(RVA = "0xF13A40", Offset = "0xF12A40", VA = "0x180F13A40", Slot = "19")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.PS_Body01, fTimeScale);
Common.SetEffectTimeScale(this.PS_Body02, fTimeScale);
Common.SetEffectTimeScale(this.PS_EndingDebut, fTimeScale);
}
// Token: 0x06000846 RID: 2118 RVA: 0x000120F0 File Offset: 0x000102F0
[Token(Token = "0x6000846")]
[Address(RVA = "0xF12AD0", Offset = "0xF11AD0", VA = "0x180F12AD0")]
public NPC_CatGril()
{
}
// Token: 0x04000958 RID: 2392
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000958")]
public ParticleSystem PS_Body01;
// Token: 0x04000959 RID: 2393
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000959")]
public ParticleSystem PS_Body02;
// Token: 0x0400095A RID: 2394
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400095A")]
public ParticleSystem PS_EndingDebut;
// Token: 0x0400095B RID: 2395
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400095B")]
public GameObject SE_Transform;
// Token: 0x0400095C RID: 2396
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400095C")]
public GameObject SE_HoldPlayer;
// Token: 0x0400095D RID: 2397
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400095D")]
public GameObject SE_EndingDebut;
// Token: 0x0400095E RID: 2398
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400095E")]
private SoundEffect g_SETransform;
// Token: 0x0400095F RID: 2399
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400095F")]
private SoundEffect g_SEHoldPlayer;
// Token: 0x04000960 RID: 2400
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000960")]
private SoundEffect g_SEEndingDebut;
// Token: 0x04000961 RID: 2401
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000961")]
private float g_fShadowSwitch;
// Token: 0x04000962 RID: 2402
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x4000962")]
private float g_gShadowSwitchSet;
// Token: 0x04000963 RID: 2403
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000963")]
private bool g_bGlow;
// Token: 0x04000964 RID: 2404
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x4000964")]
private float g_fGlow;
}