Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaMeshController.cs
2023-09-06 22:19:13 +02:00

219 lines
5.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000362 RID: 866
[Token(Token = "0x2000362")]
[Serializable]
public class NobetaMeshController
{
// Token: 0x06002195 RID: 8597 RVA: 0x000516D0 File Offset: 0x0004F8D0
[Token(Token = "0x6002195")]
[Address(RVA = "0xF1AF40", Offset = "0xF19F40", VA = "0x180F1AF40")]
public void UpdateAppearance()
{
int num;
SkinnedMeshRenderer skinnedMeshRenderer5;
do
{
num = 0;
if ((this.systemEnable ? 1 : 0) != num)
{
}
SkinnedMeshRenderer[] array = this.body;
bool flag = num != 0;
if (num < array.Length)
{
array[num].enabled = flag;
SkinnedMeshRenderer[] array2 = this.body;
num++;
}
SkinnedMeshRenderer skinnedMeshRenderer = this.bag;
if (num == 0)
{
}
bool flag2 = (this.enableStoryBag ? 1 : 0) == num;
skinnedMeshRenderer.enabled = flag2;
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyBag;
int num2 = 0;
if (skinnedMeshRenderer2 != num2)
{
SkinnedMeshRenderer skinnedMeshRenderer3 = this.storyBag;
if (num == 0)
{
continue;
}
bool flag3 = this.enableStoryBag;
skinnedMeshRenderer3.enabled = flag3;
}
if ((this.enableAccessories ? 1 : 0) == num)
{
return;
}
SkinnedMeshRenderer skinnedMeshRenderer4 = this.storyHat;
int num3 = 0;
if (!(skinnedMeshRenderer4 != num3))
{
return;
}
skinnedMeshRenderer5 = this.storyHat;
}
while (num == 0);
bool flag4 = this.enableHat;
skinnedMeshRenderer5.enabled = flag4;
}
// Token: 0x06002196 RID: 8598 RVA: 0x000517C4 File Offset: 0x0004F9C4
[Token(Token = "0x6002196")]
[Address(RVA = "0xF1AD50", Offset = "0xF19D50", VA = "0x180F1AD50")]
public void EnableAllParts(bool enable)
{
if (this.enableAllParts != enable)
{
this.enableAllParts = enable;
this.UpdateAppearance();
return;
}
}
// Token: 0x06002197 RID: 8599 RVA: 0x000517E8 File Offset: 0x0004F9E8
[Token(Token = "0x6002197")]
[Address(RVA = "0xF1AD60", Offset = "0xF19D60", VA = "0x180F1AD60")]
public void EnableHat(bool enable)
{
this.enableHat = enable;
SkinnedMeshRenderer skinnedMeshRenderer = this.storyHat;
int num = 0;
if (skinnedMeshRenderer != num)
{
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyHat;
bool flag = this.enableHat;
skinnedMeshRenderer2.enabled = flag;
}
}
// Token: 0x06002198 RID: 8600 RVA: 0x0005182C File Offset: 0x0004FA2C
[Token(Token = "0x6002198")]
[Address(RVA = "0xF1ADF0", Offset = "0xF19DF0", VA = "0x180F1ADF0")]
public void EnableStoryBag(bool enable)
{
SkinnedMeshRenderer skinnedMeshRenderer = this.bag;
this.enableStoryBag = enable;
skinnedMeshRenderer.enabled = enable;
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyBag;
int num = 0;
if (skinnedMeshRenderer2 != num)
{
SkinnedMeshRenderer skinnedMeshRenderer3 = this.storyBag;
bool flag = this.enableStoryBag;
skinnedMeshRenderer3.enabled = flag;
}
}
// Token: 0x06002199 RID: 8601 RVA: 0x00051880 File Offset: 0x0004FA80
[Token(Token = "0x6002199")]
[Address(RVA = "0xF1AC90", Offset = "0xF19C90", VA = "0x180F1AC90")]
public void EnableAccessories(bool enable)
{
this.enableAccessories = enable;
if (this.enableAllParts)
{
int num = 0;
SkinnedMeshRenderer skinnedMeshRenderer = this.storyHat;
int num2 = 0;
if (skinnedMeshRenderer != num2)
{
SkinnedMeshRenderer skinnedMeshRenderer2 = this.storyHat;
if (enable)
{
}
bool flag = num != 0;
skinnedMeshRenderer2.enabled = flag;
}
}
}
// Token: 0x0600219A RID: 8602 RVA: 0x000518D4 File Offset: 0x0004FAD4
[Token(Token = "0x600219A")]
[Address(RVA = "0xF1AEA0", Offset = "0xF19EA0", VA = "0x180F1AEA0")]
public void SwapSystemEnabled()
{
bool flag = !this.systemEnable;
this.systemEnable = flag;
this.UpdateAppearance();
if (this.weapon)
{
MeshRenderer meshRenderer = this.weapon;
bool flag2 = this.systemEnable;
meshRenderer.enabled = flag2;
}
}
// Token: 0x0600219B RID: 8603 RVA: 0x00051924 File Offset: 0x0004FB24
[Token(Token = "0x600219B")]
[Address(RVA = "0xF1B0F0", Offset = "0xF1A0F0", VA = "0x180F1B0F0")]
public NobetaMeshController()
{
}
// Token: 0x04002BB4 RID: 11188
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002BB4")]
[SerializeField]
private bool systemEnable = true;
// Token: 0x04002BB5 RID: 11189
[FieldOffset(Offset = "0x11")]
[Token(Token = "0x4002BB5")]
[SerializeField]
private bool enableAllParts;
// Token: 0x04002BB6 RID: 11190
[FieldOffset(Offset = "0x12")]
[Token(Token = "0x4002BB6")]
[SerializeField]
private bool enableAccessories;
// Token: 0x04002BB7 RID: 11191
[FieldOffset(Offset = "0x13")]
[Token(Token = "0x4002BB7")]
[SerializeField]
private bool enableHat;
// Token: 0x04002BB8 RID: 11192
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4002BB8")]
[SerializeField]
private bool enableStoryBag;
// Token: 0x04002BB9 RID: 11193
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002BB9")]
[SerializeField]
private SkinnedMeshRenderer[] body;
// Token: 0x04002BBA RID: 11194
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002BBA")]
[SerializeField]
private SkinnedMeshRenderer bag;
// Token: 0x04002BBB RID: 11195
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002BBB")]
[SerializeField]
private MeshRenderer weapon;
// Token: 0x04002BBC RID: 11196
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002BBC")]
[SerializeField]
private SkinnedMeshRenderer storyHat;
// Token: 0x04002BBD RID: 11197
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002BBD")]
[SerializeField]
private SkinnedMeshRenderer storyBag;
}