451 lines
15 KiB
C#
451 lines
15 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Obi
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{
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// Token: 0x02000541 RID: 1345
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[Token(Token = "0x2000541")]
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[ExecuteInEditMode]
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[DisallowMultipleComponent]
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[AddComponentMenu("Physics/Obi/Obi Cloth Proxy")]
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public class ObiClothProxy : MonoBehaviour
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{
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// Token: 0x17000332 RID: 818
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// (get) Token: 0x06002EC9 RID: 11977 RVA: 0x000662A4 File Offset: 0x000644A4
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[Token(Token = "0x17000332")]
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public bool SelfSkinning
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{
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[Token(Token = "0x6002EC9")]
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[Address(RVA = "0x109A110", Offset = "0x1099110", VA = "0x18109A110")]
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get
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{
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ObiClothBase obiClothBase = this.source;
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int num = 0;
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bool flag = obiClothBase != num;
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if (!flag)
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{
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return flag;
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}
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GameObject gameObject = this.source.gameObject;
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GameObject gameObject2 = base.gameObject;
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return gameObject == gameObject2;
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}
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}
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// Token: 0x17000333 RID: 819
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// (get) Token: 0x06002ECB RID: 11979 RVA: 0x000663A8 File Offset: 0x000645A8
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// (set) Token: 0x06002ECA RID: 11978 RVA: 0x000662EC File Offset: 0x000644EC
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[Token(Token = "0x17000333")]
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public ObiClothBase Proxy
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{
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[Token(Token = "0x6002ECB")]
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[Address(RVA = "0x36B6A0", Offset = "0x36A6A0", VA = "0x18036B6A0")]
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get
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{
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return this.source;
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}
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[Token(Token = "0x6002ECA")]
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[Address(RVA = "0x109A1E0", Offset = "0x10991E0", VA = "0x18109A1E0")]
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set
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{
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ObiClothBase obiClothBase = this.source;
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int num = 0;
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if (obiClothBase != num)
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{
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ObiClothBase obiClothBase2 = this.source;
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EventHandler eventHandler = new EventHandler(this.Source_OnAddedToSolver);
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obiClothBase2.OnDeformableMeshSetup -= eventHandler;
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ObiClothBase obiClothBase3 = this.source;
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EventHandler eventHandler2 = new EventHandler(this.Source_OnRemovedFromSolver);
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obiClothBase3.OnDeformableMeshTeardown -= eventHandler2;
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}
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this.source = value;
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ObiClothBase obiClothBase4 = this.source;
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int num2 = 0;
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if (obiClothBase4 != num2)
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{
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ObiClothBase obiClothBase5 = this.source;
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EventHandler eventHandler3 = new EventHandler(this.Source_OnAddedToSolver);
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obiClothBase5.OnDeformableMeshSetup += eventHandler3;
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ObiClothBase obiClothBase6 = this.source;
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EventHandler eventHandler4 = new EventHandler(this.Source_OnRemovedFromSolver);
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obiClothBase6.OnDeformableMeshTeardown += eventHandler4;
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}
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}
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}
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// Token: 0x06002ECC RID: 11980 RVA: 0x000663BC File Offset: 0x000645BC
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[Token(Token = "0x6002ECC")]
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[Address(RVA = "0x1099250", Offset = "0x1098250", VA = "0x181099250")]
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private void OnEnable()
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{
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SkinnedMeshRenderer component = base.GetComponent<SkinnedMeshRenderer>();
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this.skinnedMeshRenderer = component;
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if (!this.SelfSkinning)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = this.skinnedMeshRenderer;
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int num = 0;
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if (!(skinnedMeshRenderer == num))
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{
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ObiMeshTopology obiMeshTopology = this.targetTopology;
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int num2 = 0;
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if (!(obiMeshTopology != num2))
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{
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Debug.LogError("You need to provide a mesh topology in order to use a SkinnedMeshRenderer as a proxy target.");
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}
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Mesh input = this.targetTopology.input;
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this.sharedMesh = input;
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Mesh mesh = UnityEngine.Object.Instantiate<Mesh>(this.sharedMesh);
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this.skinnedMesh = mesh;
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int num3 = 0;
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Mesh mesh2 = this.skinnedMesh;
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BoneWeight[] array = new BoneWeight[num3];
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mesh2.SetBoneWeightsImpl(array);
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this.skinnedMesh.MarkDynamic();
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if (!Application.isPlaying)
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{
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goto IL_CB;
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}
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SkinnedMeshRenderer skinnedMeshRenderer2 = this.skinnedMeshRenderer;
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Mesh mesh3 = this.skinnedMesh;
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skinnedMeshRenderer2.sharedMesh = mesh3;
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}
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this.InitializeWithRegularMesh();
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}
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IL_CB:
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ObiClothBase obiClothBase = this.source;
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int num4 = 0;
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if (obiClothBase != num4)
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{
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ObiClothBase obiClothBase2 = this.source;
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EventHandler eventHandler = new EventHandler(this.Source_OnAddedToSolver);
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obiClothBase2.OnDeformableMeshSetup += eventHandler;
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ObiClothBase obiClothBase3 = this.source;
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EventHandler eventHandler2 = new EventHandler(this.Source_OnRemovedFromSolver);
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obiClothBase3.OnDeformableMeshTeardown += eventHandler2;
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}
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}
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// Token: 0x06002ECD RID: 11981 RVA: 0x000664F0 File Offset: 0x000646F0
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[Token(Token = "0x6002ECD")]
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[Address(RVA = "0x1099050", Offset = "0x1098050", VA = "0x181099050")]
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private void OnDisable()
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{
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if (!this.SelfSkinning)
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{
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MeshFilter meshFilter = this.meshFilter;
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int num = 0;
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if (meshFilter != num)
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{
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MeshFilter meshFilter2 = this.meshFilter;
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Mesh mesh = this.sharedMesh;
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meshFilter2.mesh = mesh;
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}
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SkinnedMeshRenderer skinnedMeshRenderer = this.skinnedMeshRenderer;
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int num2 = 0;
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if (skinnedMeshRenderer != num2)
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{
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SkinnedMeshRenderer skinnedMeshRenderer2 = this.skinnedMeshRenderer;
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Mesh mesh2 = this.sharedMesh;
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skinnedMeshRenderer2.sharedMesh = mesh2;
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}
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UnityEngine.Object.DestroyImmediate(this.skinnedMesh);
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}
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ObiClothBase obiClothBase = this.source;
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int num3 = 0;
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if (obiClothBase != num3)
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{
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ObiClothBase obiClothBase2 = this.source;
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EventHandler eventHandler = new EventHandler(this.Source_OnAddedToSolver);
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obiClothBase2.OnDeformableMeshSetup -= eventHandler;
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ObiClothBase obiClothBase3 = this.source;
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EventHandler eventHandler2 = new EventHandler(this.Source_OnRemovedFromSolver);
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obiClothBase3.OnDeformableMeshTeardown -= eventHandler2;
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}
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}
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// Token: 0x06002ECE RID: 11982 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002ECE")]
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[Address(RVA = "0x1099D30", Offset = "0x1098D30", VA = "0x181099D30")]
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private void UpdateTransformData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002ECF RID: 11983 RVA: 0x000665C4 File Offset: 0x000647C4
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[Token(Token = "0x6002ECF")]
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[Address(RVA = "0x1099810", Offset = "0x1098810", VA = "0x181099810")]
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private void Source_OnAddedToSolver(object sender, EventArgs e)
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{
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this.UpdateTransformData();
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bool selfSkinning = this.SelfSkinning;
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ObiClothBase obiClothBase = this.source;
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if (!selfSkinning)
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{
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IntPtr oniSolver = obiClothBase.solver.oniSolver;
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ObiMeshTopology obiMeshTopology = this.targetTopology;
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int num = 0;
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if (obiMeshTopology != num)
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{
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ObiMeshTopology obiMeshTopology2 = this.targetTopology;
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}
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int num2 = 0;
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Mesh mesh = this.sharedMesh;
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float[] array = this.transformData;
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int vertexCount = mesh.vertexCount;
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int vertexCount2 = this.sharedMesh.vertexCount;
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int num3 = 0;
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ulong num4;
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IntPtr intPtr = Oni.CreateDeformableMesh(oniSolver, (IntPtr)num2, (IntPtr)num3, array, (IntPtr)num4, vertexCount, vertexCount2);
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this.deformableMesh = intPtr;
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Mesh mesh2 = this.skinnedMesh;
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this.GetMeshDataArrays(mesh2);
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this.SetSkinnedMeshAnimationInfo();
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}
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IntPtr intPtr2 = obiClothBase.deformableMesh;
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this.deformableMesh = intPtr2;
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IntPtr triangleSkinMap = this.skinMap.triangleSkinMap;
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IntPtr intPtr3 = obiClothBase.deformableMesh;
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Oni.SetDeformableMeshSkinMap(this.deformableMesh, intPtr3, triangleSkinMap);
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ObiSolver solver = this.source.solver;
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EventHandler eventHandler = new EventHandler(this.Source_Solver_OnFrameEnd);
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solver.OnFrameEnd += eventHandler;
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ObiSolver solver2 = this.source.solver;
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EventHandler eventHandler2 = new EventHandler(this.Source_Solver_OnStepEnd);
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solver2.OnStepEnd += eventHandler2;
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}
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// Token: 0x06002ED0 RID: 11984 RVA: 0x000666F8 File Offset: 0x000648F8
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[Token(Token = "0x6002ED0")]
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[Address(RVA = "0x1099A80", Offset = "0x1098A80", VA = "0x181099A80")]
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private void Source_OnRemovedFromSolver(object sender, EventArgs e)
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{
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ObiSolver solver = this.source.solver;
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EventHandler eventHandler = new EventHandler(this.Source_Solver_OnFrameEnd);
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solver.OnFrameEnd -= eventHandler;
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ObiSolver solver2 = this.source.solver;
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EventHandler eventHandler2 = new EventHandler(this.Source_Solver_OnStepEnd);
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solver2.OnStepEnd -= eventHandler2;
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if (!this.SelfSkinning)
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{
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ObiSolver solver3 = this.source.solver;
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IntPtr intPtr = this.deformableMesh;
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Oni.DestroyDeformableMesh(solver3.oniSolver, intPtr);
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Oni.UnpinMemory(this.meshVerticesHandle);
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Oni.UnpinMemory(this.meshNormalsHandle);
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Oni.UnpinMemory(this.meshTangentsHandle);
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}
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}
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// Token: 0x06002ED1 RID: 11985 RVA: 0x00066798 File Offset: 0x00064998
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[Token(Token = "0x6002ED1")]
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[Address(RVA = "0x1099BD0", Offset = "0x1098BD0", VA = "0x181099BD0")]
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private void Source_Solver_OnFrameEnd(object sender, EventArgs e)
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{
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if (!this.SelfSkinning)
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{
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Mesh mesh = this.skinnedMesh;
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int num = 0;
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if (mesh != num && this.skinnedMesh.isReadable)
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{
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Mesh mesh2 = this.skinnedMesh;
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Vector3[] array = this.meshVertices;
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mesh2.vertices = array;
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Mesh mesh3 = this.skinnedMesh;
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Vector3[] array2 = this.meshNormals;
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mesh3.normals = array2;
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Mesh mesh4 = this.skinnedMesh;
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Vector4[] array3 = this.meshTangents;
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mesh4.tangents = array3;
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this.skinnedMesh.RecalculateBounds();
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return;
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}
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}
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}
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// Token: 0x06002ED2 RID: 11986 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002ED2")]
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[Address(RVA = "0x1099CC0", Offset = "0x1098CC0", VA = "0x181099CC0")]
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private void Source_Solver_OnStepEnd(object sender, EventArgs e)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002ED3 RID: 11987 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002ED3")]
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[Address(RVA = "0x1098780", Offset = "0x1097780", VA = "0x181098780", Slot = "4")]
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public virtual void GetMeshDataArrays(Mesh mesh)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002ED4 RID: 11988 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002ED4")]
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[Address(RVA = "0x1098D20", Offset = "0x1097D20", VA = "0x181098D20")]
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private void InitializeWithRegularMesh()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002ED5 RID: 11989 RVA: 0x00066828 File Offset: 0x00064A28
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[Token(Token = "0x6002ED5")]
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[Address(RVA = "0x1098F30", Offset = "0x1097F30", VA = "0x181098F30")]
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protected void InitializeWithSkinnedMesh()
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{
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Mesh input = this.targetTopology.input;
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this.sharedMesh = input;
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Mesh mesh = UnityEngine.Object.Instantiate<Mesh>(this.sharedMesh);
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this.skinnedMesh = mesh;
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int num = 0;
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Mesh mesh2 = this.skinnedMesh;
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BoneWeight[] array = new BoneWeight[num];
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mesh2.SetBoneWeightsImpl(array);
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this.skinnedMesh.MarkDynamic();
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if (Application.isPlaying)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = this.skinnedMeshRenderer;
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Mesh mesh3 = this.skinnedMesh;
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skinnedMeshRenderer.sharedMesh = mesh3;
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}
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}
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// Token: 0x06002ED6 RID: 11990 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002ED6")]
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[Address(RVA = "0x1099570", Offset = "0x1098570", VA = "0x181099570")]
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protected void SetSkinnedMeshAnimationInfo()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002ED7 RID: 11991 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002ED7")]
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[Address(RVA = "0x10989B0", Offset = "0x10979B0", VA = "0x1810989B0")]
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public void GrabSkeletonBones()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002ED8 RID: 11992 RVA: 0x000668AC File Offset: 0x00064AAC
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[Token(Token = "0x6002ED8")]
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[Address(RVA = "0x109A050", Offset = "0x1099050", VA = "0x18109A050")]
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public void Update()
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{
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this.UpdateTransformData();
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IntPtr intPtr = this.deformableMesh;
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int num = 0;
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if (intPtr != (IntPtr)num)
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{
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float[] array = this.transformData;
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Oni.SetDeformableMeshTransform(this.deformableMesh, array);
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return;
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}
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}
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// Token: 0x06002ED9 RID: 11993 RVA: 0x000668E8 File Offset: 0x00064AE8
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[Token(Token = "0x6002ED9")]
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[Address(RVA = "0x109A0B0", Offset = "0x10990B0", VA = "0x18109A0B0")]
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public ObiClothProxy()
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{
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float[] array = new float[16];
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this.transformData = array;
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base..ctor();
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}
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// Token: 0x04003754 RID: 14164
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[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003754")]
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public ObiTriangleSkinMap skinMap;
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// Token: 0x04003755 RID: 14165
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[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003755")]
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public ObiMeshTopology targetTopology;
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// Token: 0x04003756 RID: 14166
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[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003756")]
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[SerializeField]
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[HideInInspector]
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private ObiClothBase source;
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// Token: 0x04003757 RID: 14167
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[Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003757")]
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[HideInInspector]
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public Mesh skinnedMesh;
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// Token: 0x04003758 RID: 14168
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[Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003758")]
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[HideInInspector]
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public Mesh sharedMesh;
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// Token: 0x04003759 RID: 14169
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[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003759")]
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protected int[] meshTriangles;
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// Token: 0x0400375A RID: 14170
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[Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400375A")]
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protected Vector3[] meshVertices;
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// Token: 0x0400375B RID: 14171
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[Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400375B")]
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protected Vector3[] meshNormals;
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// Token: 0x0400375C RID: 14172
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[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400375C")]
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protected Vector4[] meshTangents;
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// Token: 0x0400375D RID: 14173
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[Cpp2IlInjected.FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400375D")]
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protected IntPtr deformableMesh;
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// Token: 0x0400375E RID: 14174
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[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400375E")]
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protected GCHandle meshTrianglesHandle;
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// Token: 0x0400375F RID: 14175
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[Cpp2IlInjected.FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400375F")]
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protected GCHandle meshVerticesHandle;
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// Token: 0x04003760 RID: 14176
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[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003760")]
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protected GCHandle meshNormalsHandle;
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// Token: 0x04003761 RID: 14177
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[Cpp2IlInjected.FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4003761")]
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protected GCHandle meshTangentsHandle;
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// Token: 0x04003762 RID: 14178
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[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4003762")]
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private MeshRenderer meshRenderer;
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// Token: 0x04003763 RID: 14179
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[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4003763")]
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private MeshFilter meshFilter;
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// Token: 0x04003764 RID: 14180
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[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4003764")]
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private SkinnedMeshRenderer skinnedMeshRenderer;
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// Token: 0x04003765 RID: 14181
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[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4003765")]
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protected float[] transformData;
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}
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}
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