Files
NobetaSource/Cpp2IL/Assembly-CSharp/Obi/ObiTearableCloth.cs
2023-09-06 22:19:13 +02:00

221 lines
7.2 KiB
C#

using System;
using System.Collections;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace Obi
{
// Token: 0x020004EF RID: 1263
[Token(Token = "0x20004EF")]
[ExecuteInEditMode]
[AddComponentMenu("Physics/Obi/Obi Tearable Cloth")]
public class ObiTearableCloth : ObiClothBase
{
// Token: 0x06002CB2 RID: 11442 RVA: 0x00062CF0 File Offset: 0x00060EF0
[Token(Token = "0x6002CB2")]
[Address(RVA = "0xE61AA0", Offset = "0xE60AA0", VA = "0x180E61AA0", Slot = "28")]
public override void OnSolverStepEnd()
{
base.OnSolverStepEnd();
if (base.isActiveAndEnabled)
{
this.ApplyTearing();
return;
}
}
// Token: 0x06002CB3 RID: 11443 RVA: 0x00062D14 File Offset: 0x00060F14
[Token(Token = "0x6002CB3")]
[Address(RVA = "0xE61A80", Offset = "0xE60A80", VA = "0x180E61A80", Slot = "17")]
public override void OnEnable()
{
base.OnEnable();
base.InitializeWithRegularMesh();
}
// Token: 0x06002CB4 RID: 11444 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CB4")]
[Address(RVA = "0xE60AA0", Offset = "0xE5FAA0", VA = "0x180E60AA0", Slot = "21")]
public override bool AddToSolver(object info)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CB5 RID: 11445 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CB5")]
[Address(RVA = "0xE61AE0", Offset = "0xE60AE0", VA = "0x180E61AE0", Slot = "22")]
public override bool RemoveFromSolver(object info)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CB6 RID: 11446 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CB6")]
[Address(RVA = "0xE613C0", Offset = "0xE603C0", VA = "0x180E613C0", Slot = "34")]
public override void GetMeshDataArrays(Mesh mesh)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CB7 RID: 11447 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CB7")]
[Address(RVA = "0xE611A0", Offset = "0xE601A0", VA = "0x180E611A0", Slot = "36")]
public override void CommitResultsToMesh()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CB8 RID: 11448 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CB8")]
[Address(RVA = "0xE61350", Offset = "0xE60350", VA = "0x180E61350", Slot = "35")]
public override IEnumerator GeneratePhysicRepresentationForMesh()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CB9 RID: 11449 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CB9")]
[Address(RVA = "0xE60D80", Offset = "0xE5FD80", VA = "0x180E60D80")]
private void ApplyTearing()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CBA RID: 11450 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CBA")]
[Address(RVA = "0xE61D30", Offset = "0xE60D30", VA = "0x180E61D30")]
public void Tear(int constraintIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CBB RID: 11451 RVA: 0x00062D30 File Offset: 0x00060F30
[Token(Token = "0x6002CBB")]
[Address(RVA = "0xE63D00", Offset = "0xE62D00", VA = "0x180E63D00")]
public ObiTearableCloth()
{
}
// Token: 0x040035CA RID: 13770
[Cpp2IlInjected.FieldOffset(Offset = "0x158")]
[Token(Token = "0x40035CA")]
[Tooltip("Amount of memory preallocated to create extra particles and mesh data when tearing the cloth. 0 means no extra memory will be allocated, and the cloth will not be tearable. 1 means all cloth triangles will be fully tearable.")]
[Range(0f, 1f)]
public float tearCapacity = 0.5f;
// Token: 0x040035CB RID: 13771
[Cpp2IlInjected.FieldOffset(Offset = "0x15C")]
[Token(Token = "0x40035CB")]
[Delayed]
[Tooltip("Maximum strain betweeen particles before the spring constraint holding them together would break.")]
public float tearResistanceMultiplier = 1000f;
// Token: 0x040035CC RID: 13772
[Cpp2IlInjected.FieldOffset(Offset = "0x160")]
[Token(Token = "0x40035CC")]
[Tooltip("Percentage of debilitation suffered by the cloth around existing tears. Higher values cause already teared regions to become less tear resistant.")]
[Range(0f, 1f)]
public float tearDebilitation = 0.5f;
// Token: 0x040035CD RID: 13773
[Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x40035CD")]
[Delayed]
[HideInInspector]
public float[] tearResistance;
// Token: 0x040035CE RID: 13774
[Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x40035CE")]
[HideInInspector]
[SerializeField]
private int maxVertexValency;
// Token: 0x040035CF RID: 13775
[Cpp2IlInjected.FieldOffset(Offset = "0x174")]
[Token(Token = "0x40035CF")]
[SerializeField]
[HideInInspector]
private int pooledVertices;
// Token: 0x040035D0 RID: 13776
[Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x40035D0")]
[HideInInspector]
[SerializeField]
private int pooledParticles;
// Token: 0x040035D1 RID: 13777
[Cpp2IlInjected.FieldOffset(Offset = "0x17C")]
[Token(Token = "0x40035D1")]
[HideInInspector]
[SerializeField]
private int usedParticles;
// Token: 0x040035D2 RID: 13778
[Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x40035D2")]
[SerializeField]
[HideInInspector]
private int[] distanceConstraintMap;
// Token: 0x040035D3 RID: 13779
[Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x40035D3")]
[SerializeField]
[HideInInspector]
private int[] bendConstraintOffsets;
// Token: 0x040035D4 RID: 13780
[Cpp2IlInjected.FieldOffset(Offset = "0x190")]
[Token(Token = "0x40035D4")]
protected Color[] meshColors;
// Token: 0x040035D5 RID: 13781
[Cpp2IlInjected.FieldOffset(Offset = "0x198")]
[Token(Token = "0x40035D5")]
protected Vector2[] meshUV1;
// Token: 0x040035D6 RID: 13782
[Cpp2IlInjected.FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40035D6")]
protected Vector2[] meshUV2;
// Token: 0x040035D7 RID: 13783
[Cpp2IlInjected.FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40035D7")]
protected Vector2[] meshUV3;
// Token: 0x040035D8 RID: 13784
[Cpp2IlInjected.FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40035D8")]
protected Vector2[] meshUV4;
// Token: 0x040035D9 RID: 13785
[Cpp2IlInjected.FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40035D9")]
protected GCHandle meshColorsHandle;
// Token: 0x040035DA RID: 13786
[Cpp2IlInjected.FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x40035DA")]
protected GCHandle meshUV1Handle;
// Token: 0x040035DB RID: 13787
[Cpp2IlInjected.FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40035DB")]
protected GCHandle meshUV2Handle;
// Token: 0x040035DC RID: 13788
[Cpp2IlInjected.FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x40035DC")]
protected GCHandle meshUV3Handle;
// Token: 0x040035DD RID: 13789
[Cpp2IlInjected.FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40035DD")]
protected GCHandle meshUV4Handle;
}
}