46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using Obi;
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using UnityEngine;
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// Token: 0x020003B0 RID: 944
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[Token(Token = "0x20003B0")]
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public class ObiActorTeleport : MonoBehaviour
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{
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// Token: 0x060023D3 RID: 9171 RVA: 0x00055B08 File Offset: 0x00053D08
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[Token(Token = "0x60023D3")]
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[Address(RVA = "0x108DC10", Offset = "0x108CC10", VA = "0x18108DC10")]
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private void Update()
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{
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if (Input.anyKeyDown)
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{
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int num;
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ObiActorTeleport.<Teleport>d__2 <Teleport>d__ = new ObiActorTeleport.<Teleport>d__2(num);
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num = 0;
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<Teleport>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<Teleport>d__);
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}
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}
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// Token: 0x060023D4 RID: 9172 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023D4")]
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[Address(RVA = "0x108DBA0", Offset = "0x108CBA0", VA = "0x18108DBA0")]
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private IEnumerator Teleport()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023D5 RID: 9173 RVA: 0x00055B40 File Offset: 0x00053D40
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[Token(Token = "0x60023D5")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public ObiActorTeleport()
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{
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}
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// Token: 0x04002D5B RID: 11611
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D5B")]
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public ObiActor actor;
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}
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