34 lines
931 B
C#
34 lines
931 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000370 RID: 880
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[Token(Token = "0x2000370")]
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public class OldGameSaveTest : MonoBehaviour
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{
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// Token: 0x060022CF RID: 8911 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60022CF")]
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[Address(RVA = "0xE69C20", Offset = "0xE68C20", VA = "0x180E69C20")]
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private void Test()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060022D0 RID: 8912 RVA: 0x00053FB0 File Offset: 0x000521B0
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[Token(Token = "0x60022D0")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public OldGameSaveTest()
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{
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}
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// Token: 0x04002C53 RID: 11347
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002C53")]
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private GameSaveLegacy oldGameSave;
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// Token: 0x04002C54 RID: 11348
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002C54")]
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private GameSave currentGameSave;
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}
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