68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion
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{
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// Token: 0x020003E6 RID: 998
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[Token(Token = "0x20003E6")]
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public class CameraControllerFPS : MonoBehaviour
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{
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// Token: 0x06002514 RID: 9492 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002514")]
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[Address(RVA = "0xB8E130", Offset = "0xB8D130", VA = "0x180B8E130")]
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private void Awake()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002515 RID: 9493 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002515")]
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[Address(RVA = "0xB8E180", Offset = "0xB8D180", VA = "0x180B8E180")]
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public void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002516 RID: 9494 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002516")]
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[Address(RVA = "0x334DA0", Offset = "0x333DA0", VA = "0x180334DA0")]
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private float ClampAngle(float angle, float min, float max)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002517 RID: 9495 RVA: 0x00056990 File Offset: 0x00054B90
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[Token(Token = "0x6002517")]
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[Address(RVA = "0xB8E320", Offset = "0xB8D320", VA = "0x180B8E320")]
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public CameraControllerFPS()
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{
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}
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// Token: 0x04002E93 RID: 11923
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002E93")]
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public float rotationSensitivity = 3f;
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// Token: 0x04002E94 RID: 11924
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002E94")]
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public float yMinLimit = -89f;
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// Token: 0x04002E95 RID: 11925
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002E95")]
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public float yMaxLimit = 89f;
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// Token: 0x04002E96 RID: 11926
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002E96")]
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private float x;
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// Token: 0x04002E97 RID: 11927
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002E97")]
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private float y;
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}
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}
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