Files
2023-09-06 22:19:13 +02:00

105 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x0200040F RID: 1039
[Token(Token = "0x200040F")]
public class ExplosionDemo : MonoBehaviour
{
// Token: 0x06002602 RID: 9730 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002602")]
[Address(RVA = "0xD0C4D0", Offset = "0xD0B4D0", VA = "0x180D0C4D0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002603 RID: 9731 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002603")]
[Address(RVA = "0xD0C590", Offset = "0xD0B590", VA = "0x180D0C590")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002604 RID: 9732 RVA: 0x00057E08 File Offset: 0x00056008
[Token(Token = "0x6002604")]
[Address(RVA = "0xD0C410", Offset = "0xD0B410", VA = "0x180D0C410")]
private void SetEffectorWeights(float w)
{
this.ik.solver.leftHandEffector.positionWeight = w;
this.ik.solver.rightHandEffector.positionWeight = w;
this.ik.solver.leftFootEffector.positionWeight = w;
this.ik.solver.rightFootEffector.positionWeight = w;
}
// Token: 0x06002605 RID: 9733 RVA: 0x00057E74 File Offset: 0x00056074
[Token(Token = "0x6002605")]
[Address(RVA = "0xD0CBD0", Offset = "0xD0BBD0", VA = "0x180D0CBD0")]
public ExplosionDemo()
{
float z = Vector3.one.z;
this.defaultScale.z = z;
base..ctor();
}
// Token: 0x04002F7D RID: 12157
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002F7D")]
public SimpleLocomotion character;
// Token: 0x04002F7E RID: 12158
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002F7E")]
public float forceMlp = 1f;
// Token: 0x04002F7F RID: 12159
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002F7F")]
public float upForce = 1f;
// Token: 0x04002F80 RID: 12160
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002F80")]
public float weightFalloffSpeed = 1f;
// Token: 0x04002F81 RID: 12161
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002F81")]
public AnimationCurve weightFalloff;
// Token: 0x04002F82 RID: 12162
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002F82")]
public AnimationCurve explosionForceByDistance;
// Token: 0x04002F83 RID: 12163
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002F83")]
public AnimationCurve scale;
// Token: 0x04002F84 RID: 12164
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002F84")]
private float weight;
// Token: 0x04002F85 RID: 12165
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002F85")]
private Vector3 defaultScale;
// Token: 0x04002F86 RID: 12166
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002F86")]
private Rigidbody r;
// Token: 0x04002F87 RID: 12167
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002F87")]
private FullBodyBipedIK ik;
}
}