Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/MotionAbsorbCharacter.cs
2023-09-06 22:19:13 +02:00

98 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000421 RID: 1057
[Token(Token = "0x2000421")]
public class MotionAbsorbCharacter : MonoBehaviour
{
// Token: 0x06002644 RID: 9796 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002644")]
[Address(RVA = "0xC32B00", Offset = "0xC31B00", VA = "0x180C32B00")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002645 RID: 9797 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002645")]
[Address(RVA = "0xC32D00", Offset = "0xC31D00", VA = "0x180C32D00")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002646 RID: 9798 RVA: 0x000585AC File Offset: 0x000567AC
[Token(Token = "0x6002646")]
[Address(RVA = "0xC32B80", Offset = "0xC31B80", VA = "0x180C32B80")]
private void SwingStart()
{
Rigidbody rigidbody = this.cubeRigidbody;
int num = 0;
Vector3 insideUnitSphere = UnityEngine.Random.insideUnitSphere;
rigidbody.MovePosition(num);
Rigidbody rigidbody2 = this.cubeRigidbody;
int num2 = 0;
Quaternion identity = Quaternion.identity;
rigidbody2.MoveRotation(num2);
Rigidbody rigidbody3 = this.cubeRigidbody;
int num3 = 0;
Vector3 zero = Vector3.zero;
rigidbody3.velocity = num3;
Rigidbody rigidbody4 = this.cubeRigidbody;
int num4 = 0;
float z = Vector3.zero.z;
rigidbody4.angularVelocity = num4;
}
// Token: 0x06002647 RID: 9799 RVA: 0x0005862C File Offset: 0x0005682C
[Token(Token = "0x6002647")]
[Address(RVA = "0xC32DC0", Offset = "0xC31DC0", VA = "0x180C32DC0")]
public MotionAbsorbCharacter()
{
}
// Token: 0x04002FE8 RID: 12264
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002FE8")]
public Animator animator;
// Token: 0x04002FE9 RID: 12265
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002FE9")]
public MotionAbsorb motionAbsorb;
// Token: 0x04002FEA RID: 12266
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002FEA")]
public Transform cube;
// Token: 0x04002FEB RID: 12267
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002FEB")]
public float cubeRandomPosition = 0.1f;
// Token: 0x04002FEC RID: 12268
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002FEC")]
public AnimationCurve motionAbsorbWeight;
// Token: 0x04002FED RID: 12269
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002FED")]
private Vector3 cubeDefaultPosition;
// Token: 0x04002FEE RID: 12270
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002FEE")]
private AnimatorStateInfo info;
// Token: 0x04002FEF RID: 12271
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002FEF")]
private Rigidbody cubeRigidbody;
}
}