Files
2023-09-06 22:19:13 +02:00

141 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000424 RID: 1060
[Token(Token = "0x2000424")]
[RequireComponent(typeof(FullBodyBipedIK))]
public class PendulumExample : MonoBehaviour
{
// Token: 0x0600264C RID: 9804 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600264C")]
[Address(RVA = "0x331AD0", Offset = "0x330AD0", VA = "0x180331AD0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600264D RID: 9805 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600264D")]
[Address(RVA = "0x331180", Offset = "0x330180", VA = "0x180331180")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600264E RID: 9806 RVA: 0x0005868C File Offset: 0x0005688C
[Token(Token = "0x600264E")]
[Address(RVA = "0x331E80", Offset = "0x330E80", VA = "0x180331E80")]
public PendulumExample()
{
float z = Vector3.right.z;
this.pelvisDownAxis.z = z;
base..ctor();
}
// Token: 0x04002FF4 RID: 12276
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002FF4")]
[Tooltip("The master weight of this script.")]
[Range(0f, 1f)]
public float weight = 1f;
// Token: 0x04002FF5 RID: 12277
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002FF5")]
[Tooltip("Multiplier for the distance of the root to the target.")]
public float hangingDistanceMlp = 1.3f;
// Token: 0x04002FF6 RID: 12278
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002FF6")]
[HideInInspector]
[Tooltip("Where does the root of the character land when weight is blended out?")]
public Vector3 rootTargetPosition;
// Token: 0x04002FF7 RID: 12279
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002FF7")]
[HideInInspector]
[Tooltip("How is the root of the character rotated when weight is blended out?")]
public Quaternion rootTargetRotation;
// Token: 0x04002FF8 RID: 12280
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002FF8")]
[SerializeField]
private Transform target;
// Token: 0x04002FF9 RID: 12281
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002FF9")]
[SerializeField]
private Transform leftHandTarget;
// Token: 0x04002FFA RID: 12282
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002FFA")]
[SerializeField]
private Transform rightHandTarget;
// Token: 0x04002FFB RID: 12283
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002FFB")]
[SerializeField]
private Transform leftFootTarget;
// Token: 0x04002FFC RID: 12284
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002FFC")]
[SerializeField]
private Transform rightFootTarget;
// Token: 0x04002FFD RID: 12285
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002FFD")]
[SerializeField]
private Transform pelvisTarget;
// Token: 0x04002FFE RID: 12286
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002FFE")]
[SerializeField]
private Transform bodyTarget;
// Token: 0x04002FFF RID: 12287
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002FFF")]
[SerializeField]
private Transform headTarget;
// Token: 0x04003000 RID: 12288
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003000")]
[SerializeField]
private Vector3 pelvisDownAxis;
// Token: 0x04003001 RID: 12289
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4003001")]
private FullBodyBipedIK ik;
// Token: 0x04003002 RID: 12290
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4003002")]
private Quaternion rootRelativeToPelvis;
// Token: 0x04003003 RID: 12291
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4003003")]
private Vector3 pelvisToRoot;
// Token: 0x04003004 RID: 12292
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4003004")]
private float lastWeight;
}
}