129 lines
3.8 KiB
C#
129 lines
3.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003FF RID: 1023
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[Token(Token = "0x20003FF")]
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public class SimpleAimingSystem : MonoBehaviour
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{
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// Token: 0x060025C2 RID: 9666 RVA: 0x00057858 File Offset: 0x00055A58
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[Token(Token = "0x60025C2")]
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[Address(RVA = "0x1460AD0", Offset = "0x145FAD0", VA = "0x181460AD0")]
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private void Start()
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{
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AimIK aimIK = this.aim;
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int num = 0;
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aimIK.enabled = num != 0;
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LookAtIK lookAtIK = this.lookAt;
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int num2 = 0;
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lookAtIK.enabled = num2 != 0;
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}
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// Token: 0x060025C3 RID: 9667 RVA: 0x0005788C File Offset: 0x00055A8C
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[Token(Token = "0x60025C3")]
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[Address(RVA = "0x1460510", Offset = "0x145F510", VA = "0x181460510")]
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private void LateUpdate()
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{
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Transform target = this.aim.solver.target;
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int num = 0;
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if (target == num)
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{
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Transform transform = base.transform;
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Debug.LogWarning("AimIK and LookAtIK need to have their 'Target' value assigned.", transform);
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}
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this.Pose();
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this.aim.solver.Update();
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LookAtIK lookAtIK = this.lookAt;
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int num2 = 0;
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if (lookAtIK != num2)
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{
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this.lookAt.solver.Update();
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}
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}
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// Token: 0x060025C4 RID: 9668 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025C4")]
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[Address(RVA = "0x1460860", Offset = "0x145F860", VA = "0x181460860")]
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private void Pose()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025C5 RID: 9669 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025C5")]
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[Address(RVA = "0x1460660", Offset = "0x145F660", VA = "0x181460660")]
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private void LimitAimTarget()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025C6 RID: 9670 RVA: 0x0005790C File Offset: 0x00055B0C
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[Token(Token = "0x60025C6")]
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[Address(RVA = "0x1460480", Offset = "0x145F480", VA = "0x181460480")]
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private void DirectCrossFade(string state, float target)
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{
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float @float = this.animator.GetFloat(state);
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float num = Time.deltaTime;
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num = @float;
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float num2 = Mathf.MoveTowards(num, target, 1f);
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this.animator.SetFloat(state, num2);
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}
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// Token: 0x060025C7 RID: 9671 RVA: 0x00057950 File Offset: 0x00055B50
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[Token(Token = "0x60025C7")]
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[Address(RVA = "0x1460B10", Offset = "0x145FB10", VA = "0x181460B10")]
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public SimpleAimingSystem()
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{
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}
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// Token: 0x04002F00 RID: 12032
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002F00")]
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[Tooltip("AimPoser is a tool that returns an animation name based on direction.")]
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public AimPoser aimPoser;
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// Token: 0x04002F01 RID: 12033
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002F01")]
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[Tooltip("Reference to the AimIK component.")]
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public AimIK aim;
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// Token: 0x04002F02 RID: 12034
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002F02")]
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[Tooltip("Reference to the LookAt component (only used for the head in this instance).")]
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public LookAtIK lookAt;
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// Token: 0x04002F03 RID: 12035
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002F03")]
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[Tooltip("Reference to the Animator component.")]
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public Animator animator;
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// Token: 0x04002F04 RID: 12036
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002F04")]
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[Tooltip("Time of cross-fading from pose to pose.")]
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public float crossfadeTime = 0.2f;
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// Token: 0x04002F05 RID: 12037
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002F05")]
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[Tooltip("Will keep the aim target at a distance.")]
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public float minAimDistance = 0.5f;
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// Token: 0x04002F06 RID: 12038
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002F06")]
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private AimPoser.Pose aimPose;
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// Token: 0x04002F07 RID: 12039
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002F07")]
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private AimPoser.Pose lastPose;
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}
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}
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