Files
2023-09-06 22:19:13 +02:00

129 lines
3.8 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003FF RID: 1023
[Token(Token = "0x20003FF")]
public class SimpleAimingSystem : MonoBehaviour
{
// Token: 0x060025C2 RID: 9666 RVA: 0x00057858 File Offset: 0x00055A58
[Token(Token = "0x60025C2")]
[Address(RVA = "0x1460AD0", Offset = "0x145FAD0", VA = "0x181460AD0")]
private void Start()
{
AimIK aimIK = this.aim;
int num = 0;
aimIK.enabled = num != 0;
LookAtIK lookAtIK = this.lookAt;
int num2 = 0;
lookAtIK.enabled = num2 != 0;
}
// Token: 0x060025C3 RID: 9667 RVA: 0x0005788C File Offset: 0x00055A8C
[Token(Token = "0x60025C3")]
[Address(RVA = "0x1460510", Offset = "0x145F510", VA = "0x181460510")]
private void LateUpdate()
{
Transform target = this.aim.solver.target;
int num = 0;
if (target == num)
{
Transform transform = base.transform;
Debug.LogWarning("AimIK and LookAtIK need to have their 'Target' value assigned.", transform);
}
this.Pose();
this.aim.solver.Update();
LookAtIK lookAtIK = this.lookAt;
int num2 = 0;
if (lookAtIK != num2)
{
this.lookAt.solver.Update();
}
}
// Token: 0x060025C4 RID: 9668 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60025C4")]
[Address(RVA = "0x1460860", Offset = "0x145F860", VA = "0x181460860")]
private void Pose()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060025C5 RID: 9669 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60025C5")]
[Address(RVA = "0x1460660", Offset = "0x145F660", VA = "0x181460660")]
private void LimitAimTarget()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060025C6 RID: 9670 RVA: 0x0005790C File Offset: 0x00055B0C
[Token(Token = "0x60025C6")]
[Address(RVA = "0x1460480", Offset = "0x145F480", VA = "0x181460480")]
private void DirectCrossFade(string state, float target)
{
float @float = this.animator.GetFloat(state);
float num = Time.deltaTime;
num = @float;
float num2 = Mathf.MoveTowards(num, target, 1f);
this.animator.SetFloat(state, num2);
}
// Token: 0x060025C7 RID: 9671 RVA: 0x00057950 File Offset: 0x00055B50
[Token(Token = "0x60025C7")]
[Address(RVA = "0x1460B10", Offset = "0x145FB10", VA = "0x181460B10")]
public SimpleAimingSystem()
{
}
// Token: 0x04002F00 RID: 12032
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002F00")]
[Tooltip("AimPoser is a tool that returns an animation name based on direction.")]
public AimPoser aimPoser;
// Token: 0x04002F01 RID: 12033
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002F01")]
[Tooltip("Reference to the AimIK component.")]
public AimIK aim;
// Token: 0x04002F02 RID: 12034
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002F02")]
[Tooltip("Reference to the LookAt component (only used for the head in this instance).")]
public LookAtIK lookAt;
// Token: 0x04002F03 RID: 12035
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002F03")]
[Tooltip("Reference to the Animator component.")]
public Animator animator;
// Token: 0x04002F04 RID: 12036
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002F04")]
[Tooltip("Time of cross-fading from pose to pose.")]
public float crossfadeTime = 0.2f;
// Token: 0x04002F05 RID: 12037
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4002F05")]
[Tooltip("Will keep the aim target at a distance.")]
public float minAimDistance = 0.5f;
// Token: 0x04002F06 RID: 12038
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002F06")]
private AimPoser.Pose aimPose;
// Token: 0x04002F07 RID: 12039
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002F07")]
private AimPoser.Pose lastPose;
}
}