Files
2023-09-06 22:19:13 +02:00

121 lines
3.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x0200049E RID: 1182
[Token(Token = "0x200049E")]
[Serializable]
public class InteractionLookAt
{
// Token: 0x06002A53 RID: 10835 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002A53")]
[Address(RVA = "0x1045050", Offset = "0x1044050", VA = "0x181045050")]
public void Look(Transform target, float time)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002A54 RID: 10836 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002A54")]
[Address(RVA = "0x10453D0", Offset = "0x10443D0", VA = "0x1810453D0")]
public void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002A55 RID: 10837 RVA: 0x0005EAF4 File Offset: 0x0005CCF4
[Token(Token = "0x6002A55")]
[Address(RVA = "0x10452B0", Offset = "0x10442B0", VA = "0x1810452B0")]
public void SolveSpine()
{
LookAtIK lookAtIK = this.ik;
int num = 0;
bool flag = lookAtIK == num;
if (!flag && this.firstFBBIKSolve != flag)
{
IKSolverLookAt solver = this.ik.solver;
float headWeight = solver.headWeight;
int num2 = 0;
float eyesWeight = solver.eyesWeight;
solver.headWeight = (float)num2;
this.ik.solver.eyesWeight = (float)num2;
this.ik.solver.Update();
this.ik.solver.headWeight = headWeight;
this.ik.solver.eyesWeight = eyesWeight;
}
}
// Token: 0x06002A56 RID: 10838 RVA: 0x0005EB94 File Offset: 0x0005CD94
[Token(Token = "0x6002A56")]
[Address(RVA = "0x10451E0", Offset = "0x10441E0", VA = "0x1810451E0")]
public void SolveHead()
{
LookAtIK lookAtIK = this.ik;
int num = 0;
bool flag = lookAtIK == num;
if (!flag && this.firstFBBIKSolve != flag)
{
IKSolverLookAt solver = this.ik.solver;
float bodyWeight = solver.bodyWeight;
solver.bodyWeight = 0f;
this.ik.solver.Update();
this.ik.solver.bodyWeight = bodyWeight;
this.firstFBBIKSolve = false;
}
}
// Token: 0x06002A57 RID: 10839 RVA: 0x0005EC10 File Offset: 0x0005CE10
[Token(Token = "0x6002A57")]
[Address(RVA = "0x1045650", Offset = "0x1044650", VA = "0x181045650")]
public InteractionLookAt()
{
}
// Token: 0x040033FC RID: 13308
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40033FC")]
[Tooltip("(Optional) reference to the LookAtIK component that will be used to make the character look at the objects that it is interacting with.")]
public LookAtIK ik;
// Token: 0x040033FD RID: 13309
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40033FD")]
[Tooltip("Interpolation speed of the LookAtIK target.")]
public float lerpSpeed = 5f;
// Token: 0x040033FE RID: 13310
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40033FE")]
[Tooltip("Interpolation speed of the LookAtIK weight.")]
public float weightSpeed = 1f;
// Token: 0x040033FF RID: 13311
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40033FF")]
[HideInInspector]
public bool isPaused;
// Token: 0x04003400 RID: 13312
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003400")]
private Transform lookAtTarget;
// Token: 0x04003401 RID: 13313
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003401")]
private float stopLookTime;
// Token: 0x04003402 RID: 13314
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003402")]
private float weight;
// Token: 0x04003403 RID: 13315
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003403")]
private bool firstFBBIKSolve;
}
}