37 lines
962 B
C#
37 lines
962 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000222 RID: 546
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[Token(Token = "0x2000222")]
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public class SceneIsHide : MonoBehaviour
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{
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// Token: 0x0600158B RID: 5515 RVA: 0x00030B64 File Offset: 0x0002ED64
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[Token(Token = "0x600158B")]
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[Address(RVA = "0x368060", Offset = "0x367060", VA = "0x180368060")]
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public void SetIsHide(bool bIsHide)
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{
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this.g_bIsHide = bIsHide;
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}
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// Token: 0x0600158C RID: 5516 RVA: 0x00030B78 File Offset: 0x0002ED78
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[Token(Token = "0x600158C")]
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[Address(RVA = "0x368050", Offset = "0x367050", VA = "0x180368050")]
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public bool GetIsHide()
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{
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return this.g_bIsHide;
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}
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// Token: 0x0600158D RID: 5517 RVA: 0x00030B8C File Offset: 0x0002ED8C
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[Token(Token = "0x600158D")]
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[Address(RVA = "0x50F420", Offset = "0x50E420", VA = "0x18050F420")]
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public SceneIsHide()
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{
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}
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// Token: 0x040020AB RID: 8363
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40020AB")]
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public bool g_bIsHide = true;
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}
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