Files
NobetaSource/Cpp2IL/Assembly-CSharp/SealGhost02EffectPlay.cs
2023-09-06 22:19:13 +02:00

1692 lines
50 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200010D RID: 269
[Token(Token = "0x200010D")]
public class SealGhost02EffectPlay : MonoBehaviour
{
// Token: 0x06000D85 RID: 3461 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D85")]
[Address(RVA = "0x1782190", Offset = "0x1781190", VA = "0x181782190", Slot = "4")]
public virtual void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D86 RID: 3462 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D86")]
[Address(RVA = "0x1787E30", Offset = "0x1786E30", VA = "0x181787E30", Slot = "5")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D87 RID: 3463 RVA: 0x0001FBE0 File Offset: 0x0001DDE0
[Token(Token = "0x6000D87")]
[Address(RVA = "0x177FE80", Offset = "0x177EE80", VA = "0x18177FE80", Slot = "6")]
public virtual void CreateEnemy()
{
this.PS_Body.Stop(true);
this.PS_Death.Stop(true);
this.PS_FloorFire.Stop(true);
this.PS_Debut01.Stop(true);
this.PS_Debut02.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
this.g_bDead = false;
}
// Token: 0x06000D88 RID: 3464 RVA: 0x0001FD24 File Offset: 0x0001DF24
[Token(Token = "0x6000D88")]
[Address(RVA = "0x17852F0", Offset = "0x17842F0", VA = "0x1817852F0")]
public void PlayPSDebut01()
{
this.PS_Body.Play(true);
this.PS_Debut01.Play(true);
this.g_SEDebut.PlayRandom(1f, 1f);
this.g_SEDebutLoop.PlayRandom(1f, 1f);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
sc[num].enabled = true;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = true;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = true;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(true);
}
// Token: 0x06000D89 RID: 3465 RVA: 0x0001FE40 File Offset: 0x0001E040
[Token(Token = "0x6000D89")]
[Address(RVA = "0x1785550", Offset = "0x1784550", VA = "0x181785550")]
public void PlayPSDebut02()
{
this.PS_Debut01.Stop(true);
this.PS_Debut02.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(1.5f, 12f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.9f, 0.9f);
this.g_SEDebutExplosion.PlayRandom(1f, 1f);
}
// Token: 0x06000D8A RID: 3466 RVA: 0x0001FEB8 File Offset: 0x0001E0B8
[Token(Token = "0x6000D8A")]
[Address(RVA = "0x1785750", Offset = "0x1784750", VA = "0x181785750")]
public void PlayPSYell()
{
this.PS_Debut02.Stop(true);
this.PS_Yell.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.45f, 0.45f);
this.g_SEYellDebut.PlayRandom(1f, 1f);
this.g_SEDebutLoop.Stop();
ParticleSystem ps_FloorFire = this.PS_FloorFire;
this.g_bDebut = true;
ps_FloorFire.Play(true);
}
// Token: 0x06000D8B RID: 3467 RVA: 0x0001FF50 File Offset: 0x0001E150
[Token(Token = "0x6000D8B")]
[Address(RVA = "0x1786190", Offset = "0x1785190", VA = "0x181786190")]
public void SkipDebut()
{
this.PS_Debut01.Stop(true);
this.PS_Debut02.Stop(true);
this.PS_Body.Play(true);
this.g_SEDebutLoop.Stop();
ParticleSystem ps_FloorFire = this.PS_FloorFire;
this.g_bDebut = true;
ps_FloorFire.Play(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
sc[num].enabled = true;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = true;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = true;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(true);
}
// Token: 0x06000D8C RID: 3468 RVA: 0x00020070 File Offset: 0x0001E270
[Token(Token = "0x6000D8C")]
[Address(RVA = "0x1785A50", Offset = "0x1784A50", VA = "0x181785A50")]
public void RemoveEnemy()
{
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
this.PS_Death.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000D8D RID: 3469 RVA: 0x00020198 File Offset: 0x0001E398
[Token(Token = "0x6000D8D")]
[Address(RVA = "0x1780270", Offset = "0x177F270", VA = "0x181780270", Slot = "7")]
public virtual void DamageFly()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.g_SECharge.Stop();
}
// Token: 0x06000D8E RID: 3470 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D8E")]
[Address(RVA = "0x177F580", Offset = "0x177E580", VA = "0x18177F580")]
public void AniShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D8F RID: 3471 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D8F")]
[Address(RVA = "0x177F140", Offset = "0x177E140", VA = "0x18177F140")]
public void AniMoveHandShakeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D90 RID: 3472 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D90")]
[Address(RVA = "0x177F360", Offset = "0x177E360", VA = "0x18177F360")]
public void AniMoveHandShakeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D91 RID: 3473 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D91")]
[Address(RVA = "0x177F660", Offset = "0x177E660", VA = "0x18177F660")]
public void AniTrunBackShake01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D92 RID: 3474 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D92")]
[Address(RVA = "0x177F800", Offset = "0x177E800", VA = "0x18177F800")]
public void AniTrunBackShake02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D93 RID: 3475 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D93")]
[Address(RVA = "0x177E8C0", Offset = "0x177D8C0", VA = "0x18177E8C0")]
public void AniJumpShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D94")]
[Address(RVA = "0x177EAA0", Offset = "0x177DAA0", VA = "0x18177EAA0", Slot = "8")]
public virtual void AniLandShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D95 RID: 3477 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D95")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "9")]
public virtual void BR_PlayEffAttack02_Jump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D96")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
public virtual void BR_PlayEffHideStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D97 RID: 3479 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D97")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
public virtual void BR_PlayEffHiding()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D98 RID: 3480 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D98")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")]
public virtual void BR_PlayEffAppearStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D99 RID: 3481 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D99")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "13")]
public virtual void BR_PlayEffAppear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D9A")]
[Address(RVA = "0x1785200", Offset = "0x1784200", VA = "0x181785200")]
public void PlayPSDeathSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D9B RID: 3483 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D9B")]
[Address(RVA = "0x1780480", Offset = "0x177F480", VA = "0x181780480")]
public void DeathBefore()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D9C RID: 3484 RVA: 0x000201D0 File Offset: 0x0001E3D0
[Token(Token = "0x6000D9C")]
[Address(RVA = "0x1780560", Offset = "0x177F560", VA = "0x181780560")]
public void Death()
{
this.g_bDead = true;
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
}
// Token: 0x06000D9D RID: 3485 RVA: 0x00020204 File Offset: 0x0001E404
[Token(Token = "0x6000D9D")]
[Address(RVA = "0x17805B0", Offset = "0x177F5B0", VA = "0x1817805B0")]
public void Destory()
{
this.PS_Death.Play(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
this.g_SEDestroy.PlayRandom(1f, 1f);
}
// Token: 0x06000D9E RID: 3486 RVA: 0x00020328 File Offset: 0x0001E528
[Token(Token = "0x6000D9E")]
[Address(RVA = "0x1785650", Offset = "0x1784650", VA = "0x181785650")]
public void PlayPSHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000D9F RID: 3487 RVA: 0x0002035C File Offset: 0x0001E55C
[Token(Token = "0x6000D9F")]
[Address(RVA = "0x17856A0", Offset = "0x17846A0", VA = "0x1817856A0")]
public void PlayPSHandChargeR()
{
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000DA0 RID: 3488 RVA: 0x00020390 File Offset: 0x0001E590
[Token(Token = "0x6000DA0")]
[Address(RVA = "0x17856F0", Offset = "0x17846F0", VA = "0x1817856F0")]
public void PlayPSHandCharge()
{
this.PS_HandChargeL.Play(true);
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000DA1 RID: 3489 RVA: 0x000203D0 File Offset: 0x0001E5D0
[Token(Token = "0x6000DA1")]
[Address(RVA = "0x17863F0", Offset = "0x17853F0", VA = "0x1817863F0")]
public void StopPSHandCharge()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
}
// Token: 0x06000DA2 RID: 3490 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA2")]
[Address(RVA = "0x1783CF0", Offset = "0x1782CF0", VA = "0x181783CF0")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA3 RID: 3491 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA3")]
[Address(RVA = "0x1783E20", Offset = "0x1782E20", VA = "0x181783E20")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA4 RID: 3492 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA4")]
[Address(RVA = "0x17844A0", Offset = "0x17834A0", VA = "0x1817844A0")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA5 RID: 3493 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA5")]
[Address(RVA = "0x1783F50", Offset = "0x1782F50", VA = "0x181783F50")]
public void PlayEffAttack02Floor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA6 RID: 3494 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA6")]
[Address(RVA = "0x1784850", Offset = "0x1783850", VA = "0x181784850")]
public void PlayEffAttack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA7 RID: 3495 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA7")]
[Address(RVA = "0x17845D0", Offset = "0x17835D0", VA = "0x1817845D0")]
public void PlayEffAttack03Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA8 RID: 3496 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA8")]
[Address(RVA = "0x1784B90", Offset = "0x1783B90", VA = "0x181784B90")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA9 RID: 3497 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA9")]
[Address(RVA = "0x1784980", Offset = "0x1783980", VA = "0x181784980")]
public void PlayEffAttack04Floor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DAA RID: 3498 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DAA")]
[Address(RVA = "0x17850D0", Offset = "0x17840D0", VA = "0x1817850D0")]
public void PlayEffAttack05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DAB RID: 3499 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DAB")]
[Address(RVA = "0x177EC30", Offset = "0x177DC30", VA = "0x18177EC30")]
public void AniMoveDamageObjectPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DAC RID: 3500 RVA: 0x000203FC File Offset: 0x0001E5FC
[Token(Token = "0x6000DAC")]
[Address(RVA = "0x17800E0", Offset = "0x177F0E0", VA = "0x1817800E0")]
public void DamageAllObject()
{
Transform[] damageObjectRoot = this.DamageObjectRoot;
if (damageObjectRoot != 0)
{
int num = 0;
if (num < damageObjectRoot.Length)
{
if (this.g_DamageBefore[num].gameObject.activeSelf)
{
GameObject gameObject = this.g_DamageBefore[num].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
this.g_DamageAfter[num].gameObject.SetActive(true);
this.g_DamageObject[num].SetDamage();
}
Transform[] damageObjectRoot2 = this.DamageObjectRoot;
num++;
}
}
}
// Token: 0x06000DAD RID: 3501 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DAD")]
[Address(RVA = "0x17802C0", Offset = "0x177F2C0", VA = "0x1817802C0")]
public void Damage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DAE RID: 3502 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DAE")]
[Address(RVA = "0x1781E10", Offset = "0x1780E10", VA = "0x181781E10")]
public int GetPlayerArea()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DAF RID: 3503 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DAF")]
[Address(RVA = "0x1781A90", Offset = "0x1780A90", VA = "0x181781A90")]
public int GetOwnArea()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB0 RID: 3504 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB0")]
[Address(RVA = "0x177FB90", Offset = "0x177EB90", VA = "0x18177FB90")]
public bool CheckHitFlyPlayer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB1 RID: 3505 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB1")]
[Address(RVA = "0x1784CC0", Offset = "0x1783CC0", VA = "0x181784CC0")]
public void PlayEffAttack05Fly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB2 RID: 3506 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB2")]
[Address(RVA = "0x1786430", Offset = "0x1785430", VA = "0x181786430")]
protected void UpdateAttack05Fly(float fDaltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB3 RID: 3507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB3")]
[Address(RVA = "0x17808E0", Offset = "0x177F8E0", VA = "0x1817808E0")]
public Vector3 GetAreaDirection(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB4 RID: 3508 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB4")]
[Address(RVA = "0x1780970", Offset = "0x177F970", VA = "0x181780970")]
public int GetAreaNearJumpPointIndex(int iAreaIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB5 RID: 3509 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB5")]
[Address(RVA = "0x17814A0", Offset = "0x17804A0", VA = "0x1817814A0")]
public int GetJumpPointIndex()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB6 RID: 3510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB6")]
[Address(RVA = "0x1780F40", Offset = "0x177FF40", VA = "0x181780F40")]
public Vector3 GetJumpPointIndexDirectgion(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB7 RID: 3511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB7")]
[Address(RVA = "0x1781740", Offset = "0x1780740", VA = "0x181781740")]
public Vector3 GetJumpPoint(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB8 RID: 3512 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB8")]
[Address(RVA = "0x1780FD0", Offset = "0x177FFD0", VA = "0x181780FD0")]
public Vector3 GetJumpPointDirectionError(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB9 RID: 3513 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB9")]
[Address(RVA = "0x1781060", Offset = "0x1780060", VA = "0x181781060")]
public Vector3 GetJumpPointDirection(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBA RID: 3514 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBA")]
[Address(RVA = "0x1780F40", Offset = "0x177FF40", VA = "0x181780F40")]
public Vector3 GetJumpPointDirectionDirectionError(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBB RID: 3515 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBB")]
[Address(RVA = "0x17808B0", Offset = "0x177F8B0", VA = "0x1817808B0", Slot = "14")]
public virtual Vector3 GetHideMovePosition()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBC RID: 3516 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBC")]
[Address(RVA = "0x17808B0", Offset = "0x177F8B0", VA = "0x1817808B0", Slot = "15")]
public virtual Vector3 GetAppearDirection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBD RID: 3517 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBD")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void CheckDamageObject()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBE RID: 3518 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBE")]
[Address(RVA = "0x1786570", Offset = "0x1785570", VA = "0x181786570")]
protected void UpdateCharacterFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBF RID: 3519 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBF")]
[Address(RVA = "0x1783BE0", Offset = "0x1782BE0", VA = "0x181783BE0")]
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC0 RID: 3520 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC0")]
[Address(RVA = "0x1787870", Offset = "0x1786870", VA = "0x181787870")]
protected void UpdateFloorFireCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC1 RID: 3521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC1")]
[Address(RVA = "0x17872E0", Offset = "0x17862E0", VA = "0x1817872E0")]
protected void UpdateFloorFireBigCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC2 RID: 3522 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC2")]
[Address(RVA = "0x17807E0", Offset = "0x177F7E0", VA = "0x1817807E0")]
protected void EndFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC3 RID: 3523 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC3")]
[Address(RVA = "0x17869F0", Offset = "0x17859F0", VA = "0x1817869F0")]
protected void UpdateFloorExp(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC4 RID: 3524 RVA: 0x00020490 File Offset: 0x0001E690
[Token(Token = "0x6000DC4")]
[Address(RVA = "0x1145890", Offset = "0x1144890", VA = "0x181145890")]
protected void PlaySEYellDebut()
{
this.g_SEYellDebut.PlayRandom(1f, 1f);
}
// Token: 0x06000DC5 RID: 3525 RVA: 0x000204B8 File Offset: 0x0001E6B8
[Token(Token = "0x6000DC5")]
[Address(RVA = "0x17859D0", Offset = "0x17849D0", VA = "0x1817859D0")]
public void PlaySEYellDeath01()
{
SoundEffect soundEffect = this.g_SEYellDeath;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000DC6 RID: 3526 RVA: 0x000204E8 File Offset: 0x0001E6E8
[Token(Token = "0x6000DC6")]
[Address(RVA = "0x1785A10", Offset = "0x1784A10", VA = "0x181785A10")]
public void PlaySEYellDeath02()
{
this.g_SEYellDeath.Play(1, 1f, 1f);
}
// Token: 0x06000DC7 RID: 3527 RVA: 0x00020514 File Offset: 0x0001E714
[Token(Token = "0x6000DC7")]
[Address(RVA = "0x17859A0", Offset = "0x17849A0", VA = "0x1817859A0")]
public void PlaySEYellDamage()
{
this.g_SEYellDamage.PlayRandom(1f, 1f);
}
// Token: 0x06000DC8 RID: 3528 RVA: 0x0002053C File Offset: 0x0001E73C
[Token(Token = "0x6000DC8")]
[Address(RVA = "0x1785970", Offset = "0x1784970", VA = "0x181785970")]
public void PlaySEYellDamageFly()
{
this.g_SEYellDamageFly.PlayRandom(1f, 1f);
}
// Token: 0x06000DC9 RID: 3529 RVA: 0x00020564 File Offset: 0x0001E764
[Token(Token = "0x6000DC9")]
[Address(RVA = "0x1785940", Offset = "0x1784940", VA = "0x181785940")]
public void PlaySEYellAttack()
{
this.g_SEYellAttack.PlayRandom(1f, 1f);
}
// Token: 0x06000DCA RID: 3530 RVA: 0x0002058C File Offset: 0x0001E78C
[Token(Token = "0x6000DCA")]
[Address(RVA = "0x1785900", Offset = "0x1784900", VA = "0x181785900")]
public void PlaySESwing(int index)
{
this.g_SESwing.Play(index, 1f, 1f);
}
// Token: 0x06000DCB RID: 3531 RVA: 0x000205B8 File Offset: 0x0001E7B8
[Token(Token = "0x6000DCB")]
[Address(RVA = "0x17858C0", Offset = "0x17848C0", VA = "0x1817858C0")]
public void PlaySEImpact(int index)
{
this.g_SEImpact.Play(index, 1f, 1f);
}
// Token: 0x06000DCC RID: 3532 RVA: 0x000205E4 File Offset: 0x0001E7E4
[Token(Token = "0x6000DCC")]
[Address(RVA = "0x1785880", Offset = "0x1784880", VA = "0x181785880")]
public void PlaySEChain(int index)
{
this.g_SEChain.Play(index, 1f, 1f);
}
// Token: 0x06000DCD RID: 3533 RVA: 0x00020610 File Offset: 0x0001E810
[Token(Token = "0x6000DCD")]
[Address(RVA = "0x1785C80", Offset = "0x1784C80", VA = "0x181785C80")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_Debut01, fTimeScale);
Common.SetEffectTimeScale(this.PS_Debut02, fTimeScale);
this.g_EffAttack0101.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0102.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack02.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttack02.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack03.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttack03.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack03Bullet.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffAttack03Bullet.GetAllGameObjects();
if (allGameObjects != 0)
{
int num5 = 0;
int length = allGameObjects.Length;
if (num5 < length)
{
allGameObjects[num5].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
num5++;
}
}
this.g_EffAttack04.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
int num6 = 0;
if (gameObject5 != num6)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
int num7 = 0;
if (gameObject6 != num7)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000DCE RID: 3534 RVA: 0x00020820 File Offset: 0x0001EA20
[Token(Token = "0x6000DCE")]
[Address(RVA = "0x1788640", Offset = "0x1787640", VA = "0x181788640")]
public SealGhost02EffectPlay()
{
}
// Token: 0x04001671 RID: 5745
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001671")]
protected MoveController g_Move;
// Token: 0x04001672 RID: 5746
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001672")]
protected WizardGirlManage g_WGM;
// Token: 0x04001673 RID: 5747
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001673")]
protected CCController g_CCC;
// Token: 0x04001674 RID: 5748
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001674")]
public SphereCollider[] SC;
// Token: 0x04001675 RID: 5749
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001675")]
public CapsuleCollider[] CC;
// Token: 0x04001676 RID: 5750
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001676")]
public BoxCollider[] BC;
// Token: 0x04001677 RID: 5751
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001677")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001678 RID: 5752
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001678")]
public ParticleSystem PS_Body;
// Token: 0x04001679 RID: 5753
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001679")]
public ParticleSystem PS_Death;
// Token: 0x0400167A RID: 5754
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400167A")]
public ParticleSystem PS_FloorFire;
// Token: 0x0400167B RID: 5755
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400167B")]
public ParticleSystem PS_HandChargeL;
// Token: 0x0400167C RID: 5756
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400167C")]
public ParticleSystem PS_HandChargeR;
// Token: 0x0400167D RID: 5757
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400167D")]
public ParticleSystem PS_Yell;
// Token: 0x0400167E RID: 5758
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400167E")]
public ParticleSystem PS_DeathSmoke;
// Token: 0x0400167F RID: 5759
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400167F")]
public ParticleSystem PS_Debut01;
// Token: 0x04001680 RID: 5760
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001680")]
public ParticleSystem PS_Debut02;
// Token: 0x04001681 RID: 5761
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001681")]
protected Material[] g_MatChar;
// Token: 0x04001682 RID: 5762
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001682")]
protected float g_fMatDamage;
// Token: 0x04001683 RID: 5763
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4001683")]
protected float g_fMatDeath = 1f;
// Token: 0x04001684 RID: 5764
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001684")]
protected Color g_CCharGlow;
// Token: 0x04001685 RID: 5765
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001685")]
public BoxCollider[] MoveDirection;
// Token: 0x04001686 RID: 5766
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001686")]
public BoxCollider[] JumpPoint;
// Token: 0x04001687 RID: 5767
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001687")]
public Transform[] DamageObjectRoot;
// Token: 0x04001688 RID: 5768
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001688")]
protected GameObject[] g_DamageBefore;
// Token: 0x04001689 RID: 5769
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001689")]
protected GameObject[] g_DamageAfter;
// Token: 0x0400168A RID: 5770
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400168A")]
protected DamagedObjectFloor_BossBig03[] g_DamageObject;
// Token: 0x0400168B RID: 5771
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400168B")]
public DamageObject02[] DamageCrystal;
// Token: 0x0400168C RID: 5772
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400168C")]
public Transform PosDamageObject;
// Token: 0x0400168D RID: 5773
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400168D")]
public Transform PosAttackDamageObject;
// Token: 0x0400168E RID: 5774
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400168E")]
public Transform PosHandL;
// Token: 0x0400168F RID: 5775
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400168F")]
public Transform PosHandR;
// Token: 0x04001690 RID: 5776
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001690")]
public Transform PosTrunBackShake;
// Token: 0x04001691 RID: 5777
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001691")]
public Transform PosAttack03Shot;
// Token: 0x04001692 RID: 5778
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001692")]
public Transform PosFloorExp01;
// Token: 0x04001693 RID: 5779
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001693")]
public Transform PosFloorExp02;
// Token: 0x04001694 RID: 5780
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001694")]
public GameObject Eff_MoveHandShake;
// Token: 0x04001695 RID: 5781
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001695")]
public GameObject Eff_TrunBackJump;
// Token: 0x04001696 RID: 5782
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001696")]
public GameObject Eff_TrunBackShake;
// Token: 0x04001697 RID: 5783
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001697")]
public GameObject Eff_Jump;
// Token: 0x04001698 RID: 5784
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001698")]
public GameObject Eff_Land;
// Token: 0x04001699 RID: 5785
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001699")]
public GameObject Eff_Attack02Floor;
// Token: 0x0400169A RID: 5786
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400169A")]
public GameObject Eff_Attack03Shot;
// Token: 0x0400169B RID: 5787
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400169B")]
public GameObject Eff_Attack03Bullet;
// Token: 0x0400169C RID: 5788
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400169C")]
public GameObject Eff_Attack03BulletCollision;
// Token: 0x0400169D RID: 5789
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400169D")]
public GameObject Eff_Attack03BulletCollisionWall;
// Token: 0x0400169E RID: 5790
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400169E")]
public GameObject Eff_Attack04Floor;
// Token: 0x0400169F RID: 5791
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400169F")]
public GameObject Eff_FloorExpReady;
// Token: 0x040016A0 RID: 5792
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40016A0")]
public GameObject Eff_FloorExp;
// Token: 0x040016A1 RID: 5793
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40016A1")]
public GameObject Eff_Attack0101;
// Token: 0x040016A2 RID: 5794
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40016A2")]
public GameObject Eff_Attack0102;
// Token: 0x040016A3 RID: 5795
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40016A3")]
public GameObject Eff_Attack02;
// Token: 0x040016A4 RID: 5796
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40016A4")]
public GameObject Eff_Attack03;
// Token: 0x040016A5 RID: 5797
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40016A5")]
public GameObject Eff_Attack04;
// Token: 0x040016A6 RID: 5798
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40016A6")]
public GameObject Eff_Attack05;
// Token: 0x040016A7 RID: 5799
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40016A7")]
public GameObject Eff_FloorFire;
// Token: 0x040016A8 RID: 5800
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40016A8")]
public GameObject Eff_FloorFireBig;
// Token: 0x040016A9 RID: 5801
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40016A9")]
public GameObject Eff_FloorFireCollision;
// Token: 0x040016AA RID: 5802
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40016AA")]
protected EffectPool g_EffMoveHandShake;
// Token: 0x040016AB RID: 5803
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40016AB")]
protected EffectPool g_EffTrunBackJump;
// Token: 0x040016AC RID: 5804
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40016AC")]
protected EffectPool g_EffTrunBackShake;
// Token: 0x040016AD RID: 5805
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40016AD")]
protected EffectPool g_EffJump;
// Token: 0x040016AE RID: 5806
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40016AE")]
protected EffectPool g_EffLand;
// Token: 0x040016AF RID: 5807
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40016AF")]
protected EffectPool g_EffAttack02Floor;
// Token: 0x040016B0 RID: 5808
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40016B0")]
protected EffectPool g_EffAttack03Shot;
// Token: 0x040016B1 RID: 5809
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40016B1")]
protected EffectPool g_EffAttack03Bullet;
// Token: 0x040016B2 RID: 5810
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x40016B2")]
protected EffectPool g_EffAttack03BulletCollision;
// Token: 0x040016B3 RID: 5811
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x40016B3")]
protected EffectPool g_EffAttack03BulletCollisionWall;
// Token: 0x040016B4 RID: 5812
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x40016B4")]
protected EffectPool g_EffAttack04Floor;
// Token: 0x040016B5 RID: 5813
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x40016B5")]
protected EffectPool g_EffFloorExpReady;
// Token: 0x040016B6 RID: 5814
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x40016B6")]
protected EffectPool g_EffFloorExp;
// Token: 0x040016B7 RID: 5815
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x40016B7")]
protected EffectPool g_EffAttack0101;
// Token: 0x040016B8 RID: 5816
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x40016B8")]
protected EffectPool g_EffAttack0102;
// Token: 0x040016B9 RID: 5817
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x40016B9")]
protected EffectPool g_EffAttack02;
// Token: 0x040016BA RID: 5818
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x40016BA")]
protected EffectPool g_EffAttack03;
// Token: 0x040016BB RID: 5819
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x40016BB")]
protected EffectPool g_EffAttack04;
// Token: 0x040016BC RID: 5820
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x40016BC")]
protected EffectPool g_EffAttack05;
// Token: 0x040016BD RID: 5821
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x40016BD")]
protected EffectPool g_EffFloorFire;
// Token: 0x040016BE RID: 5822
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x40016BE")]
protected EffectPool g_EffFloorFireBig;
// Token: 0x040016BF RID: 5823
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x40016BF")]
protected EffectPool g_EffFloorFireCollision;
// Token: 0x040016C0 RID: 5824
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x40016C0")]
public GameObject SE_Debut;
// Token: 0x040016C1 RID: 5825
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x40016C1")]
public GameObject SE_DebutLoop;
// Token: 0x040016C2 RID: 5826
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x40016C2")]
public GameObject SE_DebutExplosion;
// Token: 0x040016C3 RID: 5827
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x40016C3")]
public GameObject SE_Destroy;
// Token: 0x040016C4 RID: 5828
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x40016C4")]
public GameObject SE_DeathImpact;
// Token: 0x040016C5 RID: 5829
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x40016C5")]
public GameObject SE_YellDebut;
// Token: 0x040016C6 RID: 5830
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x40016C6")]
public GameObject SE_YellDeath;
// Token: 0x040016C7 RID: 5831
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x40016C7")]
public GameObject SE_YellDamage;
// Token: 0x040016C8 RID: 5832
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x40016C8")]
public GameObject SE_YellDamageFly;
// Token: 0x040016C9 RID: 5833
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x40016C9")]
public GameObject SE_YellAttack;
// Token: 0x040016CA RID: 5834
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x40016CA")]
public GameObject SE_Footstep;
// Token: 0x040016CB RID: 5835
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x40016CB")]
public GameObject SE_Swing;
// Token: 0x040016CC RID: 5836
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x40016CC")]
public GameObject SE_Impact;
// Token: 0x040016CD RID: 5837
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x40016CD")]
public GameObject SE_Chain;
// Token: 0x040016CE RID: 5838
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x40016CE")]
public GameObject SE_Charge;
// Token: 0x040016CF RID: 5839
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x40016CF")]
public GameObject SE_Attack03StartUp;
// Token: 0x040016D0 RID: 5840
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x40016D0")]
public GameObject SE_Jump;
// Token: 0x040016D1 RID: 5841
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x40016D1")]
protected SoundEffect g_SEDebut;
// Token: 0x040016D2 RID: 5842
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x40016D2")]
protected SoundEffect g_SEDebutLoop;
// Token: 0x040016D3 RID: 5843
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x40016D3")]
protected SoundEffect g_SEDebutExplosion;
// Token: 0x040016D4 RID: 5844
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x40016D4")]
protected SoundEffect g_SEDestroy;
// Token: 0x040016D5 RID: 5845
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x40016D5")]
protected SoundEffect g_SEDeathImpact;
// Token: 0x040016D6 RID: 5846
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x40016D6")]
protected SoundEffect g_SEYellDebut;
// Token: 0x040016D7 RID: 5847
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x40016D7")]
protected SoundEffect g_SEYellDeath;
// Token: 0x040016D8 RID: 5848
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x40016D8")]
protected SoundEffect g_SEYellDamage;
// Token: 0x040016D9 RID: 5849
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x40016D9")]
protected SoundEffect g_SEYellDamageFly;
// Token: 0x040016DA RID: 5850
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x40016DA")]
protected SoundEffect g_SEYellAttack;
// Token: 0x040016DB RID: 5851
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x40016DB")]
protected SoundEffect g_SEFootstep;
// Token: 0x040016DC RID: 5852
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x40016DC")]
protected SoundEffect g_SESwing;
// Token: 0x040016DD RID: 5853
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x40016DD")]
protected SoundEffect g_SEImpact;
// Token: 0x040016DE RID: 5854
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x40016DE")]
protected SoundEffect g_SEChain;
// Token: 0x040016DF RID: 5855
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x40016DF")]
protected SoundEffect g_SECharge;
// Token: 0x040016E0 RID: 5856
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x40016E0")]
protected SoundEffect g_SEAttack03StartUp;
// Token: 0x040016E1 RID: 5857
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x40016E1")]
protected SoundEffect g_SEJump;
// Token: 0x040016E2 RID: 5858
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x40016E2")]
public GameObject SEP_FloorFireCollision;
// Token: 0x040016E3 RID: 5859
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x40016E3")]
public GameObject SEP_Attack03Explosion;
// Token: 0x040016E4 RID: 5860
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x40016E4")]
public GameObject SEP_Attack03ExplosionReady;
// Token: 0x040016E5 RID: 5861
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x40016E5")]
protected SoundEffectPool g_SEPFloorFireCollision;
// Token: 0x040016E6 RID: 5862
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x40016E6")]
protected SoundEffectPool g_SEPAttack03Explosion;
// Token: 0x040016E7 RID: 5863
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x40016E7")]
protected SoundEffectPool g_SEPAttack03ExplosionReady;
// Token: 0x040016E8 RID: 5864
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x40016E8")]
public AttackData AD_FloorFire;
// Token: 0x040016E9 RID: 5865
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x40016E9")]
public AttackData AD_Attack05;
// Token: 0x040016EA RID: 5866
[Token(Token = "0x40016EA")]
protected const int g_iFloorFireNum = 30;
// Token: 0x040016EB RID: 5867
[Token(Token = "0x40016EB")]
protected const float g_fFloorFireTime = 4.5f;
// Token: 0x040016EC RID: 5868
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x40016EC")]
protected bool[] g_bFloorFireCollider;
// Token: 0x040016ED RID: 5869
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x40016ED")]
protected Vector3[] g_v3FloorFireColliderPos;
// Token: 0x040016EE RID: 5870
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x40016EE")]
protected float[] g_fFloorFireColliderRadius;
// Token: 0x040016EF RID: 5871
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x40016EF")]
protected float[] g_fFloorFireColliderTime;
// Token: 0x040016F0 RID: 5872
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x40016F0")]
protected int g_iFloorFireColliderCal;
// Token: 0x040016F1 RID: 5873
[Token(Token = "0x40016F1")]
protected const float g_fFloorFireColliderFrequency = 0.3f;
// Token: 0x040016F2 RID: 5874
[FieldOffset(Offset = "0x404")]
[Token(Token = "0x40016F2")]
protected float g_fFloorFireColliderFrequencyVal;
// Token: 0x040016F3 RID: 5875
[Token(Token = "0x40016F3")]
protected const int g_iFloorFireBigNum = 3;
// Token: 0x040016F4 RID: 5876
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x40016F4")]
protected bool[] g_bFloorFireBigCollider;
// Token: 0x040016F5 RID: 5877
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x40016F5")]
protected Vector3[] g_v3FloorFireBigColliderPos;
// Token: 0x040016F6 RID: 5878
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x40016F6")]
protected float[] g_fFloorFireBigColliderTime;
// Token: 0x040016F7 RID: 5879
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x40016F7")]
protected int g_iFloorFireBigColliderCal;
// Token: 0x040016F8 RID: 5880
[FieldOffset(Offset = "0x424")]
[Token(Token = "0x40016F8")]
protected bool g_bFloorExpReady;
// Token: 0x040016F9 RID: 5881
[Token(Token = "0x40016F9")]
protected const int g_iFloorExpNum = 9;
// Token: 0x040016FA RID: 5882
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x40016FA")]
protected int g_iFloorExpReadyCal;
// Token: 0x040016FB RID: 5883
[Token(Token = "0x40016FB")]
protected const float g_fFloorExpReadyFrequency = 0.3f;
// Token: 0x040016FC RID: 5884
[FieldOffset(Offset = "0x42C")]
[Token(Token = "0x40016FC")]
protected float g_fFloorExpReadyFrequencyVal;
// Token: 0x040016FD RID: 5885
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x40016FD")]
protected Vector3 g_v3FloorExpStartPos;
// Token: 0x040016FE RID: 5886
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x40016FE")]
protected bool[] g_bFloorExp;
// Token: 0x040016FF RID: 5887
[Token(Token = "0x40016FF")]
protected const float g_fFloorExpTime = 1.15f;
// Token: 0x04001700 RID: 5888
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4001700")]
protected float[] g_fFloorExpTimeVal;
// Token: 0x04001701 RID: 5889
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4001701")]
protected Vector3[] g_v3FloorExpPos;
// Token: 0x04001702 RID: 5890
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4001702")]
protected int g_iAttack05FlyNum = (int)((ulong)3L);
// Token: 0x04001703 RID: 5891
[FieldOffset(Offset = "0x45C")]
[Token(Token = "0x4001703")]
protected float g_fAttack05Fly;
// Token: 0x04001704 RID: 5892
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4001704")]
protected bool g_bDebut;
// Token: 0x04001705 RID: 5893
[FieldOffset(Offset = "0x461")]
[Token(Token = "0x4001705")]
protected bool g_bDead;
// Token: 0x04001706 RID: 5894
[FieldOffset(Offset = "0x462")]
[Token(Token = "0x4001706")]
protected bool g_bDeathBefore;
}