Files
2023-09-06 22:19:13 +02:00

397 lines
16 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000239 RID: 569
[Token(Token = "0x2000239")]
public class Soul : MonoBehaviour
{
// Token: 0x170000CC RID: 204
// (get) Token: 0x060015DC RID: 5596 RVA: 0x000318EC File Offset: 0x0002FAEC
[Token(Token = "0x170000CC")]
public int CollisionEffectId
{
[Token(Token = "0x60015DC")]
[Address(RVA = "0x75F090", Offset = "0x75E090", VA = "0x18075F090")]
get
{
return this.collisionEffectId;
}
}
// Token: 0x060015DD RID: 5597 RVA: 0x00031900 File Offset: 0x0002FB00
[Token(Token = "0x60015DD")]
[Address(RVA = "0x1465110", Offset = "0x1464110", VA = "0x181465110")]
public void Init()
{
ParticleSystem[] componentsInChildren = base.GetComponentsInChildren<ParticleSystem>(true);
this.soulParticleEffects = componentsInChildren;
SoundEffect component = base.GetComponent<SoundEffect>();
this.soulSoundEffect = component;
ParticleSystem[] array = this.soulParticleEffects;
if (array != 0 && array.Length > 0)
{
array[0].Stop(true);
}
SoundEffect soundEffect = this.soulSoundEffect;
int num = 0;
if (soundEffect != num)
{
this.soulSoundEffect.InitData("SoundEffect");
}
}
// Token: 0x060015DE RID: 5598 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60015DE")]
[Address(RVA = "0x1464C00", Offset = "0x1463C00", VA = "0x181464C00")]
public void InitData(int collisionEffectId, Action<Soul> collisionHandler, float fCloseTime = 2f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060015DF RID: 5599 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60015DF")]
[Address(RVA = "0x1464F50", Offset = "0x1463F50", VA = "0x181464F50")]
public void InitEventData(Vector3 v3Target, int collisionEffectId, Action<Soul> collisionHandler, SwitchDevice SD, [Optional] Transform LeadObject, float fCloseTime = 2f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060015E0 RID: 5600 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60015E0")]
[Address(RVA = "0x1464D80", Offset = "0x1463D80", VA = "0x181464D80")]
public void InitEventData(Vector3 v3Target, int collisionEffectId, Action<Soul> collisionHandler, SceneEvent SE, Transform SEPos, [Optional] Transform LeadObject, float fCloseTime = 2f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060015E1 RID: 5601 RVA: 0x00031978 File Offset: 0x0002FB78
[Token(Token = "0x60015E1")]
[Address(RVA = "0x5549C0", Offset = "0x5539C0", VA = "0x1805549C0")]
public void BindReturnHandlerEvent(Action returnHandler)
{
/*
An exception occurred when decompiling this method (060015E1)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void Soul::BindReturnHandlerEvent(System.Action)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:Action(Soul::returnHandler, ldloc:Soul(this), ldloc:Action(returnHandler)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x060015E2 RID: 5602 RVA: 0x0003198C File Offset: 0x0002FB8C
[Token(Token = "0x60015E2")]
[Address(RVA = "0x1465420", Offset = "0x1464420", VA = "0x181465420")]
public void UpdateTimeScale(float timeScale)
{
/*
An exception occurred when decompiling this method (060015E2)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void Soul::UpdateTimeScale(System.Single)
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x060015E3 RID: 5603 RVA: 0x00031A5C File Offset: 0x0002FC5C
[Token(Token = "0x60015E3")]
[Address(RVA = "0x4C3B60", Offset = "0x4C2B60", VA = "0x1804C3B60")]
public bool GetIsColliding()
{
return this.isColliding;
}
// Token: 0x060015E4 RID: 5604 RVA: 0x00031A70 File Offset: 0x0002FC70
[Token(Token = "0x60015E4")]
[Address(RVA = "0x1465230", Offset = "0x1464230", VA = "0x181465230")]
public void PlaySoulEffect(float timeScale, bool playSoundOnCreated)
{
SoundEffect soundEffect = this.soulSoundEffect;
int num = 0;
bool flag = soundEffect != num;
if (playSoundOnCreated != flag)
{
this.soulSoundEffect.PlayRandom(1f, 1f);
}
ParticleSystem[] array = this.soulParticleEffects;
if (array != 0 && array.Length > 0)
{
if (array[0].isPlaying)
{
this.soulParticleEffects[0].Stop(true);
}
this.soulParticleEffects[0].Play(true);
}
this.UpdateTimeScale(timeScale);
}
// Token: 0x060015E5 RID: 5605 RVA: 0x00031AFC File Offset: 0x0002FCFC
[Token(Token = "0x60015E5")]
[Address(RVA = "0x1465400", Offset = "0x1464400", VA = "0x181465400")]
public void SetAliveTime(float visibleTime, float aliveTime)
{
this.visibleTime = visibleTime;
this.aliveTime = visibleTime;
}
// Token: 0x060015E6 RID: 5606 RVA: 0x00031B18 File Offset: 0x0002FD18
[Token(Token = "0x60015E6")]
[Address(RVA = "0x1464AD0", Offset = "0x1463AD0", VA = "0x181464AD0")]
private void CheckLifeTime()
{
float num = this.aliveTime;
if (0 < (int)num)
{
this.aliveTime = num;
if (this.soulSoundEffect)
{
this.soulSoundEffect.Stop();
}
this.ReturnItem();
return;
}
}
// Token: 0x060015E7 RID: 5607 RVA: 0x00031B60 File Offset: 0x0002FD60
[Token(Token = "0x60015E7")]
[Address(RVA = "0x1464B90", Offset = "0x1463B90", VA = "0x181464B90")]
private void CheckVisibleTime()
{
float num = this.visibleTime;
if (0 < (int)num)
{
this.visibleTime = num;
ParticleSystem[] array = this.soulParticleEffects;
if (array != 0)
{
array[0].Stop(true);
return;
}
}
}
// Token: 0x060015E8 RID: 5608 RVA: 0x00031BA0 File Offset: 0x0002FDA0
[Token(Token = "0x60015E8")]
[Address(RVA = "0x1465380", Offset = "0x1464380", VA = "0x181465380")]
private void ReturnItem()
{
ParticleSystem[] array = this.soulParticleEffects;
if (array != 0)
{
array[0].Stop();
}
GameObject gameObject = base.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
Action action = this.returnHandler;
if (action != 0)
{
action();
return;
}
}
// Token: 0x060015E9 RID: 5609 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60015E9")]
[Address(RVA = "0x1465610", Offset = "0x1464610", VA = "0x181465610")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060015EA RID: 5610 RVA: 0x00031BEC File Offset: 0x0002FDEC
[Token(Token = "0x60015EA")]
[Address(RVA = "0x14662C0", Offset = "0x14652C0", VA = "0x1814662C0")]
public Soul()
{
}
// Token: 0x0400211B RID: 8475
[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400211B")]
public SoulSystem.SoulType SoulType;
// Token: 0x0400211C RID: 8476
[Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400211C")]
public float Quality = 1f;
// Token: 0x0400211D RID: 8477
[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400211D")]
private float g_fPiX;
// Token: 0x0400211E RID: 8478
[Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x400211E")]
private float g_fPiY;
// Token: 0x0400211F RID: 8479
[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400211F")]
private float g_fPiZ;
// Token: 0x04002120 RID: 8480
[Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002120")]
private float g_fSpeedX;
// Token: 0x04002121 RID: 8481
[Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002121")]
private float g_fSpeedY;
// Token: 0x04002122 RID: 8482
[Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x4002122")]
private float g_fSpeedZ;
// Token: 0x04002123 RID: 8483
[Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002123")]
private Vector3 g_v3CreateMoveDir;
// Token: 0x04002124 RID: 8484
[Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x4002124")]
private float g_fCreateMoveSpeedVal;
// Token: 0x04002125 RID: 8485
[Token(Token = "0x4002125")]
private const float g_fCreateMoveSpeed = 2f;
// Token: 0x04002126 RID: 8486
[Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002126")]
private float g_fFollowSpeed;
// Token: 0x04002127 RID: 8487
[Token(Token = "0x4002127")]
private const float g_fFollowSpeedMax = 50f;
// Token: 0x04002128 RID: 8488
[Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002128")]
private float g_fFreeTimeVal;
// Token: 0x04002129 RID: 8489
[Token(Token = "0x4002129")]
private const float g_fFreeTime = 2f;
// Token: 0x0400212A RID: 8490
[Token(Token = "0x400212A")]
private const float g_fPI2 = 6.2831855f;
// Token: 0x0400212B RID: 8491
[Token(Token = "0x400212B")]
private const float g_fSpeedMin = 0.5f;
// Token: 0x0400212C RID: 8492
[Token(Token = "0x400212C")]
private const float g_fSpeedMax = 2f;
// Token: 0x0400212D RID: 8493
[Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x400212D")]
private Vector3 g_PrePosition;
// Token: 0x0400212E RID: 8494
[Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400212E")]
private bool isColliding;
// Token: 0x0400212F RID: 8495
[Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400212F")]
private int collisionEffectId;
// Token: 0x04002130 RID: 8496
[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002130")]
private Action<Soul> collisionHandler;
// Token: 0x04002131 RID: 8497
[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002131")]
private Action returnHandler;
// Token: 0x04002132 RID: 8498
[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002132")]
private float g_fCloseTime;
// Token: 0x04002133 RID: 8499
[Cpp2IlInjected.FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4002133")]
private float visibleTime;
// Token: 0x04002134 RID: 8500
[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002134")]
private float aliveTime;
// Token: 0x04002135 RID: 8501
[Cpp2IlInjected.FieldOffset(Offset = "0x84")]
[Token(Token = "0x4002135")]
private Vector3 g_v3Target;
// Token: 0x04002136 RID: 8502
[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002136")]
private SwitchDevice g_SD;
// Token: 0x04002137 RID: 8503
[Cpp2IlInjected.FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002137")]
private SceneEvent g_OpenSceneEvent;
// Token: 0x04002138 RID: 8504
[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002138")]
private Transform g_OpenSceneEventPos;
// Token: 0x04002139 RID: 8505
[Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002139")]
private Transform g_LeadObject;
// Token: 0x0400213A RID: 8506
[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400213A")]
private float deltaTime;
// Token: 0x0400213B RID: 8507
[Cpp2IlInjected.FieldOffset(Offset = "0xB4")]
[Token(Token = "0x400213B")]
private bool tracePlayer;
// Token: 0x0400213C RID: 8508
[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400213C")]
private ParticleSystem[] soulParticleEffects;
// Token: 0x0400213D RID: 8509
[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400213D")]
private SoundEffect soulSoundEffect;
}