77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using MarsSDK;
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using UnityEngine;
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// Token: 0x0200023A RID: 570
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[Token(Token = "0x200023A")]
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public class SoulPool
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{
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// Token: 0x060015EB RID: 5611 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60015EB")]
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[Address(RVA = "0x1462700", Offset = "0x1461700", VA = "0x181462700")]
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public SoulPool(string soulEffectName, Transform root, int size, float visibleTime = 60f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060015EC RID: 5612 RVA: 0x00031C0C File Offset: 0x0002FE0C
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[Token(Token = "0x60015EC")]
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[Address(RVA = "0x14625F0", Offset = "0x14615F0", VA = "0x1814625F0")]
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public void SetTimeScale(float timeScale)
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{
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if (this.soulProcessor == (ulong)0L)
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{
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Action<Soul> action = delegate(Soul soul)
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{
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float num = timeScale;
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soul.UpdateTimeScale(num);
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};
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this.soulProcessor = action;
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}
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GameObjectPoolLimited<Soul> gameObjectPoolLimited = this.pooledSoulEffects;
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Action<Soul> action2 = this.soulProcessor;
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gameObjectPoolLimited.ProcessActivePool(action2);
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}
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// Token: 0x060015ED RID: 5613 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60015ED")]
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[Address(RVA = "0x14623B0", Offset = "0x14613B0", VA = "0x1814623B0")]
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public Soul NewUse(Vector3 position, Quaternion rotation, bool playSoundOnCreated = true)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060015EE RID: 5614 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60015EE")]
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[Address(RVA = "0x14622B0", Offset = "0x14612B0", VA = "0x1814622B0")]
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public void GetBalance(float soulValue, ref float balanceValue)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0400213E RID: 8510
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400213E")]
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private GameObjectPoolLimited<Soul> pooledSoulEffects;
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// Token: 0x0400213F RID: 8511
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400213F")]
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private Action<Soul> soulProcessor;
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// Token: 0x04002140 RID: 8512
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002140")]
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private float timeScale;
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// Token: 0x04002141 RID: 8513
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002141")]
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private float visibleTime;
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// Token: 0x04002142 RID: 8514
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[Token(Token = "0x4002142")]
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private const float ALIVE_TIME_COEFF = 3f;
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}
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