Files
2023-09-06 22:19:13 +02:00

178 lines
6.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000113 RID: 275
[Token(Token = "0x2000113")]
public class TargetArc : MonoBehaviour
{
// Token: 0x06000E93 RID: 3731 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E93")]
[Address(RVA = "0x990350", Offset = "0x98F350", VA = "0x180990350")]
public void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E94 RID: 3732 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E94")]
[Address(RVA = "0x9905B0", Offset = "0x98F5B0", VA = "0x1809905B0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E95 RID: 3733 RVA: 0x000224C8 File Offset: 0x000206C8
[Token(Token = "0x6000E95")]
[Address(RVA = "0x563F00", Offset = "0x562F00", VA = "0x180563F00")]
public void SetCollisionEffect(EffectPool Effect)
{
/*
An exception occurred when decompiling this method (06000E95)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void TargetArc::SetCollisionEffect(EffectPool)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:EffectPool(TargetArc::g_CollisionPool, ldloc:TargetArc(this), ldloc:EffectPool(Effect)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000E96 RID: 3734 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E96")]
[Address(RVA = "0x563EF0", Offset = "0x562EF0", VA = "0x180563EF0")]
public void SetCollisionEffect02(EffectPool Effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E97 RID: 3735 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E97")]
[Address(RVA = "0x990150", Offset = "0x98F150", VA = "0x180990150")]
public void SetTarget(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E98 RID: 3736 RVA: 0x000224DC File Offset: 0x000206DC
[Token(Token = "0x6000E98")]
[Address(RVA = "0x990120", Offset = "0x98F120", VA = "0x180990120")]
public void SetLife(float fLife)
{
this.g_fLife = fLife;
this.g_bCollision = false;
this.g_MR.enabled = true;
}
// Token: 0x06000E99 RID: 3737 RVA: 0x0002250C File Offset: 0x0002070C
[Token(Token = "0x6000E99")]
[Address(RVA = "0x991340", Offset = "0x990340", VA = "0x180991340")]
public TargetArc()
{
}
// Token: 0x04001898 RID: 6296
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001898")]
public MeshRenderer g_MR;
// Token: 0x04001899 RID: 6297
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001899")]
private ParticleSystem g_PS;
// Token: 0x0400189A RID: 6298
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400189A")]
private AttackData g_AData;
// Token: 0x0400189B RID: 6299
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400189B")]
private Vector3 g_CollisionDirection;
// Token: 0x0400189C RID: 6300
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400189C")]
private Vector3 g_PrePosition;
// Token: 0x0400189D RID: 6301
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400189D")]
private Vector3 g_v3Target;
// Token: 0x0400189E RID: 6302
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x400189E")]
private Vector3 g_v3Horizontal;
// Token: 0x0400189F RID: 6303
[Token(Token = "0x400189F")]
private const float g_fGravity = 10f;
// Token: 0x040018A0 RID: 6304
[Token(Token = "0x40018A0")]
private const float g_fFallMax = -10f;
// Token: 0x040018A1 RID: 6305
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40018A1")]
private float g_fFall;
// Token: 0x040018A2 RID: 6306
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40018A2")]
private float g_fSpeed;
// Token: 0x040018A3 RID: 6307
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40018A3")]
private float g_fLife;
// Token: 0x040018A4 RID: 6308
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40018A4")]
private bool g_bCollision;
// Token: 0x040018A5 RID: 6309
[FieldOffset(Offset = "0x6D")]
[Token(Token = "0x40018A5")]
private bool g_bBulletCollision;
// Token: 0x040018A6 RID: 6310
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40018A6")]
private LayerMask g_Mask;
// Token: 0x040018A7 RID: 6311
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40018A7")]
private EffectPool g_CollisionPool;
// Token: 0x040018A8 RID: 6312
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40018A8")]
private EffectPool g_CollisionPool02;
// Token: 0x040018A9 RID: 6313
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40018A9")]
public float RandomSpeed;
// Token: 0x040018AA RID: 6314
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40018AA")]
public float Speed = 2f;
// Token: 0x040018AB RID: 6315
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40018AB")]
public float ExplosionRange = 2f;
}