288 lines
8.2 KiB
C#
288 lines
8.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200019C RID: 412
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[Token(Token = "0x200019C")]
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public class Teleport : PassiveEvent
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{
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// Token: 0x0600138E RID: 5006 RVA: 0x0002C614 File Offset: 0x0002A814
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[Token(Token = "0x600138E")]
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[Address(RVA = "0xF5B290", Offset = "0xF5A290", VA = "0x180F5B290", Slot = "4")]
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protected override void Start()
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{
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base..ctor();
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Light lgtarget = this.LGTarget;
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bool defaultEnable = this.DefaultEnable;
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this.g_bEnable = defaultEnable;
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this.g_fLightIntensityVal = 1.5f;
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int num = 0;
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lgtarget.enabled = num != 0;
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GameObject se_Loop = this.SE_Loop;
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Transform transform = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Loop, transform);
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this.g_SELoop = soundEffectOfPrefabs;
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Game.BindStageTimeScale(this.g_SELoop);
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GameObject se_Start = this.SE_Start;
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Transform transform2 = base.transform;
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SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Start, transform2);
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this.g_SEStart = soundEffectOfPrefabs2;
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Game.BindStageTimeScale(this.g_SEStart);
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GameObject se_Teleport = this.SE_Teleport;
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Transform transform3 = base.transform;
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SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Teleport, transform3);
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this.g_SETeleport = soundEffectOfPrefabs3;
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Game.BindStageTimeScale(this.g_SETeleport);
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Transform target = this.Target;
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GameObject se_Target = this.SE_Target;
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Transform transform4 = target.transform;
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SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_Target, transform4);
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this.g_SETarget = soundEffectOfPrefabs4;
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Game.BindStageTimeScale(this.g_SETarget);
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BoxCollider component = base.GetComponent<BoxCollider>();
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this.g_BC = component;
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if (!this.g_bEnable)
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{
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Light lg = this.LG;
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int num2 = 0;
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lg.enabled = num2 != 0;
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this.PS_MagicCircle.Stop(true);
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BoxCollider boxCollider = this.g_BC;
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int num3 = 0;
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boxCollider.enabled = num3 != 0;
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return;
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}
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this.g_SELoop.PlayRandom(1f, 1f);
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}
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// Token: 0x0600138F RID: 5007 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600138F")]
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[Address(RVA = "0xF5B4E0", Offset = "0xF5A4E0", VA = "0x180F5B4E0", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001390 RID: 5008 RVA: 0x0002C778 File Offset: 0x0002A978
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[Token(Token = "0x6001390")]
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[Address(RVA = "0xF5B120", Offset = "0xF5A120", VA = "0x180F5B120", Slot = "8")]
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public virtual void StartUp()
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{
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this.PS_Teleport.Play(true);
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SoundEffect soundEffect = this.g_SEStart;
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int num = 0;
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this.g_bStartUp = true;
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this.g_iLevel = num;
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this.g_fStartUpTimeVal = (float)num;
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this.g_bSEStart = true;
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soundEffect.PlayRandom(1f, 1f);
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SceneEvent[] startUpEvent = this.StartUpEvent;
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if (startUpEvent.Length != num && num < startUpEvent.Length)
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{
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SceneEvent sceneEvent = startUpEvent[num];
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int num2 = 0;
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if (sceneEvent != num2)
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{
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this.StartUpEvent[num].OpenEvent();
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}
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SceneEvent[] startUpEvent2 = this.StartUpEvent;
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num++;
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}
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}
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// Token: 0x06001391 RID: 5009 RVA: 0x0002C818 File Offset: 0x0002AA18
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[Token(Token = "0x6001391")]
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[Address(RVA = "0xF5B000", Offset = "0xF5A000", VA = "0x180F5B000", Slot = "9")]
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public virtual void SetEnable(bool bEnable)
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{
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this.g_bEnable = bEnable;
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SoundEffect soundEffect = this.g_SELoop;
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if (!bEnable)
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{
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soundEffect.Stop();
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Light lg = this.LG;
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int num = 0;
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lg.enabled = num != 0;
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this.PS_MagicCircle.Stop(true);
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BoxCollider boxCollider = this.g_BC;
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int num2 = 0;
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boxCollider.enabled = num2 != 0;
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return;
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}
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soundEffect.PlayRandom(1f, 1f);
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this.LG.enabled = true;
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this.PS_MagicCircle.Play(true);
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this.g_BC.enabled = true;
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}
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// Token: 0x06001392 RID: 5010 RVA: 0x0002C8A8 File Offset: 0x0002AAA8
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[Token(Token = "0x6001392")]
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[Address(RVA = "0xF5AFC0", Offset = "0xF59FC0", VA = "0x180F5AFC0")]
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public void CancelTeleport()
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{
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this.PS_Teleport.Stop(true);
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this.g_bStartUp = false;
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this.g_bSEStart = false;
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}
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// Token: 0x06001393 RID: 5011 RVA: 0x0002C8D8 File Offset: 0x0002AAD8
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[Token(Token = "0x6001393")]
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[Address(RVA = "0xF5B0D0", Offset = "0xF5A0D0", VA = "0x180F5B0D0", Slot = "7")]
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public override void SetTimeScale(float fScaleTime)
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{
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Common.SetEffectTimeScale(this.PS_MagicCircle, fScaleTime);
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Common.SetEffectTimeScale(this.PS_Teleport, fScaleTime);
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Common.SetEffectTimeScale(this.PS_Target, fScaleTime);
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}
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// Token: 0x06001394 RID: 5012 RVA: 0x0002C90C File Offset: 0x0002AB0C
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[Token(Token = "0x6001394")]
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[Address(RVA = "0xF5AFA0", Offset = "0xF59FA0", VA = "0x180F5AFA0")]
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public Teleport()
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{
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}
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// Token: 0x04001D7F RID: 7551
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001D7F")]
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public Transform Target;
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// Token: 0x04001D80 RID: 7552
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001D80")]
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public ParticleSystem PS_MagicCircle;
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// Token: 0x04001D81 RID: 7553
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001D81")]
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public ParticleSystem PS_Teleport;
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// Token: 0x04001D82 RID: 7554
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001D82")]
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public ParticleSystem PS_Target;
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// Token: 0x04001D83 RID: 7555
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001D83")]
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public Light LG;
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// Token: 0x04001D84 RID: 7556
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001D84")]
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public Light LGTarget;
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// Token: 0x04001D85 RID: 7557
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001D85")]
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public GameObject SE_Loop;
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// Token: 0x04001D86 RID: 7558
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001D86")]
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public GameObject SE_Start;
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// Token: 0x04001D87 RID: 7559
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001D87")]
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public GameObject SE_Teleport;
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// Token: 0x04001D88 RID: 7560
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001D88")]
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public GameObject SE_Target;
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// Token: 0x04001D89 RID: 7561
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001D89")]
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public SceneEvent[] StartUpEvent;
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// Token: 0x04001D8A RID: 7562
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[Token(Token = "0x4001D8A")]
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protected const float g_fLightIntensity = 1.5f;
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// Token: 0x04001D8B RID: 7563
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001D8B")]
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protected float g_fLightIntensityVal;
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// Token: 0x04001D8C RID: 7564
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4001D8C")]
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protected bool g_bStartUp;
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// Token: 0x04001D8D RID: 7565
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[Token(Token = "0x4001D8D")]
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private const float g_fStartUpTime = 5f;
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// Token: 0x04001D8E RID: 7566
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001D8E")]
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protected float g_fStartUpTimeVal;
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// Token: 0x04001D8F RID: 7567
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001D8F")]
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protected float g_fLightIntensityAdd;
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// Token: 0x04001D90 RID: 7568
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001D90")]
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protected float g_fLGTargetIntensity;
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// Token: 0x04001D91 RID: 7569
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001D91")]
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protected SoundEffect g_SELoop;
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// Token: 0x04001D92 RID: 7570
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001D92")]
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protected SoundEffect g_SEStart;
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// Token: 0x04001D93 RID: 7571
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001D93")]
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protected SoundEffect g_SETeleport;
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// Token: 0x04001D94 RID: 7572
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001D94")]
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protected SoundEffect g_SETarget;
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// Token: 0x04001D95 RID: 7573
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001D95")]
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protected bool g_bSEStart;
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// Token: 0x04001D96 RID: 7574
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x4001D96")]
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protected float g_fSEStartVolume;
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// Token: 0x04001D97 RID: 7575
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001D97")]
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protected float g_fSEStartPitch = 0.5f;
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// Token: 0x04001D98 RID: 7576
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x4001D98")]
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protected int g_iLevel;
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// Token: 0x04001D99 RID: 7577
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001D99")]
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protected BoxCollider g_BC;
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// Token: 0x04001D9A RID: 7578
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001D9A")]
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public bool DefaultEnable = true;
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// Token: 0x04001D9B RID: 7579
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[FieldOffset(Offset = "0xC9")]
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[Token(Token = "0x4001D9B")]
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protected bool g_bEnable;
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}
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