Files
2023-09-06 22:19:13 +02:00

288 lines
8.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200019C RID: 412
[Token(Token = "0x200019C")]
public class Teleport : PassiveEvent
{
// Token: 0x0600138E RID: 5006 RVA: 0x0002C614 File Offset: 0x0002A814
[Token(Token = "0x600138E")]
[Address(RVA = "0xF5B290", Offset = "0xF5A290", VA = "0x180F5B290", Slot = "4")]
protected override void Start()
{
base..ctor();
Light lgtarget = this.LGTarget;
bool defaultEnable = this.DefaultEnable;
this.g_bEnable = defaultEnable;
this.g_fLightIntensityVal = 1.5f;
int num = 0;
lgtarget.enabled = num != 0;
GameObject se_Loop = this.SE_Loop;
Transform transform = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Loop, transform);
this.g_SELoop = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SELoop);
GameObject se_Start = this.SE_Start;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Start, transform2);
this.g_SEStart = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEStart);
GameObject se_Teleport = this.SE_Teleport;
Transform transform3 = base.transform;
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Teleport, transform3);
this.g_SETeleport = soundEffectOfPrefabs3;
Game.BindStageTimeScale(this.g_SETeleport);
Transform target = this.Target;
GameObject se_Target = this.SE_Target;
Transform transform4 = target.transform;
SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_Target, transform4);
this.g_SETarget = soundEffectOfPrefabs4;
Game.BindStageTimeScale(this.g_SETarget);
BoxCollider component = base.GetComponent<BoxCollider>();
this.g_BC = component;
if (!this.g_bEnable)
{
Light lg = this.LG;
int num2 = 0;
lg.enabled = num2 != 0;
this.PS_MagicCircle.Stop(true);
BoxCollider boxCollider = this.g_BC;
int num3 = 0;
boxCollider.enabled = num3 != 0;
return;
}
this.g_SELoop.PlayRandom(1f, 1f);
}
// Token: 0x0600138F RID: 5007 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600138F")]
[Address(RVA = "0xF5B4E0", Offset = "0xF5A4E0", VA = "0x180F5B4E0", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001390 RID: 5008 RVA: 0x0002C778 File Offset: 0x0002A978
[Token(Token = "0x6001390")]
[Address(RVA = "0xF5B120", Offset = "0xF5A120", VA = "0x180F5B120", Slot = "8")]
public virtual void StartUp()
{
this.PS_Teleport.Play(true);
SoundEffect soundEffect = this.g_SEStart;
int num = 0;
this.g_bStartUp = true;
this.g_iLevel = num;
this.g_fStartUpTimeVal = (float)num;
this.g_bSEStart = true;
soundEffect.PlayRandom(1f, 1f);
SceneEvent[] startUpEvent = this.StartUpEvent;
if (startUpEvent.Length != num && num < startUpEvent.Length)
{
SceneEvent sceneEvent = startUpEvent[num];
int num2 = 0;
if (sceneEvent != num2)
{
this.StartUpEvent[num].OpenEvent();
}
SceneEvent[] startUpEvent2 = this.StartUpEvent;
num++;
}
}
// Token: 0x06001391 RID: 5009 RVA: 0x0002C818 File Offset: 0x0002AA18
[Token(Token = "0x6001391")]
[Address(RVA = "0xF5B000", Offset = "0xF5A000", VA = "0x180F5B000", Slot = "9")]
public virtual void SetEnable(bool bEnable)
{
this.g_bEnable = bEnable;
SoundEffect soundEffect = this.g_SELoop;
if (!bEnable)
{
soundEffect.Stop();
Light lg = this.LG;
int num = 0;
lg.enabled = num != 0;
this.PS_MagicCircle.Stop(true);
BoxCollider boxCollider = this.g_BC;
int num2 = 0;
boxCollider.enabled = num2 != 0;
return;
}
soundEffect.PlayRandom(1f, 1f);
this.LG.enabled = true;
this.PS_MagicCircle.Play(true);
this.g_BC.enabled = true;
}
// Token: 0x06001392 RID: 5010 RVA: 0x0002C8A8 File Offset: 0x0002AAA8
[Token(Token = "0x6001392")]
[Address(RVA = "0xF5AFC0", Offset = "0xF59FC0", VA = "0x180F5AFC0")]
public void CancelTeleport()
{
this.PS_Teleport.Stop(true);
this.g_bStartUp = false;
this.g_bSEStart = false;
}
// Token: 0x06001393 RID: 5011 RVA: 0x0002C8D8 File Offset: 0x0002AAD8
[Token(Token = "0x6001393")]
[Address(RVA = "0xF5B0D0", Offset = "0xF5A0D0", VA = "0x180F5B0D0", Slot = "7")]
public override void SetTimeScale(float fScaleTime)
{
Common.SetEffectTimeScale(this.PS_MagicCircle, fScaleTime);
Common.SetEffectTimeScale(this.PS_Teleport, fScaleTime);
Common.SetEffectTimeScale(this.PS_Target, fScaleTime);
}
// Token: 0x06001394 RID: 5012 RVA: 0x0002C90C File Offset: 0x0002AB0C
[Token(Token = "0x6001394")]
[Address(RVA = "0xF5AFA0", Offset = "0xF59FA0", VA = "0x180F5AFA0")]
public Teleport()
{
}
// Token: 0x04001D7F RID: 7551
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001D7F")]
public Transform Target;
// Token: 0x04001D80 RID: 7552
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001D80")]
public ParticleSystem PS_MagicCircle;
// Token: 0x04001D81 RID: 7553
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001D81")]
public ParticleSystem PS_Teleport;
// Token: 0x04001D82 RID: 7554
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001D82")]
public ParticleSystem PS_Target;
// Token: 0x04001D83 RID: 7555
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001D83")]
public Light LG;
// Token: 0x04001D84 RID: 7556
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001D84")]
public Light LGTarget;
// Token: 0x04001D85 RID: 7557
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001D85")]
public GameObject SE_Loop;
// Token: 0x04001D86 RID: 7558
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001D86")]
public GameObject SE_Start;
// Token: 0x04001D87 RID: 7559
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001D87")]
public GameObject SE_Teleport;
// Token: 0x04001D88 RID: 7560
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001D88")]
public GameObject SE_Target;
// Token: 0x04001D89 RID: 7561
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001D89")]
public SceneEvent[] StartUpEvent;
// Token: 0x04001D8A RID: 7562
[Token(Token = "0x4001D8A")]
protected const float g_fLightIntensity = 1.5f;
// Token: 0x04001D8B RID: 7563
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001D8B")]
protected float g_fLightIntensityVal;
// Token: 0x04001D8C RID: 7564
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4001D8C")]
protected bool g_bStartUp;
// Token: 0x04001D8D RID: 7565
[Token(Token = "0x4001D8D")]
private const float g_fStartUpTime = 5f;
// Token: 0x04001D8E RID: 7566
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001D8E")]
protected float g_fStartUpTimeVal;
// Token: 0x04001D8F RID: 7567
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001D8F")]
protected float g_fLightIntensityAdd;
// Token: 0x04001D90 RID: 7568
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001D90")]
protected float g_fLGTargetIntensity;
// Token: 0x04001D91 RID: 7569
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001D91")]
protected SoundEffect g_SELoop;
// Token: 0x04001D92 RID: 7570
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001D92")]
protected SoundEffect g_SEStart;
// Token: 0x04001D93 RID: 7571
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001D93")]
protected SoundEffect g_SETeleport;
// Token: 0x04001D94 RID: 7572
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001D94")]
protected SoundEffect g_SETarget;
// Token: 0x04001D95 RID: 7573
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001D95")]
protected bool g_bSEStart;
// Token: 0x04001D96 RID: 7574
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4001D96")]
protected float g_fSEStartVolume;
// Token: 0x04001D97 RID: 7575
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001D97")]
protected float g_fSEStartPitch = 0.5f;
// Token: 0x04001D98 RID: 7576
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4001D98")]
protected int g_iLevel;
// Token: 0x04001D99 RID: 7577
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001D99")]
protected BoxCollider g_BC;
// Token: 0x04001D9A RID: 7578
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001D9A")]
public bool DefaultEnable = true;
// Token: 0x04001D9B RID: 7579
[FieldOffset(Offset = "0xC9")]
[Token(Token = "0x4001D9B")]
protected bool g_bEnable;
}