127 lines
3.6 KiB
C#
127 lines
3.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000215 RID: 533
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[Token(Token = "0x2000215")]
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public class Trap_BoxCollider : SceneEvent
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{
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// Token: 0x06001552 RID: 5458 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001552")]
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[Address(RVA = "0xF62780", Offset = "0xF61780", VA = "0x180F62780", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001553 RID: 5459 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001553")]
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[Address(RVA = "0xF62E20", Offset = "0xF61E20", VA = "0x180F62E20")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001554 RID: 5460 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001554")]
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[Address(RVA = "0xF62CA0", Offset = "0xF61CA0", VA = "0x180F62CA0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001555 RID: 5461 RVA: 0x00030778 File Offset: 0x0002E978
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[Token(Token = "0x6001555")]
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[Address(RVA = "0xF62DE0", Offset = "0xF61DE0", VA = "0x180F62DE0", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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EffectPool effectPool = this.g_Effect;
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if (effectPool != 0)
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{
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effectPool.StopAll(3f);
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return;
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}
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}
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// Token: 0x06001556 RID: 5462 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001556")]
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[Address(RVA = "0xF61EA0", Offset = "0xF60EA0", VA = "0x180F61EA0", Slot = "13")]
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protected virtual void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001557 RID: 5463 RVA: 0x000307A4 File Offset: 0x0002E9A4
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[Token(Token = "0x6001557")]
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[Address(RVA = "0xF59800", Offset = "0xF58800", VA = "0x180F59800")]
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public Trap_BoxCollider()
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{
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}
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// Token: 0x04002051 RID: 8273
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002051")]
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public GameObject TarpEffect;
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// Token: 0x04002052 RID: 8274
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002052")]
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public GameObject CollisionEffect;
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// Token: 0x04002053 RID: 8275
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002053")]
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protected EffectPool g_Effect;
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// Token: 0x04002054 RID: 8276
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002054")]
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protected EffectPool g_CollisionEffect;
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// Token: 0x04002055 RID: 8277
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002055")]
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public GameObject SECollisionObject;
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// Token: 0x04002056 RID: 8278
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002056")]
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public Light EffectLight;
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// Token: 0x04002057 RID: 8279
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002057")]
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private float g_fLightIntensity;
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// Token: 0x04002058 RID: 8280
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4002058")]
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private float g_fLightRange;
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// Token: 0x04002059 RID: 8281
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002059")]
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public float fRange = 4f;
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// Token: 0x0400205A RID: 8282
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400205A")]
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protected AttackData g_AttackData;
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// Token: 0x0400205B RID: 8283
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400205B")]
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public float g_fAttackRate = 0.3f;
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// Token: 0x0400205C RID: 8284
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x400205C")]
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private float g_fAttackRateVal;
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// Token: 0x0400205D RID: 8285
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400205D")]
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protected SoundEffectPool g_SECollision;
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}
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