Files
NobetaSource/Cpp2IL/Assembly-CSharp/UIEnemyHPUpdater.cs
2023-09-06 22:19:13 +02:00

79 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020002FD RID: 765
[Token(Token = "0x20002FD")]
public class UIEnemyHPUpdater
{
// Token: 0x06001C3C RID: 7228 RVA: 0x000441CC File Offset: 0x000423CC
[Token(Token = "0x6001C3C")]
[Address(RVA = "0x19DC030", Offset = "0x19DB030", VA = "0x1819DC030")]
public UIEnemyHPUpdater(EnemyHpHandler hpBarUI, Action<UIEnemyHPUpdater> recycleHandler)
{
this.hpBarUI = hpBarUI;
this.recycleHandler = recycleHandler;
int num = 0;
hpBarUI.UpdateTransparency((float)num);
hpBarUI.gameObject.SetActive(true);
}
// Token: 0x06001C3D RID: 7229 RVA: 0x00044220 File Offset: 0x00042420
[Token(Token = "0x6001C3D")]
[Address(RVA = "0x19DBC50", Offset = "0x19DAC50", VA = "0x1819DBC50")]
public void Init(EnemiesManager.EnemyData data)
{
this.data = data;
this.hpPercentLerp = 1f;
this.appearanceTimer = 10f;
}
// Token: 0x06001C3E RID: 7230 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C3E")]
[Address(RVA = "0x19DBC80", Offset = "0x19DAC80", VA = "0x1819DBC80")]
public void UpdateInformation()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C3F RID: 7231 RVA: 0x0004424C File Offset: 0x0004244C
[Token(Token = "0x6001C3F")]
[Address(RVA = "0x19DBBE0", Offset = "0x19DABE0", VA = "0x1819DBBE0")]
public void Dispose()
{
this.data.Npc.<HasHPBarAttached>k__BackingField = false;
GameObject gameObject = this.hpBarUI.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
}
// Token: 0x0400263E RID: 9790
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400263E")]
private EnemiesManager.EnemyData data;
// Token: 0x0400263F RID: 9791
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400263F")]
private EnemyHpHandler hpBarUI;
// Token: 0x04002640 RID: 9792
[Token(Token = "0x4002640")]
private const float APPEARANCE_DURATION = 10f;
// Token: 0x04002641 RID: 9793
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002641")]
private float appearanceTimer = 10f;
// Token: 0x04002642 RID: 9794
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002642")]
private float hpPercentLerp = 1f;
// Token: 0x04002643 RID: 9795
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002643")]
private Action<UIEnemyHPUpdater> recycleHandler;
}