71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000307 RID: 775
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[Token(Token = "0x2000307")]
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public class UIHitNumber : MonoBehaviour
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{
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// Token: 0x06001C80 RID: 7296 RVA: 0x000447FC File Offset: 0x000429FC
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[Token(Token = "0x6001C80")]
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[Address(RVA = "0x19E68A0", Offset = "0x19E58A0", VA = "0x1819E68A0")]
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public void Init()
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{
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UIJumpNumber component;
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do
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{
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GameObject gameObject = this.hitNumberPrefab;
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int num = 0;
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if (gameObject == num)
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{
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goto IL_99;
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}
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UIJumpNumber[] array = new UIJumpNumber[25];
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this.hitNumberElements = array;
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UIJumpNumber[] array2 = this.hitNumberElements;
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GameObject gameObject2 = this.hitNumberPrefab;
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Transform transform = base.transform;
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component = UnityEngine.Object.Instantiate<GameObject>(gameObject2, transform).GetComponent<UIJumpNumber>();
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}
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while (component != 0 && component == 0);
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throw new IndexOutOfRangeException();
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IL_99:
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Debug.LogError("傷害數字物件讀取失敗");
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}
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// Token: 0x06001C81 RID: 7297 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C81")]
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[Address(RVA = "0x19E6B20", Offset = "0x19E5B20", VA = "0x1819E6B20")]
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public void SetHitNumber(int iHitNumber, Vector3 v3Pos, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C82 RID: 7298 RVA: 0x000448AC File Offset: 0x00042AAC
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[Token(Token = "0x6001C82")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public UIHitNumber()
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{
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}
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// Token: 0x04002674 RID: 9844
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002674")]
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[SerializeField]
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private GameObject hitNumberPrefab;
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// Token: 0x04002675 RID: 9845
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002675")]
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private int hitNumberCount;
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// Token: 0x04002676 RID: 9846
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002676")]
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private UIJumpNumber[] hitNumberElements;
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// Token: 0x04002677 RID: 9847
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[Token(Token = "0x4002677")]
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private const int HIT_NUMBER_LENGTH = 25;
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}
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