Files
NobetaSource/Cpp2IL/Assembly-CSharp/UISavePointMenu.cs
2023-09-06 22:19:13 +02:00

318 lines
11 KiB
C#

using System;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000281 RID: 641
[Token(Token = "0x2000281")]
public class UISavePointMenu : GameCanvasBase
{
// Token: 0x060017CF RID: 6095 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60017CF")]
[Address(RVA = "0x563EF0", Offset = "0x562EF0", VA = "0x180563EF0")]
public void SetSavePointData(SavePoint data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060017D0 RID: 6096 RVA: 0x00036A08 File Offset: 0x00034C08
[Token(Token = "0x60017D0")]
[Address(RVA = "0x94C4C0", Offset = "0x94B4C0", VA = "0x18094C4C0", Slot = "11")]
public override void Init()
{
UILabelHandler[] array = this.handlers;
int num = 0;
if (num < array.Length)
{
array[num].index = num;
UILabelHandler uilabelHandler = this.handlers[num];
Action<UIHandlerBase> action = new Action(this.OnHandlerSelected);
uilabelHandler.onSelectedHandler = action;
UILabelHandler uilabelHandler2 = this.handlers[num];
Action<UIHandlerBase> action2 = new Action(this.OnHandlerDeselected);
uilabelHandler2.onDeselectedHandler = action2;
UILabelHandler[] array2 = this.handlers;
num++;
}
bool flag = Game.GameSave.basic.difficulty != GameDifficulty.BossRush;
this.showUpgradeButton = flag;
GameObject gameObject = this.handlers[0].gameObject;
bool flag2 = this.showUpgradeButton;
gameObject.SetActive(flag2);
bool showTeleportMenu = Game.GameSave.basic.showTeleportMenu;
this.showTeleportButton = showTeleportMenu;
GameObject gameObject2 = this.handlers[2].gameObject;
bool flag3 = this.showTeleportButton;
gameObject2.SetActive(flag3);
bool flag4 = this.ShowSkinButton();
this.showSkinButton = flag4;
GameObject gameObject3 = this.handlers[3].gameObject;
bool flag5 = this.showSkinButton;
gameObject3.SetActive(flag5);
this.UpdateHandlerNavigation();
UINavigator navigator = this.navigator;
UILabelHandler[] array3 = this.handlers;
navigator.BindPointerEnterEvent(array3);
UINavigator navigator2 = this.navigator;
UILabelHandler[] array4 = this.handlers;
navigator2.BindPointerExitEvent(array4);
}
// Token: 0x060017D1 RID: 6097 RVA: 0x00036B80 File Offset: 0x00034D80
[Token(Token = "0x60017D1")]
[Address(RVA = "0x94C390", Offset = "0x94B390", VA = "0x18094C390", Slot = "12")]
protected override void Appear(Action completeHandler)
{
if (this.NeedUpdateNavigation())
{
this.UpdateHandlerNavigation();
}
GameDifficulty difficulty = Game.GameSave.basic.difficulty;
UINavigator navigator = this.navigator;
bool flag = difficulty != GameDifficulty.BossRush;
this.showUpgradeButton = flag;
UILabelHandler[] array = this.handlers;
if (difficulty == GameDifficulty.BossRush)
{
}
UILabelHandler uilabelHandler = array[0];
navigator.SetDefaultHandler(uilabelHandler);
GameObject gameObject = this.submissionEffect.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
base.Appear(completeHandler);
}
// Token: 0x060017D2 RID: 6098 RVA: 0x00036C08 File Offset: 0x00034E08
[Token(Token = "0x60017D2")]
[Address(RVA = "0x94CB70", Offset = "0x94BB70", VA = "0x18094CB70")]
private bool NeedUpdateNavigation()
{
GameSaveBasicData basic = Game.GameSave.basic;
UILabelHandler[] array = this.handlers;
bool flag = basic.difficulty != GameDifficulty.BossRush;
this.showUpgradeButton = flag;
bool activeSelf = array[0].gameObject.activeSelf;
if (flag != activeSelf)
{
GameObject gameObject = this.handlers[0].gameObject;
bool flag2 = this.showUpgradeButton;
gameObject.SetActive(flag2);
}
GameSaveBasicData basic2 = Game.GameSave.basic;
UILabelHandler[] array2 = this.handlers;
bool flag3 = basic2.showTeleportMenu;
this.showTeleportButton = flag3;
bool activeSelf2 = array2[2].gameObject.activeSelf;
if (flag3 != activeSelf2)
{
GameObject gameObject2 = this.handlers[2].gameObject;
bool flag4 = this.showTeleportButton;
gameObject2.SetActive(flag4);
}
bool flag5 = this.ShowSkinButton();
flag3 = flag5;
this.showSkinButton = flag5;
bool activeSelf3 = this.handlers[3].gameObject.activeSelf;
if (flag3 != activeSelf3)
{
GameObject gameObject3 = this.handlers[3].gameObject;
bool flag6 = this.showSkinButton;
gameObject3.SetActive(flag6);
}
return true;
}
// Token: 0x060017D3 RID: 6099 RVA: 0x00036D44 File Offset: 0x00034F44
[Token(Token = "0x60017D3")]
[Address(RVA = "0x94CB50", Offset = "0x94BB50", VA = "0x18094CB50", Slot = "18")]
public override void Move(Direction2D direction)
{
this.navigator.Move(direction);
}
// Token: 0x060017D4 RID: 6100 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60017D4")]
[Address(RVA = "0x94D1B0", Offset = "0x94C1B0", VA = "0x18094D1B0", Slot = "21")]
public override void Submit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060017D5 RID: 6101 RVA: 0x00036D64 File Offset: 0x00034F64
[Token(Token = "0x60017D5")]
[Address(RVA = "0x94C880", Offset = "0x94B880", VA = "0x18094C880", Slot = "25")]
public override void Localize(LocalizationData data)
{
Text text = this.title;
string text2 = data.systemText.GetText(179);
text.text = text2;
UILabelHandler[] array = this.handlers;
GameTextData systemText = data.systemText;
UILabelHandler uilabelHandler = array[0];
string text3 = systemText.GetText(180);
uilabelHandler.SetLabel(text3);
UILabelHandler[] array2 = this.handlers;
GameTextData systemText2 = data.systemText;
UILabelHandler uilabelHandler2 = array2[1];
string text4 = systemText2.GetText(181);
uilabelHandler2.SetLabel(text4);
UILabelHandler[] array3 = this.handlers;
GameTextData systemText3 = data.systemText;
UILabelHandler uilabelHandler3 = array3[2];
string text5 = systemText3.GetText(178);
uilabelHandler3.SetLabel(text5);
UILabelHandler[] array4 = this.handlers;
GameTextData systemText4 = data.systemText;
UILabelHandler uilabelHandler4 = array4[3];
string text6 = systemText4.GetText(182);
uilabelHandler4.SetLabel(text6);
UILabelHandler[] array5 = this.handlers;
GameTextData systemText5 = data.systemText;
UILabelHandler uilabelHandler5 = array5[4];
string text7 = systemText5.GetText(183);
uilabelHandler5.SetLabel(text7);
GameFontPack fontPack = data.fontPack;
Text text8 = this.title;
Font medium = fontPack.medium;
text8.font = medium;
UILabelHandler[] array6 = this.handlers;
int num = 0;
int length = array6.Length;
if (num < length)
{
GameFontPack fontPack2 = data.fontPack;
UILabelHandler uilabelHandler6 = array6[num];
Font medium2 = fontPack2.medium;
uilabelHandler6.SetFont(medium2);
num++;
}
}
// Token: 0x060017D6 RID: 6102 RVA: 0x00036EF0 File Offset: 0x000350F0
[Token(Token = "0x60017D6")]
[Address(RVA = "0x94CE90", Offset = "0x94BE90", VA = "0x18094CE90")]
private void OnHandlerSelected(UIHandlerBase handler)
{
UINavigationEffect uinavigationEffect = this.navigationEffect;
Vector2 anchoredPosition = handler.rectTransform.anchoredPosition;
uinavigationEffect.UpdatePos(anchoredPosition);
UILabelHandler[] array = this.handlers;
UINavigationEffect uinavigationEffect2 = this.navigationEffect;
int index = handler.index;
UILabelHandler uilabelHandler = array[index];
uinavigationEffect2.UpdateArrowPos(uilabelHandler);
this.navigationEffect.Appear();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060017D7 RID: 6103 RVA: 0x00036F58 File Offset: 0x00035158
[Token(Token = "0x60017D7")]
[Address(RVA = "0x94CE70", Offset = "0x94BE70", VA = "0x18094CE70")]
private void OnHandlerDeselected(UIHandlerBase handler)
{
this.navigationEffect.Hide();
}
// Token: 0x060017D8 RID: 6104 RVA: 0x00036F78 File Offset: 0x00035178
[Token(Token = "0x60017D8")]
[Address(RVA = "0x94CF90", Offset = "0x94BF90", VA = "0x18094CF90")]
private void PerformSubmitEffect()
{
RectTransform rectTransform = this.submissionEffect.rectTransform;
Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition;
rectTransform.anchoredPosition = anchoredPosition;
this.submissionEffect.gameObject.SetActive(true);
}
// Token: 0x060017D9 RID: 6105 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60017D9")]
[Address(RVA = "0x94D7C0", Offset = "0x94C7C0", VA = "0x18094D7C0")]
private void UpdateHandlerNavigation()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060017DA RID: 6106 RVA: 0x00036FC8 File Offset: 0x000351C8
[Token(Token = "0x60017DA")]
[Address(RVA = "0x94D140", Offset = "0x94C140", VA = "0x18094D140")]
private bool ShowUpgradeButton()
{
return Game.GameSave.basic.difficulty != GameDifficulty.BossRush;
}
// Token: 0x060017DB RID: 6107 RVA: 0x00036FF4 File Offset: 0x000351F4
[Token(Token = "0x60017DB")]
[Address(RVA = "0x94D0D0", Offset = "0x94C0D0", VA = "0x18094D0D0")]
private bool ShowTeleportButton()
{
return Game.GameSave.basic.showTeleportMenu;
}
// Token: 0x060017DC RID: 6108 RVA: 0x00037018 File Offset: 0x00035218
[Token(Token = "0x60017DC")]
[Address(RVA = "0x94D020", Offset = "0x94C020", VA = "0x18094D020")]
private bool ShowSkinButton()
{
return Game.GameSave.basic.difficulty != GameDifficulty.BossRush || Game.GameSave.flags.stageBRNobeta;
}
// Token: 0x060017DD RID: 6109 RVA: 0x00037054 File Offset: 0x00035254
[Token(Token = "0x60017DD")]
[Address(RVA = "0x94D9C0", Offset = "0x94C9C0", VA = "0x18094D9C0")]
public UISavePointMenu()
{
}
// Token: 0x0400231D RID: 8989
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400231D")]
[SerializeField]
private Text title;
// Token: 0x0400231E RID: 8990
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400231E")]
[SerializeField]
private GridLayoutGroup layoutGroup;
// Token: 0x0400231F RID: 8991
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400231F")]
[SerializeField]
private UILabelHandler[] handlers;
// Token: 0x04002320 RID: 8992
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002320")]
[SerializeField]
private UINavigationEffect navigationEffect;
// Token: 0x04002321 RID: 8993
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002321")]
[SerializeField]
private Image submissionEffect;
// Token: 0x04002322 RID: 8994
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002322")]
private SavePoint currentSavePointData;
// Token: 0x04002323 RID: 8995
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002323")]
private bool showUpgradeButton;
// Token: 0x04002324 RID: 8996
[FieldOffset(Offset = "0x89")]
[Token(Token = "0x4002324")]
private bool showTeleportButton;
// Token: 0x04002325 RID: 8997
[FieldOffset(Offset = "0x8A")]
[Token(Token = "0x4002325")]
private bool showSkinButton;
}