Files
2023-09-06 22:19:13 +02:00

163 lines
7.7 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200056F RID: 1391
[Token(Token = "0x200056F")]
public sealed class DepthOfFieldComponent : PostProcessingComponentRenderTexture<DepthOfFieldModel>
{
// Token: 0x1700034E RID: 846
// (get) Token: 0x06002FE5 RID: 12261 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700034E")]
public override bool active
{
[Token(Token = "0x6002FE5")]
[Address(RVA = "0x12FCA60", Offset = "0x12FBA60", VA = "0x1812FCA60", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002FE6 RID: 12262 RVA: 0x00068864 File Offset: 0x00066A64
[Token(Token = "0x6002FE6")]
[Address(RVA = "0x367A80", Offset = "0x366A80", VA = "0x180367A80", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.Depth;
}
// Token: 0x06002FE7 RID: 12263 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FE7")]
[Address(RVA = "0x12FBC70", Offset = "0x12FAC70", VA = "0x1812FBC70")]
private float CalculateFocalLength()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FE8 RID: 12264 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FE8")]
[Address(RVA = "0x12FBD10", Offset = "0x12FAD10", VA = "0x1812FBD10")]
private float CalculateMaxCoCRadius(int screenHeight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FE9 RID: 12265 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FE9")]
[Address(RVA = "0x12FBD90", Offset = "0x12FAD90", VA = "0x1812FBD90")]
private bool CheckHistory(int width, int height)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FEA RID: 12266 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FEA")]
[Address(RVA = "0x12FC9D0", Offset = "0x12FB9D0", VA = "0x1812FC9D0")]
private RenderTextureFormat SelectFormat(RenderTextureFormat primary, RenderTextureFormat secondary)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FEB RID: 12267 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FEB")]
[Address(RVA = "0x12FBF00", Offset = "0x12FAF00", VA = "0x1812FBF00")]
public void Prepare(RenderTexture source, Material uberMaterial, bool antialiasCoC, Vector2 taaJitter, float taaBlending)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FEC RID: 12268 RVA: 0x00068874 File Offset: 0x00066A74
[Token(Token = "0x6002FEC")]
[Address(RVA = "0x12FBE70", Offset = "0x12FAE70", VA = "0x1812FBE70", Slot = "7")]
public override void OnDisable()
{
/*
An exception occurred when decompiling this method (06002FEC)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityEngine.PostProcessing.DepthOfFieldComponent::OnDisable()
---> System.Exception: Basic block has to end with unconditional control flow.
{; IL_1E:; stfld:RenderTexture(DepthOfFieldComponent::m_CoCHistory, ldloc:DepthOfFieldComponent(this), conv.u8:uint64[exp:RenderTexture](ldc.i8:int64[exp:uint64](0))); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06002FED RID: 12269 RVA: 0x000688A8 File Offset: 0x00066AA8
[Token(Token = "0x6002FED")]
[Address(RVA = "0x12FCA20", Offset = "0x12FBA20", VA = "0x1812FCA20")]
public DepthOfFieldComponent()
{
}
// Token: 0x0400383D RID: 14397
[Token(Token = "0x400383D")]
private const string k_ShaderString = "Hidden/Post FX/Depth Of Field";
// Token: 0x0400383E RID: 14398
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400383E")]
private RenderTexture m_CoCHistory;
// Token: 0x0400383F RID: 14399
[Token(Token = "0x400383F")]
private const float k_FilmHeight = 0.024f;
// Token: 0x02000570 RID: 1392
[Token(Token = "0x2000570")]
private static class Uniforms
{
// Token: 0x04003840 RID: 14400
[Token(Token = "0x4003840")]
internal static readonly int _DepthOfFieldTex = Shader.PropertyToID("_DepthOfFieldTex");
// Token: 0x04003841 RID: 14401
[Token(Token = "0x4003841")]
internal static readonly int _DepthOfFieldCoCTex = Shader.PropertyToID("_DepthOfFieldCoCTex");
// Token: 0x04003842 RID: 14402
[Token(Token = "0x4003842")]
internal static readonly int _Distance = Shader.PropertyToID("_Distance");
// Token: 0x04003843 RID: 14403
[Token(Token = "0x4003843")]
internal static readonly int _LensCoeff = Shader.PropertyToID("_LensCoeff");
// Token: 0x04003844 RID: 14404
[Token(Token = "0x4003844")]
internal static readonly int _MaxCoC = Shader.PropertyToID("_MaxCoC");
// Token: 0x04003845 RID: 14405
[Token(Token = "0x4003845")]
internal static readonly int _RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC");
// Token: 0x04003846 RID: 14406
[Token(Token = "0x4003846")]
internal static readonly int _RcpAspect = Shader.PropertyToID("_RcpAspect");
// Token: 0x04003847 RID: 14407
[Token(Token = "0x4003847")]
internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
// Token: 0x04003848 RID: 14408
[Token(Token = "0x4003848")]
internal static readonly int _CoCTex = Shader.PropertyToID("_CoCTex");
// Token: 0x04003849 RID: 14409
[Token(Token = "0x4003849")]
internal static readonly int _TaaParams = Shader.PropertyToID("_TaaParams");
// Token: 0x0400384A RID: 14410
[Token(Token = "0x400384A")]
internal static readonly int _DepthOfFieldParams = Shader.PropertyToID("_DepthOfFieldParams");
}
}
}