Files
2023-09-06 22:19:13 +02:00

82 lines
2.6 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000571 RID: 1393
[Token(Token = "0x2000571")]
public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
{
// Token: 0x1700034F RID: 847
// (get) Token: 0x06002FEF RID: 12271 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700034F")]
public override bool active
{
[Token(Token = "0x6002FEF")]
[Address(RVA = "0x17E0BF0", Offset = "0x17DFBF0", VA = "0x1817E0BF0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002FF0 RID: 12272 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FF0")]
[Address(RVA = "0x17E0840", Offset = "0x17DF840", VA = "0x1817E0840", Slot = "7")]
public override void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FF1 RID: 12273 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FF1")]
[Address(RVA = "0x17E0700", Offset = "0x17DF700", VA = "0x1817E0700")]
private void LoadNoiseTextures()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FF2 RID: 12274 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FF2")]
[Address(RVA = "0x17E0860", Offset = "0x17DF860", VA = "0x1817E0860", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FF3 RID: 12275 RVA: 0x00068970 File Offset: 0x00066B70
[Token(Token = "0x6002FF3")]
[Address(RVA = "0x17E0BB0", Offset = "0x17DFBB0", VA = "0x1817E0BB0")]
public DitheringComponent()
{
}
// Token: 0x0400384B RID: 14411
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400384B")]
private Texture2D[] noiseTextures;
// Token: 0x0400384C RID: 14412
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400384C")]
private int textureIndex;
// Token: 0x0400384D RID: 14413
[Token(Token = "0x400384D")]
private const int k_TextureCount = 64;
// Token: 0x02000572 RID: 1394
[Token(Token = "0x2000572")]
private static class Uniforms
{
// Token: 0x0400384E RID: 14414
[Token(Token = "0x400384E")]
internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
// Token: 0x0400384F RID: 14415
[Token(Token = "0x400384F")]
internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
}
}
}