82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000571 RID: 1393
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[Token(Token = "0x2000571")]
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public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
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{
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// Token: 0x1700034F RID: 847
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// (get) Token: 0x06002FEF RID: 12271 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700034F")]
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public override bool active
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{
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[Token(Token = "0x6002FEF")]
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[Address(RVA = "0x17E0BF0", Offset = "0x17DFBF0", VA = "0x1817E0BF0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002FF0 RID: 12272 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FF0")]
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[Address(RVA = "0x17E0840", Offset = "0x17DF840", VA = "0x1817E0840", Slot = "7")]
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public override void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FF1 RID: 12273 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FF1")]
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[Address(RVA = "0x17E0700", Offset = "0x17DF700", VA = "0x1817E0700")]
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private void LoadNoiseTextures()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FF2 RID: 12274 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FF2")]
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[Address(RVA = "0x17E0860", Offset = "0x17DF860", VA = "0x1817E0860", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FF3 RID: 12275 RVA: 0x00068970 File Offset: 0x00066B70
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[Token(Token = "0x6002FF3")]
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[Address(RVA = "0x17E0BB0", Offset = "0x17DFBB0", VA = "0x1817E0BB0")]
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public DitheringComponent()
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{
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}
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// Token: 0x0400384B RID: 14411
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400384B")]
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private Texture2D[] noiseTextures;
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// Token: 0x0400384C RID: 14412
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400384C")]
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private int textureIndex;
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// Token: 0x0400384D RID: 14413
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[Token(Token = "0x400384D")]
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private const int k_TextureCount = 64;
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// Token: 0x02000572 RID: 1394
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[Token(Token = "0x2000572")]
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private static class Uniforms
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{
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// Token: 0x0400384E RID: 14414
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[Token(Token = "0x400384E")]
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internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
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// Token: 0x0400384F RID: 14415
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[Token(Token = "0x400384F")]
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internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
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}
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}
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}
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