185 lines
5.7 KiB
C#
185 lines
5.7 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000573 RID: 1395
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[Token(Token = "0x2000573")]
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public sealed class EyeAdaptationComponent : PostProcessingComponentRenderTexture<EyeAdaptationModel>
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{
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// Token: 0x17000350 RID: 848
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// (get) Token: 0x06002FF5 RID: 12277 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000350")]
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public override bool active
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{
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[Token(Token = "0x6002FF5")]
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[Address(RVA = "0xD0DDF0", Offset = "0xD0CDF0", VA = "0x180D0DDF0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002FF6 RID: 12278 RVA: 0x000689B0 File Offset: 0x00066BB0
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[Token(Token = "0x6002FF6")]
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[Address(RVA = "0xD0CE60", Offset = "0xD0BE60", VA = "0x180D0CE60")]
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public void ResetHistory()
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{
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this.m_FirstFrame = true;
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}
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// Token: 0x06002FF7 RID: 12279 RVA: 0x000689C4 File Offset: 0x00066BC4
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[Token(Token = "0x6002FF7")]
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[Address(RVA = "0xD0CE60", Offset = "0xD0BE60", VA = "0x180D0CE60", Slot = "6")]
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public override void OnEnable()
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{
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this.m_FirstFrame = true;
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}
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// Token: 0x06002FF8 RID: 12280 RVA: 0x000689D8 File Offset: 0x00066BD8
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[Token(Token = "0x6002FF8")]
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[Address(RVA = "0xD0CD50", Offset = "0xD0BD50", VA = "0x180D0CD50", Slot = "7")]
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public override void OnDisable()
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{
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RenderTexture[] autoExposurePool = this.m_AutoExposurePool;
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int num = 0;
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int num2 = 0;
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int length = autoExposurePool.Length;
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if (num2 < length)
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{
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GraphicsUtils.Destroy(autoExposurePool[num]);
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num++;
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}
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ComputeBuffer histogramBuffer = this.m_HistogramBuffer;
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if (histogramBuffer != 0)
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{
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histogramBuffer.Dispose();
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}
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this.m_HistogramBuffer = (ulong)0L;
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RenderTexture debugHistogram = this.m_DebugHistogram;
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int num3 = 0;
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if (debugHistogram != num3)
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{
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this.m_DebugHistogram.Release();
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}
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this.m_DebugHistogram = (ulong)0L;
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throw new NullReferenceException();
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}
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// Token: 0x06002FF9 RID: 12281 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FF9")]
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[Address(RVA = "0xD0CC20", Offset = "0xD0BC20", VA = "0x180D0CC20")]
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private Vector4 GetHistogramScaleOffsetRes()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FFA RID: 12282 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FFA")]
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[Address(RVA = "0xD0D030", Offset = "0xD0C030", VA = "0x180D0D030")]
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public Texture Prepare(RenderTexture source, Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FFB RID: 12283 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FFB")]
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[Address(RVA = "0xD0CE70", Offset = "0xD0BE70", VA = "0x180D0CE70")]
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public void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FFC RID: 12284 RVA: 0x00068A58 File Offset: 0x00066C58
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[Token(Token = "0x6002FFC")]
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[Address(RVA = "0xD0DD80", Offset = "0xD0CD80", VA = "0x180D0DD80")]
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public EyeAdaptationComponent()
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{
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RenderTexture[] array = new RenderTexture[2];
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this.m_AutoExposurePool = array;
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this.m_FirstFrame = true;
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base..ctor();
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}
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// Token: 0x04003850 RID: 14416
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003850")]
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private ComputeShader m_EyeCompute;
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// Token: 0x04003851 RID: 14417
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003851")]
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private ComputeBuffer m_HistogramBuffer;
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// Token: 0x04003852 RID: 14418
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003852")]
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private readonly RenderTexture[] m_AutoExposurePool;
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// Token: 0x04003853 RID: 14419
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003853")]
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private int m_AutoExposurePingPing;
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// Token: 0x04003854 RID: 14420
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003854")]
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private RenderTexture m_CurrentAutoExposure;
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// Token: 0x04003855 RID: 14421
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003855")]
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private RenderTexture m_DebugHistogram;
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// Token: 0x04003856 RID: 14422
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[Token(Token = "0x4003856")]
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private static uint[] s_EmptyHistogramBuffer;
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// Token: 0x04003857 RID: 14423
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003857")]
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private bool m_FirstFrame;
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// Token: 0x04003858 RID: 14424
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[Token(Token = "0x4003858")]
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private const int k_HistogramBins = 64;
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// Token: 0x04003859 RID: 14425
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[Token(Token = "0x4003859")]
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private const int k_HistogramThreadX = 16;
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// Token: 0x0400385A RID: 14426
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[Token(Token = "0x400385A")]
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private const int k_HistogramThreadY = 16;
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// Token: 0x02000574 RID: 1396
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[Token(Token = "0x2000574")]
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private static class Uniforms
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{
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// Token: 0x0400385B RID: 14427
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[Token(Token = "0x400385B")]
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internal static readonly int _Params = Shader.PropertyToID("_Params");
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// Token: 0x0400385C RID: 14428
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[Token(Token = "0x400385C")]
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internal static readonly int _Speed = Shader.PropertyToID("_Speed");
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// Token: 0x0400385D RID: 14429
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[Token(Token = "0x400385D")]
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internal static readonly int _ScaleOffsetRes = Shader.PropertyToID("_ScaleOffsetRes");
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// Token: 0x0400385E RID: 14430
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[Token(Token = "0x400385E")]
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internal static readonly int _ExposureCompensation = Shader.PropertyToID("_ExposureCompensation");
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// Token: 0x0400385F RID: 14431
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[Token(Token = "0x400385F")]
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internal static readonly int _AutoExposure = Shader.PropertyToID("_AutoExposure");
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// Token: 0x04003860 RID: 14432
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[Token(Token = "0x4003860")]
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internal static readonly int _DebugWidth = Shader.PropertyToID("_DebugWidth");
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}
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}
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}
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