Files
2023-09-06 22:19:13 +02:00

185 lines
5.7 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000573 RID: 1395
[Token(Token = "0x2000573")]
public sealed class EyeAdaptationComponent : PostProcessingComponentRenderTexture<EyeAdaptationModel>
{
// Token: 0x17000350 RID: 848
// (get) Token: 0x06002FF5 RID: 12277 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000350")]
public override bool active
{
[Token(Token = "0x6002FF5")]
[Address(RVA = "0xD0DDF0", Offset = "0xD0CDF0", VA = "0x180D0DDF0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002FF6 RID: 12278 RVA: 0x000689B0 File Offset: 0x00066BB0
[Token(Token = "0x6002FF6")]
[Address(RVA = "0xD0CE60", Offset = "0xD0BE60", VA = "0x180D0CE60")]
public void ResetHistory()
{
this.m_FirstFrame = true;
}
// Token: 0x06002FF7 RID: 12279 RVA: 0x000689C4 File Offset: 0x00066BC4
[Token(Token = "0x6002FF7")]
[Address(RVA = "0xD0CE60", Offset = "0xD0BE60", VA = "0x180D0CE60", Slot = "6")]
public override void OnEnable()
{
this.m_FirstFrame = true;
}
// Token: 0x06002FF8 RID: 12280 RVA: 0x000689D8 File Offset: 0x00066BD8
[Token(Token = "0x6002FF8")]
[Address(RVA = "0xD0CD50", Offset = "0xD0BD50", VA = "0x180D0CD50", Slot = "7")]
public override void OnDisable()
{
RenderTexture[] autoExposurePool = this.m_AutoExposurePool;
int num = 0;
int num2 = 0;
int length = autoExposurePool.Length;
if (num2 < length)
{
GraphicsUtils.Destroy(autoExposurePool[num]);
num++;
}
ComputeBuffer histogramBuffer = this.m_HistogramBuffer;
if (histogramBuffer != 0)
{
histogramBuffer.Dispose();
}
this.m_HistogramBuffer = (ulong)0L;
RenderTexture debugHistogram = this.m_DebugHistogram;
int num3 = 0;
if (debugHistogram != num3)
{
this.m_DebugHistogram.Release();
}
this.m_DebugHistogram = (ulong)0L;
throw new NullReferenceException();
}
// Token: 0x06002FF9 RID: 12281 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FF9")]
[Address(RVA = "0xD0CC20", Offset = "0xD0BC20", VA = "0x180D0CC20")]
private Vector4 GetHistogramScaleOffsetRes()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FFA RID: 12282 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FFA")]
[Address(RVA = "0xD0D030", Offset = "0xD0C030", VA = "0x180D0D030")]
public Texture Prepare(RenderTexture source, Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FFB RID: 12283 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FFB")]
[Address(RVA = "0xD0CE70", Offset = "0xD0BE70", VA = "0x180D0CE70")]
public void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FFC RID: 12284 RVA: 0x00068A58 File Offset: 0x00066C58
[Token(Token = "0x6002FFC")]
[Address(RVA = "0xD0DD80", Offset = "0xD0CD80", VA = "0x180D0DD80")]
public EyeAdaptationComponent()
{
RenderTexture[] array = new RenderTexture[2];
this.m_AutoExposurePool = array;
this.m_FirstFrame = true;
base..ctor();
}
// Token: 0x04003850 RID: 14416
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003850")]
private ComputeShader m_EyeCompute;
// Token: 0x04003851 RID: 14417
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003851")]
private ComputeBuffer m_HistogramBuffer;
// Token: 0x04003852 RID: 14418
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003852")]
private readonly RenderTexture[] m_AutoExposurePool;
// Token: 0x04003853 RID: 14419
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003853")]
private int m_AutoExposurePingPing;
// Token: 0x04003854 RID: 14420
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003854")]
private RenderTexture m_CurrentAutoExposure;
// Token: 0x04003855 RID: 14421
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003855")]
private RenderTexture m_DebugHistogram;
// Token: 0x04003856 RID: 14422
[Token(Token = "0x4003856")]
private static uint[] s_EmptyHistogramBuffer;
// Token: 0x04003857 RID: 14423
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003857")]
private bool m_FirstFrame;
// Token: 0x04003858 RID: 14424
[Token(Token = "0x4003858")]
private const int k_HistogramBins = 64;
// Token: 0x04003859 RID: 14425
[Token(Token = "0x4003859")]
private const int k_HistogramThreadX = 16;
// Token: 0x0400385A RID: 14426
[Token(Token = "0x400385A")]
private const int k_HistogramThreadY = 16;
// Token: 0x02000574 RID: 1396
[Token(Token = "0x2000574")]
private static class Uniforms
{
// Token: 0x0400385B RID: 14427
[Token(Token = "0x400385B")]
internal static readonly int _Params = Shader.PropertyToID("_Params");
// Token: 0x0400385C RID: 14428
[Token(Token = "0x400385C")]
internal static readonly int _Speed = Shader.PropertyToID("_Speed");
// Token: 0x0400385D RID: 14429
[Token(Token = "0x400385D")]
internal static readonly int _ScaleOffsetRes = Shader.PropertyToID("_ScaleOffsetRes");
// Token: 0x0400385E RID: 14430
[Token(Token = "0x400385E")]
internal static readonly int _ExposureCompensation = Shader.PropertyToID("_ExposureCompensation");
// Token: 0x0400385F RID: 14431
[Token(Token = "0x400385F")]
internal static readonly int _AutoExposure = Shader.PropertyToID("_AutoExposure");
// Token: 0x04003860 RID: 14432
[Token(Token = "0x4003860")]
internal static readonly int _DebugWidth = Shader.PropertyToID("_DebugWidth");
}
}
}