Files
2023-09-06 22:19:13 +02:00

158 lines
5.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x020005B0 RID: 1456
[Token(Token = "0x20005B0")]
[Serializable]
public class EyeAdaptationModel : PostProcessingModel
{
// Token: 0x1700037D RID: 893
// (get) Token: 0x06003088 RID: 12424 RVA: 0x000020D3 File Offset: 0x000002D3
// (set) Token: 0x06003089 RID: 12425 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700037D")]
public EyeAdaptationModel.Settings settings
{
[Token(Token = "0x6003088")]
[Address(RVA = "0xD0DEF0", Offset = "0xD0CEF0", VA = "0x180D0DEF0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
[Token(Token = "0x6003089")]
[Address(RVA = "0xD0DF20", Offset = "0xD0CF20", VA = "0x180D0DF20")]
set
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x0600308A RID: 12426 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600308A")]
[Address(RVA = "0xD0DE60", Offset = "0xD0CE60", VA = "0x180D0DE60", Slot = "4")]
public override void Reset()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600308B RID: 12427 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600308B")]
[Address(RVA = "0xD0DEA0", Offset = "0xD0CEA0", VA = "0x180D0DEA0")]
public EyeAdaptationModel()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003971 RID: 14705
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003971")]
[SerializeField]
private EyeAdaptationModel.Settings m_Settings;
// Token: 0x020005B1 RID: 1457
[Token(Token = "0x20005B1")]
public enum EyeAdaptationType
{
// Token: 0x04003973 RID: 14707
[Token(Token = "0x4003973")]
Progressive,
// Token: 0x04003974 RID: 14708
[Token(Token = "0x4003974")]
Fixed
}
// Token: 0x020005B2 RID: 1458
[Token(Token = "0x20005B2")]
[Serializable]
public struct Settings
{
// Token: 0x1700037E RID: 894
// (get) Token: 0x0600308C RID: 12428 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700037E")]
public static EyeAdaptationModel.Settings defaultSettings
{
[Token(Token = "0x600308C")]
[Address(RVA = "0x19BDBD0", Offset = "0x19BCBD0", VA = "0x1819BDBD0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x04003975 RID: 14709
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4003975")]
[Range(1f, 99f)]
[Tooltip("Filters the dark part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")]
public float lowPercent;
// Token: 0x04003976 RID: 14710
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4003976")]
[Range(1f, 99f)]
[Tooltip("Filters the bright part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")]
public float highPercent;
// Token: 0x04003977 RID: 14711
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4003977")]
[Tooltip("Minimum average luminance to consider for auto exposure (in EV).")]
public float minLuminance;
// Token: 0x04003978 RID: 14712
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4003978")]
[Tooltip("Maximum average luminance to consider for auto exposure (in EV).")]
public float maxLuminance;
// Token: 0x04003979 RID: 14713
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4003979")]
[Min(0f)]
[Tooltip("Exposure bias. Use this to offset the global exposure of the scene.")]
public float keyValue;
// Token: 0x0400397A RID: 14714
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400397A")]
[Tooltip("Set this to true to let Unity handle the key value automatically based on average luminance.")]
public bool dynamicKeyValue;
// Token: 0x0400397B RID: 14715
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400397B")]
[Tooltip("Use \"Progressive\" if you want the auto exposure to be animated. Use \"Fixed\" otherwise.")]
public EyeAdaptationModel.EyeAdaptationType adaptationType;
// Token: 0x0400397C RID: 14716
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400397C")]
[Min(0f)]
[Tooltip("Adaptation speed from a dark to a light environment.")]
public float speedUp;
// Token: 0x0400397D RID: 14717
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400397D")]
[Min(0f)]
[Tooltip("Adaptation speed from a light to a dark environment.")]
public float speedDown;
// Token: 0x0400397E RID: 14718
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400397E")]
[Tooltip("Lower bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")]
[Range(-16f, -1f)]
public int logMin;
// Token: 0x0400397F RID: 14719
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400397F")]
[Range(1f, 16f)]
[Tooltip("Upper bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")]
public int logMax;
}
}
}