Files
2023-09-06 22:19:13 +02:00

93 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000575 RID: 1397
[Token(Token = "0x2000575")]
public sealed class FogComponent : PostProcessingComponentCommandBuffer<FogModel>
{
// Token: 0x17000351 RID: 849
// (get) Token: 0x06002FFE RID: 12286 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000351")]
public override bool active
{
[Token(Token = "0x6002FFE")]
[Address(RVA = "0x367F80", Offset = "0x366F80", VA = "0x180367F80", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002FFF RID: 12287 RVA: 0x00068AE8 File Offset: 0x00066CE8
[Token(Token = "0x6002FFF")]
[Address(RVA = "0x367A90", Offset = "0x366A90", VA = "0x180367A90", Slot = "11")]
public override string GetName()
{
return "Fog";
}
// Token: 0x06003000 RID: 12288 RVA: 0x00068AFC File Offset: 0x00066CFC
[Token(Token = "0x6003000")]
[Address(RVA = "0x367A80", Offset = "0x366A80", VA = "0x180367A80", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.Depth;
}
// Token: 0x06003001 RID: 12289 RVA: 0x00068B0C File Offset: 0x00066D0C
[Token(Token = "0x6003001")]
[Address(RVA = "0x367A70", Offset = "0x366A70", VA = "0x180367A70", Slot = "10")]
public override CameraEvent GetCameraEvent()
{
return CameraEvent.AfterImageEffectsOpaque;
}
// Token: 0x06003002 RID: 12290 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003002")]
[Address(RVA = "0x367AC0", Offset = "0x366AC0", VA = "0x180367AC0", Slot = "12")]
public override void PopulateCommandBuffer(CommandBuffer cb)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003003 RID: 12291 RVA: 0x00068B1C File Offset: 0x00066D1C
[Token(Token = "0x6003003")]
[Address(RVA = "0x367F40", Offset = "0x366F40", VA = "0x180367F40")]
public FogComponent()
{
}
// Token: 0x04003861 RID: 14433
[Token(Token = "0x4003861")]
private const string k_ShaderString = "Hidden/Post FX/Fog";
// Token: 0x02000576 RID: 1398
[Token(Token = "0x2000576")]
private static class Uniforms
{
// Token: 0x04003862 RID: 14434
[Token(Token = "0x4003862")]
internal static readonly int _FogColor = Shader.PropertyToID("_FogColor");
// Token: 0x04003863 RID: 14435
[Token(Token = "0x4003863")]
internal static readonly int _Density = Shader.PropertyToID("_Density");
// Token: 0x04003864 RID: 14436
[Token(Token = "0x4003864")]
internal static readonly int _Start = Shader.PropertyToID("_Start");
// Token: 0x04003865 RID: 14437
[Token(Token = "0x4003865")]
internal static readonly int _End = Shader.PropertyToID("_End");
// Token: 0x04003866 RID: 14438
[Token(Token = "0x4003866")]
internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
}
}
}