93 lines
2.9 KiB
C#
93 lines
2.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000575 RID: 1397
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[Token(Token = "0x2000575")]
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public sealed class FogComponent : PostProcessingComponentCommandBuffer<FogModel>
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{
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// Token: 0x17000351 RID: 849
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// (get) Token: 0x06002FFE RID: 12286 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000351")]
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public override bool active
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{
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[Token(Token = "0x6002FFE")]
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[Address(RVA = "0x367F80", Offset = "0x366F80", VA = "0x180367F80", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002FFF RID: 12287 RVA: 0x00068AE8 File Offset: 0x00066CE8
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[Token(Token = "0x6002FFF")]
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[Address(RVA = "0x367A90", Offset = "0x366A90", VA = "0x180367A90", Slot = "11")]
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public override string GetName()
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{
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return "Fog";
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}
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// Token: 0x06003000 RID: 12288 RVA: 0x00068AFC File Offset: 0x00066CFC
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[Token(Token = "0x6003000")]
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[Address(RVA = "0x367A80", Offset = "0x366A80", VA = "0x180367A80", Slot = "4")]
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public override DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.Depth;
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}
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// Token: 0x06003001 RID: 12289 RVA: 0x00068B0C File Offset: 0x00066D0C
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[Token(Token = "0x6003001")]
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[Address(RVA = "0x367A70", Offset = "0x366A70", VA = "0x180367A70", Slot = "10")]
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public override CameraEvent GetCameraEvent()
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{
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return CameraEvent.AfterImageEffectsOpaque;
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}
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// Token: 0x06003002 RID: 12290 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003002")]
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[Address(RVA = "0x367AC0", Offset = "0x366AC0", VA = "0x180367AC0", Slot = "12")]
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public override void PopulateCommandBuffer(CommandBuffer cb)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003003 RID: 12291 RVA: 0x00068B1C File Offset: 0x00066D1C
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[Token(Token = "0x6003003")]
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[Address(RVA = "0x367F40", Offset = "0x366F40", VA = "0x180367F40")]
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public FogComponent()
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{
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}
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// Token: 0x04003861 RID: 14433
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[Token(Token = "0x4003861")]
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private const string k_ShaderString = "Hidden/Post FX/Fog";
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// Token: 0x02000576 RID: 1398
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[Token(Token = "0x2000576")]
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private static class Uniforms
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{
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// Token: 0x04003862 RID: 14434
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[Token(Token = "0x4003862")]
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internal static readonly int _FogColor = Shader.PropertyToID("_FogColor");
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// Token: 0x04003863 RID: 14435
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[Token(Token = "0x4003863")]
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internal static readonly int _Density = Shader.PropertyToID("_Density");
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// Token: 0x04003864 RID: 14436
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[Token(Token = "0x4003864")]
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internal static readonly int _Start = Shader.PropertyToID("_Start");
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// Token: 0x04003865 RID: 14437
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[Token(Token = "0x4003865")]
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internal static readonly int _End = Shader.PropertyToID("_End");
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// Token: 0x04003866 RID: 14438
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[Token(Token = "0x4003866")]
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internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
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}
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}
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}
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