73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000579 RID: 1401
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[Token(Token = "0x2000579")]
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public sealed class GrainComponent : PostProcessingComponentRenderTexture<GrainModel>
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{
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// Token: 0x17000353 RID: 851
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// (get) Token: 0x06003009 RID: 12297 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000353")]
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public override bool active
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{
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[Token(Token = "0x6003009")]
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[Address(RVA = "0x16425C0", Offset = "0x16415C0", VA = "0x1816425C0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x0600300A RID: 12298 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600300A")]
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[Address(RVA = "0xB99970", Offset = "0xB98970", VA = "0x180B99970", Slot = "7")]
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public override void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600300B RID: 12299 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600300B")]
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[Address(RVA = "0x16420E0", Offset = "0x16410E0", VA = "0x1816420E0", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600300C RID: 12300 RVA: 0x00068BC8 File Offset: 0x00066DC8
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[Token(Token = "0x600300C")]
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[Address(RVA = "0x1642580", Offset = "0x1641580", VA = "0x181642580")]
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public GrainComponent()
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{
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}
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// Token: 0x04003869 RID: 14441
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003869")]
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private RenderTexture m_GrainLookupRT;
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// Token: 0x0200057A RID: 1402
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[Token(Token = "0x200057A")]
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private static class Uniforms
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{
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// Token: 0x0400386A RID: 14442
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[Token(Token = "0x400386A")]
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internal static readonly int _Grain_Params1 = Shader.PropertyToID("_Grain_Params1");
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// Token: 0x0400386B RID: 14443
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[Token(Token = "0x400386B")]
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internal static readonly int _Grain_Params2 = Shader.PropertyToID("_Grain_Params2");
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// Token: 0x0400386C RID: 14444
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[Token(Token = "0x400386C")]
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internal static readonly int _GrainTex = Shader.PropertyToID("_GrainTex");
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// Token: 0x0400386D RID: 14445
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[Token(Token = "0x400386D")]
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internal static readonly int _Phase = Shader.PropertyToID("_Phase");
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}
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}
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}
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