Files
2023-09-06 22:19:13 +02:00

73 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000579 RID: 1401
[Token(Token = "0x2000579")]
public sealed class GrainComponent : PostProcessingComponentRenderTexture<GrainModel>
{
// Token: 0x17000353 RID: 851
// (get) Token: 0x06003009 RID: 12297 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000353")]
public override bool active
{
[Token(Token = "0x6003009")]
[Address(RVA = "0x16425C0", Offset = "0x16415C0", VA = "0x1816425C0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x0600300A RID: 12298 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600300A")]
[Address(RVA = "0xB99970", Offset = "0xB98970", VA = "0x180B99970", Slot = "7")]
public override void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600300B RID: 12299 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600300B")]
[Address(RVA = "0x16420E0", Offset = "0x16410E0", VA = "0x1816420E0", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600300C RID: 12300 RVA: 0x00068BC8 File Offset: 0x00066DC8
[Token(Token = "0x600300C")]
[Address(RVA = "0x1642580", Offset = "0x1641580", VA = "0x181642580")]
public GrainComponent()
{
}
// Token: 0x04003869 RID: 14441
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003869")]
private RenderTexture m_GrainLookupRT;
// Token: 0x0200057A RID: 1402
[Token(Token = "0x200057A")]
private static class Uniforms
{
// Token: 0x0400386A RID: 14442
[Token(Token = "0x400386A")]
internal static readonly int _Grain_Params1 = Shader.PropertyToID("_Grain_Params1");
// Token: 0x0400386B RID: 14443
[Token(Token = "0x400386B")]
internal static readonly int _Grain_Params2 = Shader.PropertyToID("_Grain_Params2");
// Token: 0x0400386C RID: 14444
[Token(Token = "0x400386C")]
internal static readonly int _GrainTex = Shader.PropertyToID("_GrainTex");
// Token: 0x0400386D RID: 14445
[Token(Token = "0x400386D")]
internal static readonly int _Phase = Shader.PropertyToID("_Phase");
}
}
}