139 lines
3.8 KiB
C#
139 lines
3.8 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x020005CA RID: 1482
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[Token(Token = "0x20005CA")]
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public class PostProcessingContext
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{
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// Token: 0x1700038D RID: 909
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// (get) Token: 0x060030CD RID: 12493 RVA: 0x000697C8 File Offset: 0x000679C8
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// (set) Token: 0x060030CE RID: 12494 RVA: 0x000697DC File Offset: 0x000679DC
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[Token(Token = "0x1700038D")]
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public bool interrupted
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{
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[Token(Token = "0x60030CD")]
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[Address(RVA = "0x4920D0", Offset = "0x4910D0", VA = "0x1804920D0")]
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get;
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[Token(Token = "0x60030CE")]
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[Address(RVA = "0x36BDF0", Offset = "0x36ADF0", VA = "0x18036BDF0")]
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private set;
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}
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// Token: 0x060030CF RID: 12495 RVA: 0x000697F0 File Offset: 0x000679F0
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[Token(Token = "0x60030CF")]
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[Address(RVA = "0x50F3F0", Offset = "0x50E3F0", VA = "0x18050F3F0")]
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public void Interrupt()
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{
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this.<interrupted>k__BackingField = true;
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}
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// Token: 0x060030D0 RID: 12496 RVA: 0x00069804 File Offset: 0x00067A04
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[Token(Token = "0x60030D0")]
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[Address(RVA = "0xEBC350", Offset = "0xEBB350", VA = "0x180EBC350")]
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public PostProcessingContext Reset()
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{
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int num = 0;
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this.profile = num;
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this.camera = num;
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this.materialFactory = num;
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this.renderTextureFactory = num;
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this.<interrupted>k__BackingField = num != 0;
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return this;
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}
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// Token: 0x1700038E RID: 910
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// (get) Token: 0x060030D1 RID: 12497 RVA: 0x00069838 File Offset: 0x00067A38
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[Token(Token = "0x1700038E")]
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public bool isGBufferAvailable
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{
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[Token(Token = "0x60030D1")]
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[Address(RVA = "0xEBC3D0", Offset = "0xEBB3D0", VA = "0x180EBC3D0")]
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get
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{
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return this.camera.actualRenderingPath == RenderingPath.DeferredShading;
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}
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}
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// Token: 0x1700038F RID: 911
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// (get) Token: 0x060030D2 RID: 12498 RVA: 0x0006985C File Offset: 0x00067A5C
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[Token(Token = "0x1700038F")]
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public bool isHdr
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{
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[Token(Token = "0x60030D2")]
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[Address(RVA = "0xEBC400", Offset = "0xEBB400", VA = "0x180EBC400")]
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get
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{
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return this.camera.allowHDR;
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}
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}
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// Token: 0x17000390 RID: 912
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// (get) Token: 0x060030D3 RID: 12499 RVA: 0x0006987C File Offset: 0x00067A7C
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[Token(Token = "0x17000390")]
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public int width
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{
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[Token(Token = "0x60030D3")]
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[Address(RVA = "0xEBC460", Offset = "0xEBB460", VA = "0x180EBC460")]
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get
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{
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return this.camera.pixelWidth;
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}
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}
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// Token: 0x17000391 RID: 913
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// (get) Token: 0x060030D4 RID: 12500 RVA: 0x0006989C File Offset: 0x00067A9C
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[Token(Token = "0x17000391")]
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public int height
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{
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[Token(Token = "0x60030D4")]
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[Address(RVA = "0xEBC3B0", Offset = "0xEBB3B0", VA = "0x180EBC3B0")]
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get
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{
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return this.camera.pixelHeight;
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}
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}
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// Token: 0x17000392 RID: 914
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// (get) Token: 0x060030D5 RID: 12501 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000392")]
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public Rect viewport
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{
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[Token(Token = "0x60030D5")]
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[Address(RVA = "0xEBC420", Offset = "0xEBB420", VA = "0x180EBC420")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x060030D6 RID: 12502 RVA: 0x000698BC File Offset: 0x00067ABC
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[Token(Token = "0x60030D6")]
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[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
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public PostProcessingContext()
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{
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}
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// Token: 0x040039D1 RID: 14801
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40039D1")]
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public PostProcessingProfile profile;
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// Token: 0x040039D2 RID: 14802
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40039D2")]
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public Camera camera;
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// Token: 0x040039D3 RID: 14803
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40039D3")]
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public MaterialFactory materialFactory;
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// Token: 0x040039D4 RID: 14804
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40039D4")]
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public RenderTextureFactory renderTextureFactory;
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}
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}
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