Files
2023-09-06 22:19:13 +02:00

139 lines
3.8 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x020005CA RID: 1482
[Token(Token = "0x20005CA")]
public class PostProcessingContext
{
// Token: 0x1700038D RID: 909
// (get) Token: 0x060030CD RID: 12493 RVA: 0x000697C8 File Offset: 0x000679C8
// (set) Token: 0x060030CE RID: 12494 RVA: 0x000697DC File Offset: 0x000679DC
[Token(Token = "0x1700038D")]
public bool interrupted
{
[Token(Token = "0x60030CD")]
[Address(RVA = "0x4920D0", Offset = "0x4910D0", VA = "0x1804920D0")]
get;
[Token(Token = "0x60030CE")]
[Address(RVA = "0x36BDF0", Offset = "0x36ADF0", VA = "0x18036BDF0")]
private set;
}
// Token: 0x060030CF RID: 12495 RVA: 0x000697F0 File Offset: 0x000679F0
[Token(Token = "0x60030CF")]
[Address(RVA = "0x50F3F0", Offset = "0x50E3F0", VA = "0x18050F3F0")]
public void Interrupt()
{
this.<interrupted>k__BackingField = true;
}
// Token: 0x060030D0 RID: 12496 RVA: 0x00069804 File Offset: 0x00067A04
[Token(Token = "0x60030D0")]
[Address(RVA = "0xEBC350", Offset = "0xEBB350", VA = "0x180EBC350")]
public PostProcessingContext Reset()
{
int num = 0;
this.profile = num;
this.camera = num;
this.materialFactory = num;
this.renderTextureFactory = num;
this.<interrupted>k__BackingField = num != 0;
return this;
}
// Token: 0x1700038E RID: 910
// (get) Token: 0x060030D1 RID: 12497 RVA: 0x00069838 File Offset: 0x00067A38
[Token(Token = "0x1700038E")]
public bool isGBufferAvailable
{
[Token(Token = "0x60030D1")]
[Address(RVA = "0xEBC3D0", Offset = "0xEBB3D0", VA = "0x180EBC3D0")]
get
{
return this.camera.actualRenderingPath == RenderingPath.DeferredShading;
}
}
// Token: 0x1700038F RID: 911
// (get) Token: 0x060030D2 RID: 12498 RVA: 0x0006985C File Offset: 0x00067A5C
[Token(Token = "0x1700038F")]
public bool isHdr
{
[Token(Token = "0x60030D2")]
[Address(RVA = "0xEBC400", Offset = "0xEBB400", VA = "0x180EBC400")]
get
{
return this.camera.allowHDR;
}
}
// Token: 0x17000390 RID: 912
// (get) Token: 0x060030D3 RID: 12499 RVA: 0x0006987C File Offset: 0x00067A7C
[Token(Token = "0x17000390")]
public int width
{
[Token(Token = "0x60030D3")]
[Address(RVA = "0xEBC460", Offset = "0xEBB460", VA = "0x180EBC460")]
get
{
return this.camera.pixelWidth;
}
}
// Token: 0x17000391 RID: 913
// (get) Token: 0x060030D4 RID: 12500 RVA: 0x0006989C File Offset: 0x00067A9C
[Token(Token = "0x17000391")]
public int height
{
[Token(Token = "0x60030D4")]
[Address(RVA = "0xEBC3B0", Offset = "0xEBB3B0", VA = "0x180EBC3B0")]
get
{
return this.camera.pixelHeight;
}
}
// Token: 0x17000392 RID: 914
// (get) Token: 0x060030D5 RID: 12501 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000392")]
public Rect viewport
{
[Token(Token = "0x60030D5")]
[Address(RVA = "0xEBC420", Offset = "0xEBB420", VA = "0x180EBC420")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x060030D6 RID: 12502 RVA: 0x000698BC File Offset: 0x00067ABC
[Token(Token = "0x60030D6")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public PostProcessingContext()
{
}
// Token: 0x040039D1 RID: 14801
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40039D1")]
public PostProcessingProfile profile;
// Token: 0x040039D2 RID: 14802
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039D2")]
public Camera camera;
// Token: 0x040039D3 RID: 14803
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039D3")]
public MaterialFactory materialFactory;
// Token: 0x040039D4 RID: 14804
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039D4")]
public RenderTextureFactory renderTextureFactory;
}
}