Files
2023-09-06 22:19:13 +02:00

144 lines
4.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x020005C2 RID: 1474
[Token(Token = "0x20005C2")]
[Serializable]
public class VignetteModel : PostProcessingModel
{
// Token: 0x17000389 RID: 905
// (get) Token: 0x060030A6 RID: 12454 RVA: 0x000020D3 File Offset: 0x000002D3
// (set) Token: 0x060030A7 RID: 12455 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000389")]
public VignetteModel.Settings settings
{
[Token(Token = "0x60030A6")]
[Address(RVA = "0x4B1C60", Offset = "0x4B0C60", VA = "0x1804B1C60")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
[Token(Token = "0x60030A7")]
[Address(RVA = "0x4B1C90", Offset = "0x4B0C90", VA = "0x1804B1C90")]
set
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x060030A8 RID: 12456 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60030A8")]
[Address(RVA = "0x4B1BC0", Offset = "0x4B0BC0", VA = "0x1804B1BC0", Slot = "4")]
public override void Reset()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060030A9 RID: 12457 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60030A9")]
[Address(RVA = "0x4B1C10", Offset = "0x4B0C10", VA = "0x1804B1C10")]
public VignetteModel()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040039A5 RID: 14757
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039A5")]
[SerializeField]
private VignetteModel.Settings m_Settings;
// Token: 0x020005C3 RID: 1475
[Token(Token = "0x20005C3")]
public enum Mode
{
// Token: 0x040039A7 RID: 14759
[Token(Token = "0x40039A7")]
Classic,
// Token: 0x040039A8 RID: 14760
[Token(Token = "0x40039A8")]
Masked
}
// Token: 0x020005C4 RID: 1476
[Token(Token = "0x20005C4")]
[Serializable]
public struct Settings
{
// Token: 0x1700038A RID: 906
// (get) Token: 0x060030AA RID: 12458 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700038A")]
public static VignetteModel.Settings defaultSettings
{
[Token(Token = "0x60030AA")]
[Address(RVA = "0x6CA450", Offset = "0x6C9450", VA = "0x1806CA450")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x040039A9 RID: 14761
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40039A9")]
[Tooltip("Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask.")]
public VignetteModel.Mode mode;
// Token: 0x040039AA RID: 14762
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40039AA")]
[ColorUsage(false)]
[Tooltip("Vignette color. Use the alpha channel for transparency.")]
public Color color;
// Token: 0x040039AB RID: 14763
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40039AB")]
[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
public Vector2 center;
// Token: 0x040039AC RID: 14764
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40039AC")]
[Range(0f, 1f)]
[Tooltip("Amount of vignetting on screen.")]
public float intensity;
// Token: 0x040039AD RID: 14765
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039AD")]
[Range(0.01f, 1f)]
[Tooltip("Smoothness of the vignette borders.")]
public float smoothness;
// Token: 0x040039AE RID: 14766
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40039AE")]
[Range(0f, 1f)]
[Tooltip("Lower values will make a square-ish vignette.")]
public float roundness;
// Token: 0x040039AF RID: 14767
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039AF")]
[Tooltip("A black and white mask to use as a vignette.")]
public Texture mask;
// Token: 0x040039B0 RID: 14768
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039B0")]
[Range(0f, 1f)]
[Tooltip("Mask opacity.")]
public float opacity;
// Token: 0x040039B1 RID: 14769
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40039B1")]
[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
public bool rounded;
}
}
}