33 lines
710 B
C#
33 lines
710 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005E9 RID: 1513
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[Token(Token = "0x20005E9")]
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public enum AAMode
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{
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// Token: 0x04003A6A RID: 14954
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[Token(Token = "0x4003A6A")]
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FXAA2,
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// Token: 0x04003A6B RID: 14955
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[Token(Token = "0x4003A6B")]
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FXAA3Console,
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// Token: 0x04003A6C RID: 14956
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[Token(Token = "0x4003A6C")]
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FXAA1PresetA,
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// Token: 0x04003A6D RID: 14957
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[Token(Token = "0x4003A6D")]
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FXAA1PresetB,
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// Token: 0x04003A6E RID: 14958
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[Token(Token = "0x4003A6E")]
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NFAA,
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// Token: 0x04003A6F RID: 14959
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[Token(Token = "0x4003A6F")]
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SSAA,
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// Token: 0x04003A70 RID: 14960
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[Token(Token = "0x4003A70")]
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DLAA
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}
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}
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