128 lines
3.5 KiB
C#
128 lines
3.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005F6 RID: 1526
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[Token(Token = "0x20005F6")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Bloom and Glow/Bloom (Optimized)")]
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[RequireComponent(typeof(Camera))]
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public class BloomOptimized : PostEffectsBase
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{
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// Token: 0x06003177 RID: 12663 RVA: 0x0006AC84 File Offset: 0x00068E84
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[Token(Token = "0x6003177")]
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[Address(RVA = "0x7B0330", Offset = "0x7AF330", VA = "0x1807B0330", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.fastBloomMaterial;
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Shader shader = this.fastBloomShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.fastBloomMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06003178 RID: 12664 RVA: 0x0006ACD0 File Offset: 0x00068ED0
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[Token(Token = "0x6003178")]
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[Address(RVA = "0x7B0390", Offset = "0x7AF390", VA = "0x1807B0390")]
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private void OnDisable()
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{
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if (this.fastBloomMaterial)
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{
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UnityEngine.Object.DestroyImmediate(this.fastBloomMaterial);
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}
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}
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// Token: 0x06003179 RID: 12665 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003179")]
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[Address(RVA = "0x7B0420", Offset = "0x7AF420", VA = "0x1807B0420")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600317A RID: 12666 RVA: 0x0006ACF8 File Offset: 0x00068EF8
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[Token(Token = "0x600317A")]
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[Address(RVA = "0x7B0880", Offset = "0x7AF880", VA = "0x1807B0880")]
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public BloomOptimized()
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{
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}
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// Token: 0x04003AE6 RID: 15078
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003AE6")]
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[Range(0f, 1.5f)]
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public float threshold = 0.25f;
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// Token: 0x04003AE7 RID: 15079
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003AE7")]
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[Range(0f, 2.5f)]
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public float intensity = 0.75f;
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// Token: 0x04003AE8 RID: 15080
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003AE8")]
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[Range(0.25f, 5.5f)]
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public float blurSize = 1f;
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// Token: 0x04003AE9 RID: 15081
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003AE9")]
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private BloomOptimized.Resolution resolution;
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// Token: 0x04003AEA RID: 15082
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003AEA")]
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[Range(1f, 4f)]
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public int blurIterations = (int)((ulong)1L);
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// Token: 0x04003AEB RID: 15083
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4003AEB")]
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public BloomOptimized.BlurType blurType;
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// Token: 0x04003AEC RID: 15084
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003AEC")]
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public Shader fastBloomShader;
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// Token: 0x04003AED RID: 15085
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003AED")]
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private Material fastBloomMaterial;
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// Token: 0x020005F7 RID: 1527
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[Token(Token = "0x20005F7")]
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public enum Resolution
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{
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// Token: 0x04003AEF RID: 15087
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[Token(Token = "0x4003AEF")]
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Low,
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// Token: 0x04003AF0 RID: 15088
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[Token(Token = "0x4003AF0")]
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High
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}
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// Token: 0x020005F8 RID: 1528
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[Token(Token = "0x20005F8")]
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public enum BlurType
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{
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// Token: 0x04003AF2 RID: 15090
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[Token(Token = "0x4003AF2")]
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Standard,
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// Token: 0x04003AF3 RID: 15091
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[Token(Token = "0x4003AF3")]
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Sgx
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}
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}
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}
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