Files
2023-09-06 22:19:13 +02:00

128 lines
3.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005F6 RID: 1526
[Token(Token = "0x20005F6")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Bloom and Glow/Bloom (Optimized)")]
[RequireComponent(typeof(Camera))]
public class BloomOptimized : PostEffectsBase
{
// Token: 0x06003177 RID: 12663 RVA: 0x0006AC84 File Offset: 0x00068E84
[Token(Token = "0x6003177")]
[Address(RVA = "0x7B0330", Offset = "0x7AF330", VA = "0x1807B0330", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.fastBloomMaterial;
Shader shader = this.fastBloomShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.fastBloomMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06003178 RID: 12664 RVA: 0x0006ACD0 File Offset: 0x00068ED0
[Token(Token = "0x6003178")]
[Address(RVA = "0x7B0390", Offset = "0x7AF390", VA = "0x1807B0390")]
private void OnDisable()
{
if (this.fastBloomMaterial)
{
UnityEngine.Object.DestroyImmediate(this.fastBloomMaterial);
}
}
// Token: 0x06003179 RID: 12665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003179")]
[Address(RVA = "0x7B0420", Offset = "0x7AF420", VA = "0x1807B0420")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600317A RID: 12666 RVA: 0x0006ACF8 File Offset: 0x00068EF8
[Token(Token = "0x600317A")]
[Address(RVA = "0x7B0880", Offset = "0x7AF880", VA = "0x1807B0880")]
public BloomOptimized()
{
}
// Token: 0x04003AE6 RID: 15078
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003AE6")]
[Range(0f, 1.5f)]
public float threshold = 0.25f;
// Token: 0x04003AE7 RID: 15079
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003AE7")]
[Range(0f, 2.5f)]
public float intensity = 0.75f;
// Token: 0x04003AE8 RID: 15080
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003AE8")]
[Range(0.25f, 5.5f)]
public float blurSize = 1f;
// Token: 0x04003AE9 RID: 15081
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003AE9")]
private BloomOptimized.Resolution resolution;
// Token: 0x04003AEA RID: 15082
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003AEA")]
[Range(1f, 4f)]
public int blurIterations = (int)((ulong)1L);
// Token: 0x04003AEB RID: 15083
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003AEB")]
public BloomOptimized.BlurType blurType;
// Token: 0x04003AEC RID: 15084
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003AEC")]
public Shader fastBloomShader;
// Token: 0x04003AED RID: 15085
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003AED")]
private Material fastBloomMaterial;
// Token: 0x020005F7 RID: 1527
[Token(Token = "0x20005F7")]
public enum Resolution
{
// Token: 0x04003AEF RID: 15087
[Token(Token = "0x4003AEF")]
Low,
// Token: 0x04003AF0 RID: 15088
[Token(Token = "0x4003AF0")]
High
}
// Token: 0x020005F8 RID: 1528
[Token(Token = "0x20005F8")]
public enum BlurType
{
// Token: 0x04003AF2 RID: 15090
[Token(Token = "0x4003AF2")]
Standard,
// Token: 0x04003AF3 RID: 15091
[Token(Token = "0x4003AF3")]
Sgx
}
}
}