101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000604 RID: 1540
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[Token(Token = "0x2000604")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Edge Detection/Crease Shading")]
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public class CreaseShading : PostEffectsBase
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{
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// Token: 0x060031B1 RID: 12721 RVA: 0x0006B368 File Offset: 0x00069568
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[Token(Token = "0x60031B1")]
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[Address(RVA = "0x12F02F0", Offset = "0x12EF2F0", VA = "0x1812F02F0", Slot = "4")]
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public override bool CheckResources()
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{
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bool flag = base.CheckSupport(true);
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Material material = this.blurMaterial;
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Shader shader = this.blurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.blurMaterial = material2;
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Material material3 = this.depthFetchMaterial;
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Shader shader2 = this.depthFetchShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.depthFetchMaterial = material4;
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Material material5 = this.creaseApplyMaterial;
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Shader shader3 = this.creaseApplyShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.creaseApplyMaterial = material6;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x060031B2 RID: 12722 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031B2")]
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[Address(RVA = "0x12F03A0", Offset = "0x12EF3A0", VA = "0x1812F03A0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031B3 RID: 12723 RVA: 0x0006B3F8 File Offset: 0x000695F8
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[Token(Token = "0x60031B3")]
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[Address(RVA = "0x12F07E0", Offset = "0x12EF7E0", VA = "0x1812F07E0")]
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public CreaseShading()
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{
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}
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// Token: 0x04003B5B RID: 15195
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003B5B")]
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public float intensity = 0.5f;
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// Token: 0x04003B5C RID: 15196
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003B5C")]
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public int softness = (int)((ulong)1L);
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// Token: 0x04003B5D RID: 15197
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003B5D")]
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public float spread = 1f;
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// Token: 0x04003B5E RID: 15198
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003B5E")]
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public Shader blurShader;
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// Token: 0x04003B5F RID: 15199
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003B5F")]
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private Material blurMaterial;
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// Token: 0x04003B60 RID: 15200
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003B60")]
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public Shader depthFetchShader;
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// Token: 0x04003B61 RID: 15201
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003B61")]
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private Material depthFetchMaterial;
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// Token: 0x04003B62 RID: 15202
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003B62")]
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public Shader creaseApplyShader;
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// Token: 0x04003B63 RID: 15203
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003B63")]
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private Material creaseApplyMaterial;
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}
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}
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