Files
2023-09-06 22:19:13 +02:00

101 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000604 RID: 1540
[Token(Token = "0x2000604")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Edge Detection/Crease Shading")]
public class CreaseShading : PostEffectsBase
{
// Token: 0x060031B1 RID: 12721 RVA: 0x0006B368 File Offset: 0x00069568
[Token(Token = "0x60031B1")]
[Address(RVA = "0x12F02F0", Offset = "0x12EF2F0", VA = "0x1812F02F0", Slot = "4")]
public override bool CheckResources()
{
bool flag = base.CheckSupport(true);
Material material = this.blurMaterial;
Shader shader = this.blurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.blurMaterial = material2;
Material material3 = this.depthFetchMaterial;
Shader shader2 = this.depthFetchShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.depthFetchMaterial = material4;
Material material5 = this.creaseApplyMaterial;
Shader shader3 = this.creaseApplyShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.creaseApplyMaterial = material6;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x060031B2 RID: 12722 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031B2")]
[Address(RVA = "0x12F03A0", Offset = "0x12EF3A0", VA = "0x1812F03A0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031B3 RID: 12723 RVA: 0x0006B3F8 File Offset: 0x000695F8
[Token(Token = "0x60031B3")]
[Address(RVA = "0x12F07E0", Offset = "0x12EF7E0", VA = "0x1812F07E0")]
public CreaseShading()
{
}
// Token: 0x04003B5B RID: 15195
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003B5B")]
public float intensity = 0.5f;
// Token: 0x04003B5C RID: 15196
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003B5C")]
public int softness = (int)((ulong)1L);
// Token: 0x04003B5D RID: 15197
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003B5D")]
public float spread = 1f;
// Token: 0x04003B5E RID: 15198
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003B5E")]
public Shader blurShader;
// Token: 0x04003B5F RID: 15199
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003B5F")]
private Material blurMaterial;
// Token: 0x04003B60 RID: 15200
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003B60")]
public Shader depthFetchShader;
// Token: 0x04003B61 RID: 15201
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003B61")]
private Material depthFetchMaterial;
// Token: 0x04003B62 RID: 15202
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003B62")]
public Shader creaseApplyShader;
// Token: 0x04003B63 RID: 15203
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003B63")]
private Material creaseApplyMaterial;
}
}