Files
2023-09-06 22:19:13 +02:00

157 lines
4.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200060D RID: 1549
[Token(Token = "0x200060D")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Edge Detection/Edge Detection")]
public class EdgeDetection : PostEffectsBase
{
// Token: 0x060031CE RID: 12750 RVA: 0x0006B8D8 File Offset: 0x00069AD8
[Token(Token = "0x60031CE")]
[Address(RVA = "0x1599970", Offset = "0x1598970", VA = "0x181599970", Slot = "4")]
public override bool CheckResources()
{
do
{
bool flag = base.CheckSupport(true);
Material material = this.edgeDetectMaterial;
Shader shader = this.edgeDetectShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.edgeDetectMaterial = material2;
EdgeDetection.EdgeDetectMode edgeDetectMode = this.mode;
if (edgeDetectMode != this.oldMode)
{
this.SetCameraFlag();
}
this.oldMode = edgeDetectMode;
}
while (this.isSupported);
base.ReportAutoDisable();
return this.isSupported;
}
// Token: 0x060031CF RID: 12751 RVA: 0x0006B940 File Offset: 0x00069B40
[Token(Token = "0x60031CF")]
[Address(RVA = "0x1599D20", Offset = "0x1598D20", VA = "0x181599D20")]
private new void Start()
{
EdgeDetection.EdgeDetectMode edgeDetectMode = this.mode;
this.oldMode = edgeDetectMode;
}
// Token: 0x060031D0 RID: 12752 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D0")]
[Address(RVA = "0x1599C70", Offset = "0x1598C70", VA = "0x181599C70")]
private void SetCameraFlag()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031D1 RID: 12753 RVA: 0x0006B95C File Offset: 0x00069B5C
[Token(Token = "0x60031D1")]
[Address(RVA = "0x15999F0", Offset = "0x15989F0", VA = "0x1815999F0")]
private void OnEnable()
{
this.SetCameraFlag();
}
// Token: 0x060031D2 RID: 12754 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D2")]
[Address(RVA = "0x1599A00", Offset = "0x1598A00", VA = "0x181599A00")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031D3 RID: 12755 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D3")]
[Address(RVA = "0x1599D30", Offset = "0x1598D30", VA = "0x181599D30")]
public EdgeDetection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003BBE RID: 15294
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003BBE")]
public EdgeDetection.EdgeDetectMode mode;
// Token: 0x04003BBF RID: 15295
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003BBF")]
public float sensitivityDepth;
// Token: 0x04003BC0 RID: 15296
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003BC0")]
public float sensitivityNormals;
// Token: 0x04003BC1 RID: 15297
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003BC1")]
public float lumThreshold;
// Token: 0x04003BC2 RID: 15298
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003BC2")]
public float edgeExp;
// Token: 0x04003BC3 RID: 15299
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003BC3")]
public float sampleDist;
// Token: 0x04003BC4 RID: 15300
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003BC4")]
public float edgesOnly;
// Token: 0x04003BC5 RID: 15301
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003BC5")]
public Color edgesOnlyBgColor;
// Token: 0x04003BC6 RID: 15302
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003BC6")]
public Shader edgeDetectShader;
// Token: 0x04003BC7 RID: 15303
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003BC7")]
private Material edgeDetectMaterial;
// Token: 0x04003BC8 RID: 15304
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003BC8")]
private EdgeDetection.EdgeDetectMode oldMode;
// Token: 0x0200060E RID: 1550
[Token(Token = "0x200060E")]
public enum EdgeDetectMode
{
// Token: 0x04003BCA RID: 15306
[Token(Token = "0x4003BCA")]
TriangleDepthNormals,
// Token: 0x04003BCB RID: 15307
[Token(Token = "0x4003BCB")]
RobertsCrossDepthNormals,
// Token: 0x04003BCC RID: 15308
[Token(Token = "0x4003BCC")]
SobelDepth,
// Token: 0x04003BCD RID: 15309
[Token(Token = "0x4003BCD")]
SobelDepthThin,
// Token: 0x04003BCE RID: 15310
[Token(Token = "0x4003BCE")]
TriangleLuminance
}
}
}