101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000610 RID: 1552
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[Token(Token = "0x2000610")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Rendering/Global Fog")]
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[RequireComponent(typeof(Camera))]
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internal class GlobalFog : PostEffectsBase
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{
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// Token: 0x060031D7 RID: 12759 RVA: 0x0006B9E8 File Offset: 0x00069BE8
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[Token(Token = "0x60031D7")]
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[Address(RVA = "0x1641710", Offset = "0x1640710", VA = "0x181641710", Slot = "4")]
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public override bool CheckResources()
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{
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bool flag = base.CheckSupport(true);
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Material material = this.fogMaterial;
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Shader shader = this.fogShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.fogMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x060031D8 RID: 12760 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031D8")]
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[Address(RVA = "0x1641770", Offset = "0x1640770", VA = "0x181641770")]
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[ImageEffectOpaque]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031D9 RID: 12761 RVA: 0x0006BA30 File Offset: 0x00069C30
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[Token(Token = "0x60031D9")]
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[Address(RVA = "0x1641F90", Offset = "0x1640F90", VA = "0x181641F90")]
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public GlobalFog()
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{
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}
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// Token: 0x04003BD3 RID: 15315
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003BD3")]
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[Tooltip("Apply distance-based fog?")]
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public bool distanceFog = true;
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// Token: 0x04003BD4 RID: 15316
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[FieldOffset(Offset = "0x29")]
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[Token(Token = "0x4003BD4")]
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[Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")]
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public bool excludeFarPixels;
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// Token: 0x04003BD5 RID: 15317
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[FieldOffset(Offset = "0x2A")]
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[Token(Token = "0x4003BD5")]
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[Tooltip("Distance fog is based on radial distance from camera when checked")]
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public bool useRadialDistance;
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// Token: 0x04003BD6 RID: 15318
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[FieldOffset(Offset = "0x2B")]
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[Token(Token = "0x4003BD6")]
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[Tooltip("Apply height-based fog?")]
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public bool heightFog = true;
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// Token: 0x04003BD7 RID: 15319
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003BD7")]
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[Tooltip("Fog top Y coordinate")]
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public float height = 1f;
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// Token: 0x04003BD8 RID: 15320
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003BD8")]
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[Range(0.001f, 10f)]
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public float heightDensity = 2f;
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// Token: 0x04003BD9 RID: 15321
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003BD9")]
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[Tooltip("Push fog away from the camera by this amount")]
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public float startDistance;
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// Token: 0x04003BDA RID: 15322
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003BDA")]
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public Shader fogShader;
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// Token: 0x04003BDB RID: 15323
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003BDB")]
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private Material fogMaterial;
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}
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}
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