Files
2023-09-06 22:19:13 +02:00

101 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000610 RID: 1552
[Token(Token = "0x2000610")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Rendering/Global Fog")]
[RequireComponent(typeof(Camera))]
internal class GlobalFog : PostEffectsBase
{
// Token: 0x060031D7 RID: 12759 RVA: 0x0006B9E8 File Offset: 0x00069BE8
[Token(Token = "0x60031D7")]
[Address(RVA = "0x1641710", Offset = "0x1640710", VA = "0x181641710", Slot = "4")]
public override bool CheckResources()
{
bool flag = base.CheckSupport(true);
Material material = this.fogMaterial;
Shader shader = this.fogShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.fogMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x060031D8 RID: 12760 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D8")]
[Address(RVA = "0x1641770", Offset = "0x1640770", VA = "0x181641770")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031D9 RID: 12761 RVA: 0x0006BA30 File Offset: 0x00069C30
[Token(Token = "0x60031D9")]
[Address(RVA = "0x1641F90", Offset = "0x1640F90", VA = "0x181641F90")]
public GlobalFog()
{
}
// Token: 0x04003BD3 RID: 15315
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003BD3")]
[Tooltip("Apply distance-based fog?")]
public bool distanceFog = true;
// Token: 0x04003BD4 RID: 15316
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x4003BD4")]
[Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")]
public bool excludeFarPixels;
// Token: 0x04003BD5 RID: 15317
[FieldOffset(Offset = "0x2A")]
[Token(Token = "0x4003BD5")]
[Tooltip("Distance fog is based on radial distance from camera when checked")]
public bool useRadialDistance;
// Token: 0x04003BD6 RID: 15318
[FieldOffset(Offset = "0x2B")]
[Token(Token = "0x4003BD6")]
[Tooltip("Apply height-based fog?")]
public bool heightFog = true;
// Token: 0x04003BD7 RID: 15319
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003BD7")]
[Tooltip("Fog top Y coordinate")]
public float height = 1f;
// Token: 0x04003BD8 RID: 15320
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003BD8")]
[Range(0.001f, 10f)]
public float heightDensity = 2f;
// Token: 0x04003BD9 RID: 15321
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003BD9")]
[Tooltip("Push fog away from the camera by this amount")]
public float startDistance;
// Token: 0x04003BDA RID: 15322
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003BDA")]
public Shader fogShader;
// Token: 0x04003BDB RID: 15323
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003BDB")]
private Material fogMaterial;
}
}