63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000614 RID: 1556
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[Token(Token = "0x2000614")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Blur/Motion Blur (Color Accumulation)")]
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[RequireComponent(typeof(Camera))]
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public class MotionBlur : ImageEffectBase
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{
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// Token: 0x060031E4 RID: 12772 RVA: 0x0006BB50 File Offset: 0x00069D50
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[Token(Token = "0x60031E4")]
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[Address(RVA = "0xC33D60", Offset = "0xC32D60", VA = "0x180C33D60", Slot = "4")]
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protected override void Start()
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{
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base.Start();
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}
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// Token: 0x060031E5 RID: 12773 RVA: 0x0006BB64 File Offset: 0x00069D64
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[Token(Token = "0x60031E5")]
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[Address(RVA = "0xC33940", Offset = "0xC32940", VA = "0x180C33940", Slot = "5")]
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protected override void OnDisable()
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{
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base.OnDisable();
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UnityEngine.Object.DestroyImmediate(this.accumTexture);
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}
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// Token: 0x060031E6 RID: 12774 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031E6")]
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[Address(RVA = "0xC339A0", Offset = "0xC329A0", VA = "0x180C339A0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031E7 RID: 12775 RVA: 0x0006BB84 File Offset: 0x00069D84
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[Token(Token = "0x60031E7")]
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[Address(RVA = "0xC33D70", Offset = "0xC32D70", VA = "0x180C33D70")]
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public MotionBlur()
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{
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}
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// Token: 0x04003BE0 RID: 15328
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003BE0")]
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[Range(0f, 0.92f)]
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public float blurAmount = 0.8f;
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// Token: 0x04003BE1 RID: 15329
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003BE1")]
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public bool extraBlur;
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// Token: 0x04003BE2 RID: 15330
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003BE2")]
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private RenderTexture accumTexture;
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}
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}
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