Files
2023-09-06 22:19:13 +02:00

63 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000614 RID: 1556
[Token(Token = "0x2000614")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Blur/Motion Blur (Color Accumulation)")]
[RequireComponent(typeof(Camera))]
public class MotionBlur : ImageEffectBase
{
// Token: 0x060031E4 RID: 12772 RVA: 0x0006BB50 File Offset: 0x00069D50
[Token(Token = "0x60031E4")]
[Address(RVA = "0xC33D60", Offset = "0xC32D60", VA = "0x180C33D60", Slot = "4")]
protected override void Start()
{
base.Start();
}
// Token: 0x060031E5 RID: 12773 RVA: 0x0006BB64 File Offset: 0x00069D64
[Token(Token = "0x60031E5")]
[Address(RVA = "0xC33940", Offset = "0xC32940", VA = "0x180C33940", Slot = "5")]
protected override void OnDisable()
{
base.OnDisable();
UnityEngine.Object.DestroyImmediate(this.accumTexture);
}
// Token: 0x060031E6 RID: 12774 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031E6")]
[Address(RVA = "0xC339A0", Offset = "0xC329A0", VA = "0x180C339A0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031E7 RID: 12775 RVA: 0x0006BB84 File Offset: 0x00069D84
[Token(Token = "0x60031E7")]
[Address(RVA = "0xC33D70", Offset = "0xC32D70", VA = "0x180C33D70")]
public MotionBlur()
{
}
// Token: 0x04003BE0 RID: 15328
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003BE0")]
[Range(0f, 0.92f)]
public float blurAmount = 0.8f;
// Token: 0x04003BE1 RID: 15329
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003BE1")]
public bool extraBlur;
// Token: 0x04003BE2 RID: 15330
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003BE2")]
private RenderTexture accumTexture;
}
}