Files
NobetaSource/Cpp2IL/Assembly-CSharp/VoiceBoss02.cs
2023-09-06 22:19:13 +02:00

293 lines
13 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000023 RID: 35
[Token(Token = "0x2000023")]
public class VoiceBoss02 : MonoBehaviour
{
// Token: 0x060000F4 RID: 244 RVA: 0x00004D6C File Offset: 0x00002F6C
[Token(Token = "0x60000F4")]
[Address(RVA = "0x4B2EF0", Offset = "0x4B1EF0", VA = "0x1804B2EF0")]
public void InitData()
{
/*
An exception occurred when decompiling this method (060000F4)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss02::InitData()
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:GameObject(var_0_06, ldfld:GameObject(VoiceBoss02::SE_AttackFour, ldloc:VoiceBoss02(this))); stloc:Transform(var_1_0D, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_2_15, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_0_06), ldloc:Transform(var_1_0D))); stfld:SoundEffect(VoiceBoss02::g_SEAttackFour, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_2_15)); stloc:GameObject(var_3_23, ldfld:GameObject(VoiceBoss02::SE_AttackHammer, ldloc:VoiceBoss02(this))); stloc:Transform(var_4_2A, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_5_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_3_23), ldloc:Transform(var_4_2A))); stfld:SoundEffect(VoiceBoss02::g_SEAttackHammer, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_5_34)); stloc:GameObject(var_6_44, ldfld:GameObject(VoiceBoss02::SE_AttackJump, ldloc:VoiceBoss02(this))); stloc:Transform(var_7_4C, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_8_57, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_6_44), ldloc:Transform(var_7_4C))); stfld:SoundEffect(VoiceBoss02::g_SEAttackJump, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_8_57)); stloc:GameObject(var_9_67, ldfld:GameObject(VoiceBoss02::SE_AttackUp, ldloc:VoiceBoss02(this))); stloc:Transform(var_10_6F, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_11_7A, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_9_67), ldloc:Transform(var_10_6F))); stfld:SoundEffect(VoiceBoss02::g_SEAttackUp, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_11_7A)); stloc:GameObject(var_12_8A, ldfld:GameObject(VoiceBoss02::SE_AttackRotate, ldloc:VoiceBoss02(this))); stloc:Transform(var_13_92, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_14_9D, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_12_8A), ldloc:Transform(var_13_92))); stfld:SoundEffect(VoiceBoss02::g_SEAttackRotate, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_14_9D)); stloc:GameObject(var_15_AD, ldfld:GameObject(VoiceBoss02::SE_AttackCharge, ldloc:VoiceBoss02(this))); stloc:Transform(var_16_B5, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_17_C0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_15_AD), ldloc:Transform(var_16_B5))); stfld:SoundEffect(VoiceBoss02::g_SEAttackCharge, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_17_C0)); stloc:GameObject(var_18_D0, ldfld:GameObject(VoiceBoss02::SE_Damage, ldloc:VoiceBoss02(this))); stloc:Transform(var_19_D8, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_20_E3, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_18_D0), ldloc:Transform(var_19_D8))); stfld:SoundEffect(VoiceBoss02::g_SEDamage, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_20_E3)); stloc:GameObject(var_21_F3, ldfld:GameObject(VoiceBoss02::SE_DamageFly, ldloc:VoiceBoss02(this))); stloc:Transform(var_22_FB, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_23_106, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_21_F3), ldloc:Transform(var_22_FB))); stfld:SoundEffect(VoiceBoss02::g_SEDamageFly, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_23_106)); stloc:GameObject(var_24_116, ldfld:GameObject(VoiceBoss02::SE_Death, ldloc:VoiceBoss02(this))); stloc:Transform(var_25_11E, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss02[exp:Component](this))); stloc:SoundEffect(var_26_129, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_24_116), ldloc:Transform(var_25_11E))); stfld:SoundEffect(VoiceBoss02::g_SEDeath, ldloc:VoiceBoss02(this), ldloc:SoundEffect(var_26_129)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x060000F5 RID: 245 RVA: 0x00004EAC File Offset: 0x000030AC
[Token(Token = "0x60000F5")]
[Address(RVA = "0x4B3120", Offset = "0x4B2120", VA = "0x1804B3120")]
public void PlayVoiceAttackFour(int i)
{
if (i == 0)
{
this.g_SEAttackFour.Play(4, 1f, 1f);
return;
}
if (i == 1)
{
this.g_SEAttackFour.Play(5, 1f, 1f);
return;
}
if (i != 2)
{
if (i == 3)
{
this.g_SEAttackFour.Play(7, 1f, 1f);
}
return;
}
this.g_SEAttackFour.Play(6, 1f, 1f);
}
// Token: 0x060000F6 RID: 246 RVA: 0x00004F2C File Offset: 0x0000312C
[Token(Token = "0x60000F6")]
[Address(RVA = "0x4B3120", Offset = "0x4B2120", VA = "0x1804B3120")]
public void PlayVoiceAttackFourPlus(int i)
{
if (i == 0)
{
this.g_SEAttackFour.Play(4, 1f, 1f);
return;
}
if (i == 1)
{
this.g_SEAttackFour.Play(5, 1f, 1f);
return;
}
if (i != 2)
{
if (i == 3)
{
this.g_SEAttackFour.Play(7, 1f, 1f);
}
return;
}
this.g_SEAttackFour.Play(6, 1f, 1f);
}
// Token: 0x060000F7 RID: 247 RVA: 0x00004FAC File Offset: 0x000031AC
[Token(Token = "0x60000F7")]
[Address(RVA = "0x4B3200", Offset = "0x4B2200", VA = "0x1804B3200")]
public void PlayVoiceAttackHammer()
{
this.g_SEAttackHammer.PlayRandom(1f, 1f);
}
// Token: 0x060000F8 RID: 248 RVA: 0x00004FD4 File Offset: 0x000031D4
[Token(Token = "0x60000F8")]
[Address(RVA = "0x4B3470", Offset = "0x4B2470", VA = "0x1804B3470")]
public void PlayVoidAttackJump()
{
this.g_SEAttackJump.PlayRandom(1f, 1f);
}
// Token: 0x060000F9 RID: 249 RVA: 0x00004FFC File Offset: 0x000031FC
[Token(Token = "0x60000F9")]
[Address(RVA = "0x4B32B0", Offset = "0x4B22B0", VA = "0x1804B32B0")]
public void PlayVoiceAttackUp()
{
this.g_SEAttackUp.PlayRandom(1f, 1f);
}
// Token: 0x060000FA RID: 250 RVA: 0x00005024 File Offset: 0x00003224
[Token(Token = "0x60000FA")]
[Address(RVA = "0x4B3230", Offset = "0x4B2230", VA = "0x1804B3230")]
public void PlayVoiceAttackRotate01()
{
SoundEffect soundEffect = this.g_SEAttackRotate;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x060000FB RID: 251 RVA: 0x00005054 File Offset: 0x00003254
[Token(Token = "0x60000FB")]
[Address(RVA = "0x4B3270", Offset = "0x4B2270", VA = "0x1804B3270")]
public void PlayVoiceAttackRotate02()
{
this.g_SEAttackRotate.Play(1, 1f, 1f);
}
// Token: 0x060000FC RID: 252 RVA: 0x00005080 File Offset: 0x00003280
[Token(Token = "0x60000FC")]
[Address(RVA = "0x4B30A0", Offset = "0x4B20A0", VA = "0x1804B30A0")]
public void PlayVoiceAttackCharge01()
{
SoundEffect soundEffect = this.g_SEAttackCharge;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x060000FD RID: 253 RVA: 0x000050B0 File Offset: 0x000032B0
[Token(Token = "0x60000FD")]
[Address(RVA = "0x4B30E0", Offset = "0x4B20E0", VA = "0x1804B30E0")]
public void PlayVoiceAttackCharge02()
{
this.g_SEAttackCharge.Play(1, 1f, 1f);
}
// Token: 0x060000FE RID: 254 RVA: 0x000050DC File Offset: 0x000032DC
[Token(Token = "0x60000FE")]
[Address(RVA = "0x4B3310", Offset = "0x4B2310", VA = "0x1804B3310")]
public void PlayVoiceDamage()
{
this.g_SEDamage.PlayRandom(1f, 1f);
}
// Token: 0x060000FF RID: 255 RVA: 0x00005104 File Offset: 0x00003304
[Token(Token = "0x60000FF")]
[Address(RVA = "0x4B32E0", Offset = "0x4B22E0", VA = "0x1804B32E0")]
public void PlayVoiceDamageFly()
{
this.g_SEDamageFly.PlayRandom(1f, 1f);
}
// Token: 0x06000100 RID: 256 RVA: 0x0000512C File Offset: 0x0000332C
[Token(Token = "0x6000100")]
[Address(RVA = "0x4B3340", Offset = "0x4B2340", VA = "0x1804B3340")]
public void PlayVoiceDeath(int i)
{
this.g_SEDeath.Play(i, 1f, 1f);
}
// Token: 0x06000101 RID: 257 RVA: 0x00005158 File Offset: 0x00003358
[Token(Token = "0x6000101")]
[Address(RVA = "0x4B3380", Offset = "0x4B2380", VA = "0x1804B3380")]
public void PlayVoiceDodge()
{
int num = UnityEngine.Random.Range(0, 4);
if (num == 0)
{
SoundEffect soundEffect = this.g_SEAttackFour;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (num == 1)
{
this.g_SEAttackFour.Play(1, 1f, 1f);
return;
}
if (num != 2)
{
if (num == 3)
{
this.g_SEAttackFour.Play(num, 1f, 1f);
}
return;
}
this.g_SEAttackFour.Play(2, 1f, 1f);
}
// Token: 0x06000102 RID: 258 RVA: 0x000051E8 File Offset: 0x000033E8
[Token(Token = "0x6000102")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public VoiceBoss02()
{
}
// Token: 0x0400014C RID: 332
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400014C")]
public GameObject SE_AttackFour;
// Token: 0x0400014D RID: 333
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400014D")]
public GameObject SE_AttackHammer;
// Token: 0x0400014E RID: 334
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400014E")]
public GameObject SE_AttackJump;
// Token: 0x0400014F RID: 335
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400014F")]
public GameObject SE_AttackUp;
// Token: 0x04000150 RID: 336
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000150")]
public GameObject SE_AttackRotate;
// Token: 0x04000151 RID: 337
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000151")]
public GameObject SE_AttackCharge;
// Token: 0x04000152 RID: 338
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000152")]
public GameObject SE_Damage;
// Token: 0x04000153 RID: 339
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000153")]
public GameObject SE_DamageFly;
// Token: 0x04000154 RID: 340
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000154")]
public GameObject SE_Death;
// Token: 0x04000155 RID: 341
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000155")]
private SoundEffect g_SEAttackFour;
// Token: 0x04000156 RID: 342
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000156")]
private SoundEffect g_SEAttackHammer;
// Token: 0x04000157 RID: 343
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000157")]
private SoundEffect g_SEAttackJump;
// Token: 0x04000158 RID: 344
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000158")]
private SoundEffect g_SEAttackUp;
// Token: 0x04000159 RID: 345
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000159")]
private SoundEffect g_SEAttackRotate;
// Token: 0x0400015A RID: 346
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400015A")]
private SoundEffect g_SEAttackCharge;
// Token: 0x0400015B RID: 347
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400015B")]
private SoundEffect g_SEDamage;
// Token: 0x0400015C RID: 348
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400015C")]
private SoundEffect g_SEDamageFly;
// Token: 0x0400015D RID: 349
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400015D")]
private SoundEffect g_SEDeath;
}