37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace ch.sycoforge.Decal.Demo
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{
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// Token: 0x02000638 RID: 1592
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[Token(Token = "0x2000638")]
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public static class BezierUtil
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{
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// Token: 0x0600326C RID: 12908 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600326C")]
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[Address(RVA = "0x7A0070", Offset = "0x79F070", VA = "0x1807A0070")]
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public static List<Vector3> InterpolatePath(List<Vector3> path, int segments, float radius, float angleThreshold)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600326D RID: 12909 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600326D")]
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[Address(RVA = "0x79FD80", Offset = "0x79ED80", VA = "0x18079FD80")]
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public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600326E RID: 12910 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600326E")]
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[Address(RVA = "0x79FE70", Offset = "0x79EE70", VA = "0x18079FE70")]
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public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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}
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