138 lines
4.1 KiB
C#
138 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.AI;
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namespace ch.sycoforge.Decal.Demo
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{
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// Token: 0x0200063B RID: 1595
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[Token(Token = "0x200063B")]
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[RequireComponent(typeof(LineRenderer))]
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[RequireComponent(typeof(NavMeshAgent))]
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public class PathAgent : MonoBehaviour
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{
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// Token: 0x06003274 RID: 12916 RVA: 0x0006CA40 File Offset: 0x0006AC40
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[Token(Token = "0x6003274")]
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[Address(RVA = "0x330D90", Offset = "0x32FD90", VA = "0x180330D90")]
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private void Start()
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{
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GameObject gameObject = this.TargetAimDecal.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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NavMeshAgent component = base.GetComponent<NavMeshAgent>();
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this.agent = component;
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LineRenderer component2 = base.GetComponent<LineRenderer>();
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this.lineRenderer = component2;
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throw new NullReferenceException();
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}
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// Token: 0x06003275 RID: 12917 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003275")]
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[Address(RVA = "0x330E30", Offset = "0x32FE30", VA = "0x180330E30")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003276 RID: 12918 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003276")]
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[Address(RVA = "0x330BA0", Offset = "0x32FBA0", VA = "0x180330BA0")]
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private void SetTarget(Ray mouseRay)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003277 RID: 12919 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003277")]
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[Address(RVA = "0x3304B0", Offset = "0x32F4B0", VA = "0x1803304B0")]
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private void CreatePath(Ray mouseRay)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003278 RID: 12920 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003278")]
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[Address(RVA = "0x330A50", Offset = "0x32FA50", VA = "0x180330A50")]
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private void OnDrawGizmos()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003279 RID: 12921 RVA: 0x0006CA84 File Offset: 0x0006AC84
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[Token(Token = "0x6003279")]
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[Address(RVA = "0x331090", Offset = "0x330090", VA = "0x180331090")]
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public PathAgent()
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{
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List<Vector3> list = new List();
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this.path = list;
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float z = Vector3.up.z;
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this.decalOffset.z = z;
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base..ctor();
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}
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// Token: 0x04003CD7 RID: 15575
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003CD7")]
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public float PathThickness = 1f;
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// Token: 0x04003CD8 RID: 15576
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003CD8")]
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[Tooltip("Distance from the ground.")]
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public float NormalPathOffset;
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// Token: 0x04003CD9 RID: 15577
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003CD9")]
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[Range(0.001f, 0.5f)]
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[Tooltip("Max radius between segments.")]
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public float Radius = 0.25f;
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// Token: 0x04003CDA RID: 15578
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003CDA")]
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[Tooltip("Discard segments when their angle is smaller than this value.")]
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public float AngleThreshold = 5f;
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// Token: 0x04003CDB RID: 15579
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003CDB")]
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public bool DrawGizmos;
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// Token: 0x04003CDC RID: 15580
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003CDC")]
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public EasyDecal TargetAimDecal;
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// Token: 0x04003CDD RID: 15581
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003CDD")]
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public GameObject TargetPointDecalPrefab;
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// Token: 0x04003CDE RID: 15582
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003CDE")]
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private List<Vector3> path;
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// Token: 0x04003CDF RID: 15583
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003CDF")]
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private NavMeshAgent agent;
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// Token: 0x04003CE0 RID: 15584
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003CE0")]
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private LineRenderer lineRenderer;
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// Token: 0x04003CE1 RID: 15585
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003CE1")]
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private Vector3 decalOffset;
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// Token: 0x04003CE2 RID: 15586
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[Token(Token = "0x4003CE2")]
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private const int MAXDISTANCE = 50;
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}
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}
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