Files
2023-09-06 22:19:13 +02:00

138 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.AI;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x0200063B RID: 1595
[Token(Token = "0x200063B")]
[RequireComponent(typeof(LineRenderer))]
[RequireComponent(typeof(NavMeshAgent))]
public class PathAgent : MonoBehaviour
{
// Token: 0x06003274 RID: 12916 RVA: 0x0006CA40 File Offset: 0x0006AC40
[Token(Token = "0x6003274")]
[Address(RVA = "0x330D90", Offset = "0x32FD90", VA = "0x180330D90")]
private void Start()
{
GameObject gameObject = this.TargetAimDecal.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
NavMeshAgent component = base.GetComponent<NavMeshAgent>();
this.agent = component;
LineRenderer component2 = base.GetComponent<LineRenderer>();
this.lineRenderer = component2;
throw new NullReferenceException();
}
// Token: 0x06003275 RID: 12917 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003275")]
[Address(RVA = "0x330E30", Offset = "0x32FE30", VA = "0x180330E30")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003276 RID: 12918 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003276")]
[Address(RVA = "0x330BA0", Offset = "0x32FBA0", VA = "0x180330BA0")]
private void SetTarget(Ray mouseRay)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003277 RID: 12919 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003277")]
[Address(RVA = "0x3304B0", Offset = "0x32F4B0", VA = "0x1803304B0")]
private void CreatePath(Ray mouseRay)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003278 RID: 12920 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003278")]
[Address(RVA = "0x330A50", Offset = "0x32FA50", VA = "0x180330A50")]
private void OnDrawGizmos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003279 RID: 12921 RVA: 0x0006CA84 File Offset: 0x0006AC84
[Token(Token = "0x6003279")]
[Address(RVA = "0x331090", Offset = "0x330090", VA = "0x180331090")]
public PathAgent()
{
List<Vector3> list = new List();
this.path = list;
float z = Vector3.up.z;
this.decalOffset.z = z;
base..ctor();
}
// Token: 0x04003CD7 RID: 15575
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003CD7")]
public float PathThickness = 1f;
// Token: 0x04003CD8 RID: 15576
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4003CD8")]
[Tooltip("Distance from the ground.")]
public float NormalPathOffset;
// Token: 0x04003CD9 RID: 15577
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003CD9")]
[Range(0.001f, 0.5f)]
[Tooltip("Max radius between segments.")]
public float Radius = 0.25f;
// Token: 0x04003CDA RID: 15578
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4003CDA")]
[Tooltip("Discard segments when their angle is smaller than this value.")]
public float AngleThreshold = 5f;
// Token: 0x04003CDB RID: 15579
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003CDB")]
public bool DrawGizmos;
// Token: 0x04003CDC RID: 15580
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003CDC")]
public EasyDecal TargetAimDecal;
// Token: 0x04003CDD RID: 15581
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003CDD")]
public GameObject TargetPointDecalPrefab;
// Token: 0x04003CDE RID: 15582
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003CDE")]
private List<Vector3> path;
// Token: 0x04003CDF RID: 15583
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003CDF")]
private NavMeshAgent agent;
// Token: 0x04003CE0 RID: 15584
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003CE0")]
private LineRenderer lineRenderer;
// Token: 0x04003CE1 RID: 15585
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003CE1")]
private Vector3 decalOffset;
// Token: 0x04003CE2 RID: 15586
[Token(Token = "0x4003CE2")]
private const int MAXDISTANCE = 50;
}
}