29 lines
759 B
C#
29 lines
759 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace commanastationwww.multistorydungeons
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{
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// Token: 0x020005D2 RID: 1490
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[Token(Token = "0x20005D2")]
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public class DisableMeshAtRuntime : MonoBehaviour
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{
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// Token: 0x060030F9 RID: 12537 RVA: 0x00069C5C File Offset: 0x00067E5C
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[Token(Token = "0x60030F9")]
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[Address(RVA = "0x17E06A0", Offset = "0x17DF6A0", VA = "0x1817E06A0")]
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private void Start()
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{
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Renderer component = base.GetComponent<Renderer>();
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int num = 0;
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component.enabled = num != 0;
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}
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// Token: 0x060030FA RID: 12538 RVA: 0x00069C80 File Offset: 0x00067E80
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[Token(Token = "0x60030FA")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public DisableMeshAtRuntime()
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{
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}
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}
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}
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